#General discussion
1 messages ยท Page 38 of 1
it's good enough
need two billion loops
fair enough, forgot abt this ngl
this rocket is perfect for parties
yea
did you change anything between the two
pipe corner
got it from a friend, just curious how one has the edges super visible but the other is smooth
oh ic
same tri count too
the super visible edges are marked as sharp
which is implicitly done if using the angle-based smoothness modifier in blender
usually doing it manually or increasing the angle will fix that
Probably forgot to reset normals/used auto smooth on too sharp of a corner
i mean its a whole kit
alot of the stuff in there is great
preference this, preference that
sharp, smooth
car
stepping out of the comfort zone
took me a few tries to get this far
had to figure out breaking the pieces apart
bool tools is very usefull
eviol door
Looking for Scripters who are looking for a project, I will inform them on the project in DMs since I do not want to leak my idea out.
optimized it a bit more
This role has been changed to builder
made good looking roads for the first time
chamber
https://devforum.roblox.com/t/psa-internal-playback-volume-for-audioplayers-will-soon-double/3907391
Hello Creators! ๐ We recently discovered that the AudioPlayer instance plays audio at 50% of its expected volume compared to Sound instances. To provide expected parity, we will soon be doubling the internal playback volume of AudioPlayer instances. This means all AudioPlayers will sound two times as loud. This change will not directly alte...
just dont forget abt the one light thats sticking out ๐
idk if this counts but I've been on loa for a while because I've been building this guy
magnet
tis nice
flashing lights warning
false anomaly
thats fire....
holy peak
CYBERPUNK 2077 SPOTTED!!!! 
how does one make the objects look like that?
like it has a little gradient
magnetic projectiles
thanks bro
why he boolean that
wdym
UI
Me when i slide a bomb into the donation box of a goodwill
monstrosity
making a group call app with post processing
current ui progress before i leave for school and work
๐
testing with @vast basin
my ears hurt
:3
why is algebra so damn hard
how to make opening and closing apertures, e.g. the one in Apollo computer core
I know there are free models that do this, I'm sure you can find one and look at its code
half of Roblox doesn't know what an aperture actually is, you'll probably have to search a "dumber" name
only the mean ones
unfortunately gaeka is not mean so
well then let them out!
quite the baffling size
A clock anyone?
in weighted normals we trust
Honestly
minor update but new quick release platform with plate
cities skylines stuff. (area is still wip)
boredom
oh the server is not public yet
and its a portable scranton reality anchor
alr
"I'm Sorry Dave.. I'm Afraid I Can't Do That."
Yes saray
you did not just use my builds as yours ๐ญ
Made a cool little thing with viewport frames
Amiga 2000
(i just noticed im scrolled up by 2 months wtf discord)
unironically didnt know this was roblox until i saw the orientation cube
oh this is peak
finally added (some) settings to my new app (bad mic warning)
map of Meridionalia
save on parts by making it one object and just have it as a bone for the spining thing ๐ค
this is cool but i think the taskbar and windowbar should be alot smaller .... but just me idk
nah im a BUM so im gonna do otherwise
yeah how do i do that tho
like do i rig and put a massive bone in the middle
The left is a brand new UI rehaul, catered to the specific screen size. It also allows for distanced visibility.
Right is to be redone, its pretty old.
just one bone in the center that is rigged for the spinny doodad assuming its the only tihng that moves
and that bone is only weight painted to the red doodad
ohhhh
i like the ui on the left alot more
that would be a better solution for part optimization
gort joob
yes and theres no bone inside bones so studio doesnt shit itself either
win win!
gotta tell that to the boss!
also ur not master optimizer.... u could have made these 6 sided...
yeah i chose not to for a reason lol
it was originally 6 cylinders
but the guy wanted 8
๐คทโโ๏ธ
and i may have fumbled the texture work eith the paint chip thing
idk ig he likes the number 8
๐คทโโ๏ธ
if the choice was mine
id probably bake the edge bevels in
and use a 6 vert cylinder
NOOOO u need to have super high poly model or something idk
i agree
billions must bake
bake everything
not necessarily....
