#General discussion

1 messages Β· Page 40 of 1

orchid topaz
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what if i eat it

hushed shell
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Suboptimal

naive elm
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thank you !

kindred kettle
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u should add some like idk doodads and other small surface mount components in the middle on the bottom or atleast make there be a void of pins there on the texture... idk tho

tawdry fox
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good lord ghastly this is actually peak

crystal grail
hallow wharf
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dont tell me thats a cpu-

tawny flare
hoary orchid
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mostly a test for baking so i won't add modeled pins

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not meant to be a hero or anything

stoic tapir
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if its not something thats going to be looked at up close I wouldnt model all that detail into it
then again it really depends on what its going to be used for, if its like product advertising then that fits

#

It looks very nice

hoary orchid
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its a lore product

stoic tapir
#

ah neat

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love it when games include advertisements made for the in game universe

hoary orchid
stoic tapir
#

πŸ‘Œ

hasty jungle
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how many pins does it have

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what socket does it use

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is it pga or lga

rich kettle
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wip wall for iintrasphere atrium

lone inlet
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100% made by me

tawny flare
loud moon
rich kettle
#

UNIVERSE.

tawny flare
#

chocolate fondue

split python
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making pc building sim?

tawny flare
stoic tapir
stoic tapir
teal loom
stoic tapir
#

Vibranium container or something

#

oh

teal loom
trail peak
fleet zealot
# hushed shell

How do you plan on transferring the energy collected by the panels down to Earth? 🎀

stoic tapir
#

easy

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Bluetooth

fleet zealot
#

Ah yes

quartz olive
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probably retrieving the probes when they land.

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Though my ideas are more grounded for modern spaceflight and not near future stuff

hushed shell
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Beam energy

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You

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Beam microwaves down to collectors on the surface

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Space-based solar power (SBSP or SSP) is the concept of collecting solar power in outer space with solar power satellites (SPS) and distributing it to Earth. Its advantages include a higher collection of energy due to the lack of reflection and absorption by the atmosphere, the possibility of very little night, and a better ability to orient to ...

fleet zealot
#

Fascinating

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Would this be a global thing or something only for one or two nations?

crystal grail
#

First day in roblox studio

fleet zealot
#

first day and bro casually cooks a five star meal

hushed shell
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The latter perhaps

fleet zealot
#

splendid

crystal grail
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500 bricks

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especially the cocking part i hate it πŸ™ and the fact that the cylinder block just straight a block without any holes for bullet whatsoever

wild nova
#

Hey so I got a question here how do I prevent that when I develop something and I do some decent chunk of progress and afterwards I get burnout that leads me to have break longer than 1 month which quite literally is something I don't. Anyone got tips to not get frequent burnouts and motivational drops leading me to for example not touching certain project for almost whole quarter of year?

crystal grail
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the same with roblox but pretty much more okey but longer and more traditional

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idk i can try it again someday πŸ‘€ πŸ‘€

loud moon
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you just need to know how to intrude and extrude

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"e and i"

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uh

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rotate is R

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and you can chose xyz axis by pressing respective key

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g to move

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also has xyz thing

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or you press g twice to move it along its plane

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hold middle mouse button to move

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tab to switch from object and edit move

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and in edit move 1 2 and 3

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3 for faces

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so the things that fill it

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2 for lines

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so you can for example use ctrl b to make it curved

crystal grail
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i'll guess i have to watch youtube tutorial to actually get some stuff you're talking to πŸ™

loud moon
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and 1 for vertices

crystal grail
#

oh i see

loud moon
#

i only do simple stuff as of now

crystal grail
#

a

loud moon
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like catwalk light frame and stuff

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low poly for optimization

crystal grail
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i think i'll do the same as simple as possible

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like guns n stuff or even my own oc if i want

hushed shell
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Mirror and array modifiers are also pretty useful

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For me at least

tawny flare
#

the unfortunate

and john
john is friend

(spoiler: gore)

hushed shell
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I just made some BULLSHIT!!!

