suggestions
NPC Cars and People
Path signals
Conveyors connect too easy
Conveyor length without limit
Too long length of removed conveyor
Cursor height in tunnels and bridges should not be constant
Exceeding business storage could not cause price drop
Farming Industry
Indicates that Diesel vehicles requires upgraded garage/depot
Highlight Signal Block Length
Livery support for player-placed assets
In-game Livery Editor: allow users to create liveries without manually editing asset files.
accessbity for hard to see texts on menus
Deliver good only to the citys instead of the shops
high speed rail
Freight station auto-delivery to factory
LESS TOWNS
Two bus stop variants
Visible lines along routes
Bus Terminals
Vehicle unbunching/auto-separation
Blueprint mode
Businesses should want to open up near stations.
Release all button in depots should have intervals
fast conveyors & connectors
Automatically prevent all businesses from closing
[Train pathfinding] Cost of moving through a station
Ctrl+Z
Underground and Elevated infrastructure.
Locked/Dezoned/Player-owned Roads
Research for faster Conveyors
Car Shunting/Yards/Destination Tags on Cars
Automatic spacing / waiting times for round trips
Copy/cut/paste a section of the map
All railroad signals are 2-way unless using dedicated one way signals
Map Preview
Steam Cloud Save.
Route Default order and building upgrade function
Diesel having Rail II or Road II as a prerequisite?
Add a way to fill a truck or train to a set amount of it's maximum capacity
Graffiti on railcars
Modding – Category for freights
Circulation with cars or maybe people walking ?
Color schemes
Cargo distribution ('cargodist')