if anytjing i can bake everything on the main cylinder onto like
a flat cylinder
lmao
tbh ye
rollie coater
currently trying to figure out the best way to split this
creator's corner..?
what a nice creation
agreed
i read "general" and didnt see "discussion"
:3
welp-
i suppose
render ting
Remade the HL2 Episode 2 Anomalous materials from gman scence
I am Not good at animating
i am slowly going manic
small download page i made for my latest app but the design is quite peak
serves as a sorta style guide
uh
the playtest is going well
something peak
Reminds me canceled valve game called F-Stop
yes
fuck off dude
idk i got bored and i felt like doing something so i recreated zcl v4's vfx, what should I do next
:T
why does it have to be an instance
bad mechanic put in a bad API
how do you even link it to things
big paul
roblox makes Everything instances now
paul before and after looking at the pyroclaustic cognitohazard
smth i attempted to recreate
finished
who out here isolating they alien
you have no idea how much i want to geek out on alien rn
check out Ron Cobb
he was an artist on the film
also check out syd mead
I've checked out those artists, really cool stuff.
I'm taking main inspiration from alien, alien isolation, for all mankind s1-s2, and various other stuff
Made some hallways, I specifically made them kinda claustrophobic like an actual spacecraft.
Why is there so many triangles on the twist
The spiral cord?
I lowered it a lot
technically should be smoother because its a hero prop
Little guy
Hi Creators, Weโre excited to announce that the new, faster Find/Replace All widget is now in beta. These enhancements enable you to work more efficiently with larger numbers of instances and more complex places in Roblox Studio. Rebuilt in Luau with a more efficient architecture, the widget delivers much smoother performance when searching,...
have you been watching alien earth?
i made smth like this a long time ago
thats supposed to be the torrens right
Yeah
gary numan really hitting hard with this one.
details added and retouched enviroment
goind to add a common rool now
is it modular like in isolation?
thingimajig
(video replaced; see below video)
Yeah, I'm putting real life aerospace engineering into consideration, the ISS modules where modular
loader
also a new details pane
servers are just a json constant but itll be database in the future 
cubes ๐
yeah
theoretically it should support phone too
however i didnt add any ui support for it
@sharp apex
at your wish, an explosion
hell yeah
how the fuck is this even possible ๐ญ
actually fucking peak
made a straw page
hehehehehe help me
evil ammo crate
@sharp apex
is this supposed to be a hidden sneak peak for something
this shit pisses me off more than its supposed to
developing the overlay
yea that didnt look like the discord overlay
i was confused cuz its not the pfp i use with citizenband
avatars arent cached and i dont know where you got it from
so i just defaulted to the discord one
(only remembered as long as you are in the call)
warhead remix or smth
overlay is fully working
this is amazing
reminds me of the one vanossgaming episode with the mechs
whar
ihume air 15
the object
God ?
hey bud i did this 2 years ago
you did?
announcement or smth
throwback to some sound designing
holy shit its been a while since i saw this artist
this peaks with the sound design
he likes to over detail shit ๐
yes
@sharp apex
heat
ge
oh it's Webstorm ic
i wish jetbrains would develop an IDE that isn't really biased towards one set of coding languages
they have
idk if it's out of beta
lemme pull it up
also they have 6 bajillion IDEs specific to any language (i.e. IntelliJ for Java, WebStorm for js/ts(x))
they have a new project to compete with vscode but it appears they have added AI to it
https://www.jetbrains.com/fleet/
while im happy using vscode and sometimes zed for roblox development, to me the ui just doesn't look nice, but most jetbrains IDEs have really nice UIs
the UI is nicer with jetbrains but the developer experience is much better too
visual studio: absolute chaos where nothing works:
vsc: too bare bones and doesnt provide good functionality
jetbrains: provides enough functionality to make you productive but also isn't jank
something else i like with jb is how customisable it is
all of these icons can be removed, added to, or moved
yea it's so good
Home Of The Future! Carport Model single bed home.