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mysterious pillar

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the weird rectangle are VLS cells

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2 per cell for 1000 cells

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on each side

burnt cairn
crystal grail
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tysm for his assets im learning how to organized these

civic torrent
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i think the 2nd set of legs fit this table better

lone inlet
quartz olive
teal loom
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tentacles

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and contrast

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on a low brightness level it looks like red with a texture

quartz olive
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anyway latest cook'

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also added elite ball knowledge

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interior of elite ball knowledge

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I just need to add space pictures

tawny flare
teal loom
tawny flare
ocean roost
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been getting into blender modelling lately since everyone says it's more optimized than studio

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starting with simple shapes but I think it's going pretty good

cursive mulch
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Looking good so far :)

crystal grail
ocean roost
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yeah I managed to get it down to 10k tris, pretty proud of it

tawny flare
crystal grail
#

zaza

vast basin
#

Where did he get zaza

crystal grail
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she smokes too much gunpowder

vast basin
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Oh shit *she

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I assumed it was your gender 😭

crystal grail
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the only think i know is BOOB and hair

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usually my draw only like their half profile so it added extra difficult to spot on so yea you're not the only one

tawny flare
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they have bigger brows

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and hair

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chest

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height

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skin

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yeah

crystal grail
crystal grail
tawny flare
#

i cant draw fine shyt anymore πŸ˜”

crystal grail
loud moon
tawny flare
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the last time i did was like

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2020

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😭 😭

quartz olive
final raft
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making a remake, wonder who remembers this

crystal grail
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(Asset made from bideo, and city as well

sterile rivet
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guys rate the render

stoic tapir
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What ive discovered: planning, meditation, quality breaks, good diet, good sleep

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working out

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big thing is just enjoy it where you are

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dont keep looking towards the next thing, or the end goal

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look at whats infront of you

vague mesa
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Yeah i suffer from that

i just listen music on backgorund when i develop it makes me bit feel good
And i take some breaks

teal loom
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literally try to make it hard to work on the project

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limit it to like 1hr/day

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and stop daydreaming/thinking abt it in your free time

stoic tapir
brazen crag
sterile rivet
brazen crag
wild nova
plain silo
#

Funny question, does there exist a compiled pack of SCP CB assets, I kinda need a look at all of em so I can remodel and texture them accurately :/

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on toolbox*

stoic tapir
#

Reference photos are your friend

naive elm
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his account was deleted in like 2019 but his models are still there

plain silo
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It shows smth along the lines of "User does not exist" if you try to search,no?

naive elm
#

if I remember after getting home I can send over the mega asset packs he gave me ages ago

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if you search in the toolbox you might be able to find them
I know you still could a couple years ago

vague mesa
vague mesa
# vague mesa

i just hit the damn world record
someone dm me and immediately said: you copied qserf

teal loom
# vague mesa

being deadass : some better lighting, textures and models could make this so fucking good

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the environment is here

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the vision is visioning

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the builds are building

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it's so close to being studio quality

teal loom
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i WILL help you make this shit perfect

tawdry fox
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Tried out blender for the first time

quartz olive
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a movie about drone pilots

hoary orchid
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little sneak peak on the SNL fuel cell fan model

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texture very wip

cursive mulch
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apologies I am a little out of it

hoary orchid
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idk it's a concept and im not a dev so fan model

sterile rivet
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/half life

brazen crag
loud moon
stoic tapir
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theres a fine line however

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you can be original without making the exact same thing

vague mesa
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im trying to be original atleast

stoic tapir
#

I'd say like
90% of cores games copy the same things
Aperture, Black Mesa, sphere cores

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doesnt mean they are exactly the same as it but similar enough to where its a common trope

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some are better than others, but the point is that you enjoy it

tawdry fox
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now i will say

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this isnt just what some would say is a "ball core"

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it has a superstructure (or what we call "hull") that also supports standard tokamak fusion

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that ball core effect is simply the experimental central fusion mode (it's like a little star)

orchid topaz
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Or know where its from

modern vector
tawny flare
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and for my next big project

rustic patrol
#

militants

quartz olive
stoic tapir
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guessing you didnt make the cars? they look like theyre from fallout

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still quite lovely

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gives me disneys vison of the future vibes

rich kettle
rich kettle
# tawdry fox

i like this, can i remake this vfx (also whats the music, its amazing)

tawdry fox
# rich kettle i like this, can i remake this vfx (also whats the music, its amazing)

Go ahead, just be wary: it IS DTX-A.
https://youtu.be/XgilWHFwt5k?si=9X6O8C7x8gaJEebC

the prequel to @SambieRBLX 's old fashioned crazy troublemaker, made part of it in like 2022 for what would've been in CfRL which i unfortunately abandoned. came back to this song in early 2025 to polish it up and let it be used in CNRC v2.0, where this is one of the songs featured in the revamped meltdown

yapfest aside, enjoy the song

made in...