@naive elm Thanks for recommending Fleet to me, it's actually really smooth
Only downside is that there are currently no plugins or whatnot for luau
So I don't think I can use it for roblox just yet
the testing cube
ttren
THE_PATHOGEN
That's random but cool
New 2058 General Automotives Sedan
grenades
nade
does the ram turbine connect to anything 
this looks awesome but I would suggest you look for more homogeneous studyi lighting HDRIs for baking, as the environment is so intense it washes out colors and would make it look weird in a game that has responsive lighting
what

I don't even know under what circumstances was the RAM used, like before the modern era aircrafts used them for non-emergency reasons
the control car does have electrical components, namely for the elevatorman, the gas and ballast boards if they were toggle switch types, radio and the autopilot, but I dunno if it could power all of that even less so consistently
maybe its just a propeller to get the thing moving
prob doesnt need a big one since helium is so light
no no it's specifically described as a RAM turbine
yeah i uhhh i have no idea what this all meant ๐ญ
my rendering settings is just a sun with orthographic camera
oh so it's just rendered not baked lighting
scratch that then
I might need to name the instances
who even names their instances...............
lolz
What Zeppelin/ model is it inspired of?
it's a blend of multiple: size, proportions and generally the envelope is based on the USS Shenandoah, the gondola, interior and what will be the controls are heavily based on those of the Hindenburg, and some miscellaneous things like the ram turbine, the pneumatic bumper are based on the Graf Zeppelin
The mooring line hatches are also based on the hindenburg
for size comparison sake, it's comparable in length to the hindenburg, but has a way smaller envelope diamenter, hindenburg had 135 feet in diameter but this has 50
Thats a very big Zeppelin
Very Interesting!
@tawny flare I looked into it further and apparently it turns out that the Graf Zeppelin might've been the first aircraft manufactured to have a ram turbine, in the Graf it was used solely to power the radio, in fact it allegedly had two, one for each side, the second was for powering lighting and a reserve battery, again, no clue why could they not use the engine cars for this
This is a website detailing what a radio operator of previous LZ zeppelins wrote about the system https://www.seefunknetz.de/lzzep.htm
interesting
The "it might've been the first" statement is from a stack exchange aviation post asking what was the first aircraft to incorporate it, and the top commenter saying the Graf was the first instance they could find
Anyway, I cast unnecessary detail
The big containers are gas cells, it's where the hydrogen is kept, and the smaller ones are ballast cells, where usually water is kept to adjust the weight of the zeppelin
Fun fact I learnt, zeppelins are not neutrally buoyant! To take off they jettison ballast, that makes sense, it makes the ship lighter and it rises, but the increase in altitude causes a decrease in pressure, allowing the hydrogen to expand (making you go even higher) and overpressurize the gas cells
so to avoid a gas cell bursting, the excess hydrogen is vented out, but now you have less hydrogen to lift you, and you start to go down, so now you need to jettison ballast to shed weight and go up, but then the hydrogen expands, vents, and you go down, jettison, and so on and so on
way more complicated that just letting go of a few ropes and floating nyc to berlin
the last designs of zeppelins before the big event were so desperate at finding ways of carrying more ballast (which is what they would run out of first, eventually making the ship come down) that they had systems that recycled spent engine car fuel to extract water and use it as ballast
I always thought that their main concern with range was, well, fuel, not ballast liquid
imagine what we couldve been had the hindenburg not blown up
i mean if it didnt, it wouldve been bound to happen anyway
suburb
The fact that any minute a missile could strike?
was this just recording retaliation from a speaker that was playing it?
sounds like it
i thought it was a full remix sob
the transition from intro to main part sounds better to me tho
making an inline 4 engine in studio, here are some images of the head (clockwise rotation)
more vandalism
lambda reactor type thing
oh no i actually remixed it
lemme just
sec
star
e]
overdramatic super mario death
๐
that weird banging sound makes it almost too overdramatic
and thats the point
what's y'all opinion on this? (unfinished)
peak
very nice
thank you guys
these look so cool
boiler
yesman ๐ฅ

spicy rocks
le bobm
anyone have a mapmaking kit i could take?
spinny things
Spin
itโs not shutting down โผ๏ธโผ๏ธ
Forgot to post this
is this like the anti mass spectrometer and the lambda core combined into one thing
Yup
Still working in progress
๐
yo
e
made some little changes
Final design (hopefully)
catalyzers are placeholder
the doktor
Yes?
whar
You said my name
no doctor bright
Yeah that's my username on Roblox sadly
But on discord/ show name on Roblox it's TheDoktor
i see
Why did you even said it?
the doktor, as in doctor bright not your name

zero point in question
original for comparison
could do better but im happy with my results
cube of death
is that even a cube
subspace tripmine
only sigmas can do this
Reminds me of the backrooms
Fish
more amazing
okay now add antialiasing
maybe
feels like the basement of the wtc
joy
how did you get ray tracing
its magic
I feel like I did this in a bad way 
these cant be singular bricks
please
tried to like make one part per color but for some reasons the texture shifts badly ๐ญ
what are you using for textures
the supernova in question
we kind of do that
not the individual bricks but if they change color it's separate parts
You have a tip to do what I did but with a single part?
Again i had to redo it because previous model was uhh ugly
Doing color lines with like a single part
good shit
Thanks
remake
scary room
for what game is this
details at its finest
did you just use the organic pattern mode for the tunnel texture or do my eyes deceive me
THAT'S A GAME???
mood
life..
guys where can i find dry erase board writings on the creator store..
do they exist
im like 99% sure im the only person who goes to the lengths to make their buildings fully asme/ansi compliant
ueiaugadhguaugjaitektqaltrk
ok this is cool ngl
Guys my first message here
Uhh I have a little question
Can I self promote my forum here?
wym
peak, absolute peak
love your artstyle
make them
finished tripod
tragic, thank you
It is bangkok metro project game
Organic but it is to be changed soon since that is the free PBR texture and it does not look like real life metro tunnel wall designs
very big chamber
forbidden rotating octahedron
iirc those are actually the wrong type of hangers to use to suspend pipe, and there shouldnt be that many joints in a pipe like that, usually it would either be grooved or welded and much much longer (usually 21ft increments unless it's a splice)
also hot water insulation usually is fiberglass with a white plastic or vinyl wrapping
the black stuff is good for colder temps but any hotter and it starts to degrade
Yeah I think I'll just go without the pipes lol
but I appreciate the attention to detail though
first input
its laggy because well mac
And i really don't know how to measure feet in roblox studio. Idk the stud to feet conversion
yeah thats fair, its kind of a rough conversion but typically I'd say the more spaced out, the better, until it looks too far then go back 1 or 2 steps lol
Yeah I usually do that
the chamber started off like this
pretty nice
Some fire alarm stuff. (I resized it later)
oh i love that
i could show my melt effects
my chamber started off like this
we all start somewhere
mind you
my chamber was originally just
a black obelisk
now its this
add some changes and you get this
p e a k
you guys taught me well
thanks, im like one of 2 fire alarm autists here. the building im making (the one in the image) is a MXL system (or the same one that was in the old world trade center)
security
updated
oh damn i hate that UI the roblox new UI
also looks very cool
i know how to remove that UI and get legacy one back
i donโt
i mean i do
but i need to figure out how to use key binds anyways so
bwomp
itโs a learning experience for me
what bwomp means ?
spongebob sound effect
A
looks cool
unfortunately i have a immense hatred for cores that have physical parts to them because effect spam looks so much better sometimes
update: it is not happy
update again we are dead
how do you do trails
funny enough: there's no trails
if youre talking about thsoe thingies that are going inside and out
those are flipbooks
i would like to implement tiny little stars orbiting around my core
the more the merrier
i'm also making a trip game like a dusty trip but better (DUNES)
prolly gonna stream me finishing up the final phase
ic
JESUS THAT SCARED ME
@rich kettle this was originally what my core looked like but then i got reminded of the fact that i should probably save stuff like this for acg
a
i have fixed that in a cheap way lol hold on lemme find video
thats nice nice
i rlly like that halo effect
imma need dat
itโs extremely low quality lmfao
monster
well i will delete before you ask chatGPT
maximise your graphics when taking screenshots
its not too bad but its let down by that
lemme see..
in rendering ?