β–Ά Play video
rich kettle
#

update 1: uh

vague mesa
plain silo
#

going way too fast imo

vague mesa
vague mesa
teal loom
quartz olive
brazen crag
vague mesa
#

CRT indeed

unkempt zealot
brazen crag
#

changed some stuff around

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added legs

tawny flare
#

not doing all of the piping because its gonna be small

quartz olive
tawny flare
hushed shell
#

I'm watching a coding tutorial

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wtf is a return statement

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what's the difference between a normal function and it

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I heard something about being able to end the function early or wherever you want

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or something

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but I have no idea what is he talking about

sterile rivet
#

So if you for example make a function that calculates a cframe, the return statement will allow you to access that cframe in other sections of code

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local calculatedCframe = GetCFrame() --> "CalculatedCframe will be whatever the function puts in the return statement"

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(actual scripters can correct me if i'm wrong, this is just how i use it the most)

hushed shell
#

Lemme try to come up with an analogy here

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So

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A function tells you to fry rice and shrimp

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But a return statement tells you to make a drink after you're done frying the rice and shrimp

sterile rivet
#

Not exactly

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It's more that a normal function makes fried rice with shrimp and either eats it or throws it away right after, and a return function makes fried rice with shrimp and then gives it back to you

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So you can do more with it (i.e. serve it to a customer or add a drink to the menu)

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They basically return their work to you after they're done running, but you do have to tell it what to return

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so if you only tell it to return the shrimp, you won't get the fried rice

hushed shell
#

Oh okay I think I get it

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So

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If I were to write two functions

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It's going to perform them simultaneously

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But if I write a function and a return statement

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It's going to perform the function first

sterile rivet
#

That doesn't necessarily matter I think, it's all in order in which you call the functions

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But a regular function just runs and gives you nothing back, and a return function lets you specify any variables you want in return

hushed shell
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okay so return is able to be used in other parts of the code without having to type out the entire function?

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I tried watching the tutorial again

sterile rivet
#

It can replace large chunks of code that are repeatedly used yeah

hushed shell
#

okay thanks

lone inlet
plain silo
#

can you get ekhem

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"door stucked"

hushed shell
#

local jolly = ("die")
local function print()
print(jolly)
end

print()
for some reason
when I run it
it says "stack overflow" for a moment
and runs the code 5000 times

#

I'm trying to mess around with global and local variables

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what I understand is that

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local can only be used in specific parts of the code where you wrote the variable

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global can be used anywhere

sharp apex
#

for the running a ton of times, only a bad loop could achieve that, but roblox would prevent it to run anyway

hushed shell
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im still trying to figure out this global vs local thing

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so

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I can't use global inside local function

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and I can only do it outside

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so function has the same effect as local

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code assistant says enclosing function

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is that what all the red coloured code is

sharp apex
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never used code assistant

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i assume its the ai thing

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i rather recommend looking at roblox's luau documentation as the code assistant is pretty terrible

hushed shell
sharp apex
#

i'd have to check cuz my memory is fuzzy
haven't used the code editor in a few months

lone inlet
#

a simple door

rich kettle
hoary orchid
rich kettle
#

I've had my fair share of time in Quantum Science.

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It's about time that I leave.

unkempt zealot
hoary orchid
unkempt zealot
#

wha

sharp apex
naive elm
#

could be part of it ig AShrug

fleet bobcat
#

uhh, erm, ehhh, some building thingy, idk, it's alr ig

red venture
#

that is so cursed

lone inlet
#

that is so cursed

red venture
#

the arm

prisma bay
#

some simulation games do this

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a long road and a dusty trip come to mind

lone inlet
lone inlet
#

I’ve made some big efford making it adding network ownership for no lag

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And such

fading spire
vast basin
#

my quite basic box

serene loom
final raft
#

wondering if i should add anything else to this? it's the middle part of a laser

crystal grail
red venture
tawny flare
tawny flare
sterile rivet
tame quarry
quartz olive
#

redoing the flying ships.

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Yes it looks like gru's car

vague mesa
crystal grail
#

Subway

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it similar to this one exept that i just "fuck if we ball" and off i go to draw the background by myself

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boutta send the speed drawing

crystal grail
quartz olive
stoic tapir
#

is it like

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a giant jet engine

quartz olive
#

I got several sources that where used for inspiration

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Cold war fighter jets

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Retro futurism

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And simon stalenhag artwork

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I love cassette futurism πŸ€‘

stoic tapir
#

Me too!

signal palm
#

0:0 ratio turbine, 600 terawatt/s

sterile rivet
signal palm
#

24000l/s of high pressure steam

sterile rivet
#

One gazillion dollars per unit

lone inlet
tawny flare
crystal grail
tawny flare
sterile rivet
#

Unless it was in a display case it would 100% get scratched

tawny flare
#

its scp 403

sterile rivet
#

Ohh right

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In that case I'd say it looks pretty good

tawny flare
#

thanks

tawny flare
#

rushed these straight to hell

sterile rivet
tawny flare
ashen star
#

Okay so I cant decide with this and I need help

#

So Im designing a cargo elevator for my project, and im trying to see if putting it smack dab in the middle of a road makes sense?
There is a bypass that goes around it, so its not the only road

naive elm
#

put the lift on the side of the road

ashen star
#

That would work better

primal river
#

I heard you guys liked Mercury so I made another one

#

This is Mercury-B, a bulk carrier for shipping containers around GRC's warehouses

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Just don't try and stack too many containers...

dusty vault
primal river
#

if you're curious you can fit 15 mercuries on a Mercury-B

ashen star
#

Mercury

hoary orchid
lone inlet
dusty vault
primal river
dusty vault
hoary orchid
#

@hearty yoke it's done

hearty yoke
#

oooo

hushed shell
#

rocket nozzle

hushed shell
#

colouring test

#

I have no idea

stoic tapir
mystic pawn
#

modular truss segments

crystal grail
#

giggle and shit till the goggle break and reveal the scar of the accidents

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almost infected and his flesh and eyes contact to the goggle

hushed shell
vague mesa
hushed shell
civic torrent
plain silo
#

I mean it's logical for something you won't get to see up close

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why waste tris on smth like that

primal river
hushed shell
fleet bobcat
#

I opened blender, haven't decided if it was a mistake just yet

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Made that rather quickly, trying to make a corner desk now

quartz olive
#

artemis propaganda

fading spire
#

Among-

brazen crag
#

gus

vague mesa
#

gus from half life 1

signal palm
#

we so back

hushed shell
#

You should

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Use shade auto smooth

crystal grail
#

nonono

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i liked those bricks thing

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fit for roblox i think

primal river
#

This is Mercury-C, the cavern variant of mercury designed to traverse hostile environments

hushed shell
#

Let me pet that dog

crystal grail
#

i love vietnamese slopnews

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might have each character their own shit like this for their personality

crystal grail
jovial thunder
#

its peak....

signal palm
#

for this game it wont be like full realism because that would need a whole dev team like qserf to make a crap ton of textures

#

i dont even know how to import textures n shit

hushed shell
hoary orchid
unkempt zealot
stoic tapir
#

love that

crystal grail
sharp apex
#

i was gonna say deagle but the barrel is telling me a 1911

crystal grail
#

it is 1911

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βœ…

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i don't like deagle because it's overkill and overrated lo

sharp apex
#

truth nuke

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it's pretty ass as a pistol

crystal grail
prisma bay
#

"Wait, I can give myself the XLS?"

fleet bobcat
#

Lighting was a pain for this, but it's PEAK
-# I love older style lighting for rooms/buildings

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-# The bulb colors still need to be updated/changed, I'm aware

fickle stream
#

made it w after effects & davinci

brazen crag
#

i think the effects are to much but

dusty vault
prisma bay
#

uncanny coincidence!

fleet zealot
vast basin
#

What prompted this lol

prisma bay
#

her birthday coming up

vast basin
#

What is the text behind her i cant read it

prisma bay
#

OH HELL YEAH,
I'M GONNA
SHOOT EVERY
EMPLOYEE

vast basin
versed coral
prisma bay
#

tysm !

north herald
#

Pls don't

#

Shoot polish

vague mesa
plain silo
#

Hi all, have something that's been bugging me, is there any "fool proof" method you all use to make concrete edge damage? I tried via various displacements, sculpting and even geometry nodes but none really gave me the desired effect, so anything yall recommend? addons, anything tbf

(blender)

naive elm
plain silo
# naive elm do you have any reference images? it sorta feels like you're going off what you'...

Really, I've only been experimenting on which method to use...Geometry Nodes give a "cartoony" look to the model rather than something realistic regardless which one I try, sculpting also feels and looks extremely weird regardless how many times I subdivide, and displacement? Really I dunno, im all for spending time on a model but even with that I feel it's a process of going back and forth every second

stoic tapir
#

if you mean something like this, then most of the effect will have to be texture work

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and a sort of displacement texture, with a bit of geometry

hushed shell
#

First stage

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This was the other version

hushed shell
vague mesa
fleet bobcat
#

coolio

umbral pasture
#

Hey y'all! I have a small question if one of you doesn't mind helping out. I have been curious as to how I can make an elevator that moves the players with the part without having to anchor them. I assume it has something to do with the newer roblox APIs, but I just can't figure it out. Would any of you mind helping me out?

naive elm
# umbral pasture Hey y'all! I have a small question if one of you doesn't mind helping out. I hav...

both methods of making elevators smooth are unideal

  1. the flood escape method is moving the entire world and keeping the elevator stationary
  2. my method is essentially the following, but it stops networking player positions to other players (i.e. anim plays but character does not move)
local lastLiftPos = liftPrimaryPart.Position
local connection = liftPrimaryPart:GetPropChangedSignal("Position"):Connect(function()
  local newLiftPos = liftPrimaryPart.Position
  local delta = Vector3.new(0, (newLiftPos - lastLiftPos).Y, 0)
  localCharacter.Position += delta
  localCamera.CFrame += delta
  lastLiftPos = newLiftPos
end)

-- on elevator stop move
connection:Disconnect()
#

this is a sample of that code in action

dusty vault
# umbral pasture Hey y'all! I have a small question if one of you doesn't mind helping out. I hav...

see what SGII mentioned, but there's also a drop-in library by TheNexusAvenger that does exactly what you're looking for, you could use it or get a better sense of how to implement your own system:
https://github.com/IITPP-Roblox/Anchored-Platform-Player-Movement

GitHub

Move players on moving anchored platforms. Contribute to IITPP-Roblox/Anchored-Platform-Player-Movement development by creating an account on GitHub.

#

for QSERF we also do something similar

true falcon
#

Rooms inspired thing

crystal grail
#

#πŸ“£β”ƒmain message

#

It's going to be quite bloody

crystal grail
crystal grail
#

yeah i'm gonna torn it down

crystal grail
#

I'll lower the effect by few droplets of blood, less detail and the glass isn't going to break as much as now if needed

fallen wave
#

yeahhhh, i think that'll be okay dahell

crystal grail
#

My ass try not to draw gore at any time and moment

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aight

crystal grail
mint girder
#

If you wanna do real analog horror though, pick up a vcr and some blank tapes and you can really make it seem believable

crystal grail
tawdry fox
#

grit good

hearty yoke
#

how the hell they get tires on the wall

sterile rivet
vague mesa
crystal grail
tawdry fox
#

oh god its the angle

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the decorative floor stripes made it look like a wall

plain silo
#

A painted brick floor?

brazen crag
#

yeah

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never saw one of those?

tawdry fox
#

how 😭

plain silo
mellow jungle
orchid topaz
#

Threw a car at roblox hq because this fucking face update is so stupid

fleet bobcat
#

So real

orchid topaz
#

they dig their own grave.

vernal granite
#

oh boy its a map

orchid topaz
sharp apex
#

tho it would have to be going way faster

orchid topaz
#

Updated

fleet bobcat
#

FNAF SFX 😱

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(I love fnaf, sorry not sorry)

hoary nacelle
fleet bobcat
#

πŸ—£οΈ

orchid topaz
#

losing power now also means the weather machine dies

limpid sigil
fleet bobcat
#

I love lighting, makes things look so coolio

orchid topaz
limpid sigil
orchid topaz
#

ill make it public soon

limpid sigil
hushed shell
#

How do I do pbr

#

Do you guys have tutorials on it or something that you watch

orchid topaz
tawdry fox
#

i love it

hushed shell
#

I tried colouring

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I roughly referred to the colours of the actual materials used

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graphite body, tungsten propellant

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without the fairing

fading spire
signal palm
#

(its not industrialist font but it really reminds me of the turbine trip screen and the controls font)

orchid topaz
lone inlet
#

That looks soo epic

hushed shell
#

For some reason the shade of my parts change whenever I change to material?

#

Like from metal to smooth plastic

#

Is there a workaround for this

orchid topaz
hushed shell
quartz olive
hushed shell
tawdry fox
hushed shell
hoary nacelle
#

It's time to be OSHA/ASN compliantβ„’

tawdry fox
#

more cpu sticker

hoary orchid
tawdry fox
hoary orchid
#

ok good

#

it looks good then

#

i wanted to take it though and this ruins my day

tawdry fox
#

..wait

hoary orchid
#

😭

ashen star
#

Does anyoen know a good way to create a fictional map

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as in software or website

crystal grail
ashen star
#

I have the design and all of that I just want to make it look well

#

realistic

crystal grail
#

The only thing i would say is either you can draw or just finding around website

#

cause uhhh i'm being used a lot to drawing my own πŸ₯Ή

#

you can like use irl pic and edit urself sth, i was doing that and quite some people did too

ashen star
#

Yeah!

hearty yoke
#

doing some work on my fictional language, finally

#

decided i needed proper formatting rules going forward

#

also got bored and VERY roughly translated that future self note

#

"A note to future me: Finish how many words are done."

neon obsidian
#

i see you have gotten into it πŸ‘οΈ
looks facsinating

brazen crag
#

mm poral 2

dawn bay
#

how do i make it look less, weird

sinful meteor
#

What the best starter coil rather than speed coil

hearty yoke
unkempt zealot
tawdry fox
stoic tapir
#

if its the dev process it doesnt have to be neat it can be messy
if youre talking about a neat map, any software should work

ashen star
stoic tapir
#

ohhh like a world map

#

look for fantasy map tutorials on YouTube
you can use any software tbh. if you have a drawing tablet, even better

tawdry fox
brazen crag
crystal grail
crystal grail
tawdry fox
#

yes it does work

crystal grail
surreal vine
#

back to 2021

tawdry fox
surreal vine
# surreal vine

if anyone wants this to try make the boom fold and the hoist actually move, lmk

crystal grail
hushed shell
sharp apex
hushed shell
#

I thought "the font from Marathon looks pretty cool"
"What if that font was Helvetica"
"Oh shit it is Helvetica"

sharp apex
#

hell yeah

tawny flare
#

the distilation plant must grow

crystal grail
#

LMAOOOO

#

IM crying these out of context thumbnail new slop

tawny flare
#

out of context thumbnail slop is always funny

unkempt zealot
outer holly
#

is he frying or is he fried

hushed shell
tawny flare
#

factory

fleet zealot
#

that is gonna be such a pain in the ass to texture i bet

fleet bobcat
#

I finally got basics of blender

tawny flare
#

condenser block

#

more pipes

hearty yoke
#

holy shit dude

jovial thunder
#

what is this for?

#

kinda looks like its for an rts

lone inlet
#

-# just kidding

tawny flare
tawny flare
#

im tweaking

fleet zealot
#

Shit looks fantastic

tawny flare
#

condenser blocks and additional piping

hearty yoke
#

i cant afford photoshop so i had to do some shenanigans to replicate a bad photocopy
for a thing im writing

vast basin
#

Or use gimp or something

#

Or aquire a photocopier

vague mesa
#

Why its bad because VIRUS

tawdry fox
#

working on ui

plain silo
vague mesa
#

Yup

#

Theres an actual chance you might installing an malware too

naive elm
tawny flare
#

i need ideas yall

tawny flare
unkempt zealot
tawdry fox
#

testing a glassy appearance type UI style

rotund sparrow
#

glasck

neon obsidian
#

apollo what this made of

nice ui btw :)

rotund sparrow
#

shrek

vague mesa
#

Very very simplified Electric locomotive true WIP

vague mesa
crystal grail
#

Commercialized (the right robot one is oc from Bideotrai)

brazen crag
#

damn

crystal grail
brazen crag
#

hm?

crystal grail
#

he's basically cope his life atp

brazen crag
#

haven't spoken to him in a while

#

oh like irl stuff you mean

crystal grail
#

mhmm

#

both irl and online as well he just break up with someone

#

which i tried to comfort him

#

getting over with rn

brazen crag
#

that sucks

crystal grail
#

😭 ikr

#

if you wish to have talk with him you can ask for me (he's asleep now tho)

stoic tapir
#

if i had more photos of it id model it

#

I have the exact same photo in my blue shift reference library

hushed shell
crystal grail
cursive mulch
brazen crag
crystal grail
#

accidentally discovered how to draw furry after 3 years, just from art request

#

anyway the squad

primal river
#

happy valentine's day! ❀️

tawdry fox
hoary nacelle
#

A lot of sillyness happened
Starting off by me doing a command for Testers & Admins so they can speed up a tiny bit the Turbines Startup
-# First time doing a command with Guardsman, btw

#

There's also these sign that I have made because why not

#

And here's a few area I took the liberty to change OR to add... Aswell as a few models Ive made, most notably

  • Road Signs
  • The crates in Green
  • Chessboard
  • Extinguisher
brazen crag
#

making a shed

#

a little thingy

brazen crag
vague mesa
lone inlet
lone inlet
hearty yoke
hoary nacelle
brazen crag
brazen crag
naive elm
brazen crag
#

exactly

tawdry fox
#

scripting my beloved

quartz olive
#

Literally me goes to Jool with his pet rock.

primal river
dusty vault
tawny flare
tawdry fox
#

you can use the cards

#

because ive seen people use them multiple times

tawny flare
tawdry fox
#

oh

#

yeah that makes sense

hoary orchid
tawny flare
tawdry fox
quartz olive
crystal grail
#

i was about to make a card but for single but realized i'm too late so i let the day pass

tawny flare
crystal grail
#

nice

#

i have nothing yesterday but to doddle for some friends

hushed shell
#

based on this

hushed shell
#

Oh right yeah I need to make a poster of this

#

The reason I did this in the first place

brazen crag
vernal granite
#

Working on a dome

quartz olive
#

gagarin

tawdry fox
#

no seriously how the fuck did you do that

#

thats really cool

#

anyways im working on a front entrance

vernal granite
#

Original weather station by madattak (left) vs the Weather Dome (right)

rotund sparrow
#

i am completely remodelling the pinewood builders mainframe

#

out of boredom

tawdry fox
hushed shell
#

My first ever render

rotund sparrow
#

lighting and material stuff done with help of @orchid topaz !!!!

orchid topaz
#

:D

stoic tapir
# rotund sparrow lighting and material stuff done with help of <@763212182883139624> !!!!

one thing I really like about what you're doing is adding all those visible technical bits, it flushes out what the object is supposed to be and cements it in a more realistic fashion. Idk if this is planned or not but it would be cool af if those big server racks could lower from the ceiling at an angle & be accessed. I would also make the ladder way more built up, make it an airlock with a proper ladderway

cursive mulch
#

wow I just realized that image was FUCKED up

#

One moment please

hoary nacelle
#

Guess i'll be waiting..

cursive mulch
#

bruh

#

Still fucked up

#

hhh

#

oh well

#

its old anyways

lofty ice
#

E (40,000 message)

crystal grail
small valley
lone inlet
#

Probably

small valley
rotund sparrow
#

i can confirm it is infact pinewood

tawny flare
#

having soo much fun rn

unkempt zealot
stoic tapir
small valley
#

BLOW IT UP

crystal grail
crystal grail
lone inlet
#

day 1 of posting my car models

#

fiat 127 mk1

crystal grail
lone inlet
#

day 2 of posting my car models

hushed shell
hushed shell
#

I fixed it

crystal grail
naive elm
# hushed shell

genuinely curious what the problem was, this looks correct
btw an equivalent syntax is ```lua
for founter = 1, 5 do
fart....
task....
fart....
task....
end

#

although we usually name that variable i (or j, then k, etc.)

tawdry fox
#

ive had that happen before, i dont know why, im pretty sure it worked

naive elm
#

why do you expect that to work

#

"while variable is less than or equal to 5"
variable is increasing

#

you're either gonna have 0 loop or infinite loops doing that

tawdry fox
#

i don't know why 😭

#

because i had that exact same problem

naive elm
lone inlet
lone inlet
#

the error is here

#

if you want to add simply do

#

founter += 1

dusty vault
lone inlet
hushed shell
#

I tried to make the code invalid so that it doesn't run

#

I fixed it by turning it into a comment instead

naive elm
lone inlet
#

I can see the red

hushed shell
#

The tutorial I watched told me to do it

naive elm
#

where is the red

#

if you're referring to "end" that is the colour of any keyword on studio dark theme

lone inlet
#

no not the end

naive elm
#

oh I see

#

yeah that's how you find the issue

hushed shell
#

Huh

naive elm
#

besides idk why people are still discussing solutions bruh he literally said he fixed it before anyone responded

naive elm
# hushed shell Huh

the "end" is underlined which usually means you didn't do your scoping correctly or you have an incomplete statement
hovering over it would've told you the error

lone inlet
#

also

#

day 3 of modelling a car

hushed shell
#

"I know what's wrong with it, it ain't go no gas"

hushed shell
#
deathbrick.Touched:Connect(function(otherPart)
    local humanoid = otherPart.Parent:FindFirstChild("Humanoid")
    
    if humanoid then
        if partIsTouched == false then
            partIsTouched = true
        humanoid.Health = 0
        print ("DIEDIEDIE")
        partIsTouched = false
            task.wait(10)
        end
    end
end)```
#

It prints as long as my parts touch the deathbrick

#

I've spent so long trying to fix this

#

Wtf am I doing wrong

gilded cedar
#

theres probably a better way to do that too but

lone inlet
#

consider creating a local variable for it

#

something like

naive elm
# lone inlet deathbrick is nil

considering he gets a print it's not
a code snippet, like this case, may be missing context that the author considered obvious

naive elm
lone inlet
naive elm
#

if you're getting the print then it's obvs running

#

is the character not dying?

#

or are you depending on that variable being set to true? jedisalf would be correct in that case

lone inlet
#

alternative for taking damage can be humanoid:TakeDamage(number) right?
-# as i remember it was TakeDamage not sure

naive elm
#

= 0 is better in cases where you change the humanoid's max health

lone inlet
#

idk the best thing to do is honestly looking for a solution in the forums

hushed shell
#

But it prints as long as my parts touch the brick

glossy chasm
#

New art

sharp apex
naive elm
#

you set it, wait 10 seconds, then nothing else happens

hushed shell
#

I tried that and got the same outcome

#

Would it work if

#

I did

#

'''
If partIsTouched and humanoid then
'''

naive elm
hushed shell
naive elm
#

if you want it to trigger only once

#

check to see if your changes were made

#

if they were then obviously it's been done

#

so in this case, it won't do anything if it is dead (which is the change you made)

#

the problem with using a variable like you did before is it affects ALL players (unless you use a local script)

#

so if someone dies, it's a 10 second cooldown for everyone

naive elm
#

added a new game to my website. click on "Click me?"
won't have a video because it's a surprise
https://realsgii2.dev/

small valley
#

||dezoom then clicka few times then rezoom||

#

muahahahah

naive elm
small valley
#

??

naive elm
small valley
#

wanna see?

naive elm
#

dump all your cheats in my dms

#

ill find an anticheat if it exists

small valley
#

well uuuh

#

hard to explain

naive elm
#

videos are OK

small valley
#

ight brb

small valley
tawny flare
tawny flare
fleet zealot
#

ALLAT WAS FOR ROBLOX?

tawny flare
#

low poly naval cannon

tawny flare
#

very wip tho

#

original ref

fleet zealot
#

that is so sick bro

crystal grail
#

commision

raw epoch
lone inlet
tawny flare
rotund sparrow
hushed shell
#

star map

teal loom
#

turret parts and the main metal body dont seem to like

#

blend

tawny flare
tawny flare
lone inlet
vague mesa
#

the credits
Not final desing

also it was had some scaling issues but should be fixed now CatSmile

naive elm
#

made this graphic entirely in figma

vast basin
naive elm
vast basin
#

ARE YOU A SOCIALIST

#

Oh good to know

hoary nacelle
sharp apex
#

also why Super Earth's icon is centered on Sweden

hoary nacelle
#

I mean for once it's not the US so

brazen crag
#

applying some of the stickers to my RG Tallgeese

mystic pawn
#

starting on something

lone inlet
unkempt zealot
serene loom
lone inlet
hushed shell
naive elm
hushed shell
naive elm
hushed shell
#

ah

vast basin
#

what do droidakas even run

unkempt zealot
fading spire
rotund sparrow
#

i am remodelling the coolant pumps in pbcc

worn apex
#

no idea if the shading is intentional or wip but either use smooth shading or weighted normals with smooth shading to fake smooth bevels

#

smooth shading, shaded smooth, shaded smooth with weighted normals

rotund sparrow
#

oh that actually helped quite a bit

#

thanks!!

surreal vine
rotund sparrow
#

pbcc pumps finished

#

it turns out those things are about 4 stories tall

#

SCARY coolant pump pictures

brazen crag
#

those are really cool

#

wudahel

rotund sparrow
#

thank

#

the back

vague mesa
brazen crag
vague mesa
#

The reason

naive elm
#

-# yes mods this is a creation

rotund sparrow
#

question mark

unkempt zealot
rotund sparrow
unkempt zealot
#

ty

rotund sparrow
#

i have remade the pbcc coolant tanks

tawdry fox
#

< Suboptimal

brazen crag
#

whoa..

#

so awesomesauce

naive elm
#

the superior kind of rounding ```ts
export default function bround(x: number): number {
const [, decimal] = x.toString().split('.');
if (!decimal) return x;

if (decimal[2] == '5')
    if (+decimal[1] % 2 == 0)
        return Math.floor(x * 100) / 100;
    else
        return Math.ceil(x * 100) / 100;

return Math.round(x * 100) / 100;

}

#

this removes the very minor bias where 0.5 always rounds up to 1

#

instead it rounds to the nearest even integer

#

i.e. 2.5 -> 2 but 3.5 -> 4

naive elm
#

@sharp apex thoughts

hushed shell
#

JIC flag

sharp apex
loud moon
#

im getting better at blender

loud moon
#

πŸͺ΄