yes
holy difference dude
it might be printscreen feature error tho
alright yeah alot of difference
@rich kettle Too late to turn back... (phase 2/4)
me when I disturb the mysterious glowing white orb
its really not that bad you just need to get used to it
Whatever
If only I actually had the talent to make my own game
first time doing a fictional livery for a vehicle didn't really have anything to base it off of
(now ik the vehicle doesn't make sense because the agency wasn't "made" until 2010 but this is the only jeep grand Cherokee model i have with a uv map and it looks cool)
Working on the texturing part rn
and added some handrails
Old chamber:
The round things
the lookers
yeepers
the intricate details has me slamming my credit card against the table, ABSOLUTE CINEMA
thank you sire 
fucking peak
Car I made
SMG but better

How to make OSHA involed in 101
hey so i like this alot
Side quest to make the highly radioactive 220 vdc smoke detector
Making a core game in scratch of all places
guys guys
i need help to promote my car trip game to more persons
can you guys help
this is fucking sick
okay this is very nicely detailed for Scratch, well done ^^
even nail the bits of perpsective / 3D look on those gadgets
looks good or bad?
dro
Good drone
I have drone IRL you can have reference if you want
Itโs a DJI neo
Thanks!
slightly large dmr in my style
bringing back to insanely luge catalyzers
Size comparison
LOL (thats me)
i like the thought of an insanely large reactor like this
it doesn't look aligned ๐ฅ
DEAL WITH ITTTTTT
why
we outta storage
QSERF old DMR
L U N A R I T Y
I need to learn to draw environments like those
Those look great!
I got a marlin 45-70. Its a good gun
awesome gravitational lensing visuals :)
ty :)
oh ma gawg that's awesome
i wanted to hold sth loos like gun so much ๐ฅน
first time making patches
yummy,,,
mole rats
they die alot so thats a bloodstain
basically implying that the patch is from a dead molerat
oh..
ungoc
@copper marsh
woahh that's awesome
hi chat i need script help
for context i was trying to drag a model in Workspace named "catwalk"
WHO THE FUCK ARE YOU PEOPLE I THOUGHT I HIRED MTF'S
xD
i don't remember if models have a position property but i assume it does
you should show the script as this doesn't say much
here's the thingymabob itself
they don't seem to use positions, but origin
go into the model's properties and look at what sets the position
that's the property you should use
hold on
you seem to have a CFrame at line 6
even tho Position uses Vectors3s
lowk thought it would work
that's like the only weird thing i see here
i've used the same setup in my own scripts, unsure why Position wouldn't get accepted
yeah uh @sharp apex i cant figure out the problem
i assume Catwalk is actually a model and not something else
cuz that's the only other thing i can think of
the same hierarchy, embiode
i would probably try to print catwalk's parent and position in this case
to check that the script is actually referring to that model
but i'm unsure how else i would try to troubleshoot this
You cannot move models by simply changing its position. Roblox is kinda stupid sometimes
https://www.youtube.com/watch?v=F1wYGBxoikQ here is some video I found that explains how to tween models
a bit low quality because its rushed
script:
https://pastebin.com/EmHAYVck
i've done frosty exact' setup before and it works lol
wait yeah FUCK
models aren't tweenable
my setup worked because it tweened a part that had welds on it
tweening models is a genuine horror i don't even wanna explain it ๐ญ
one method is to call model:SetPivot() every frame based on the value of a CFrameValue that is the thing actually being tweened
every frame?
i hope you don't imply using Heartbeat ๐ญ
2
well yeah its not that bad.
but typically you :PivotTo() a model on a connection to the cframevalue's value prop, which you then tween to some value
why would you use heartbeat
render stepped is intended for this ๐ญ
same thing
runs every frame
eats performance after being used in a few scripts only
it's not good practice in my eyes
i was referring to the broader Heartbeat stuff anyway
particles
I hope you know how games work
use any game engine other than Roblox and you'll cry
tweens use render stepped under the hood
ANY motion needs to run per frame to be smooth
the only time when you shouldn't do something consistently on render step is expensive stuff
that's what leads to low frame rate
but tz's method is perfectly acceptable and would be standard on any platform (because smooth motion needs to be per frame)
new logo variants for asentyl corporation
damn makes me wanna start a NGE based game
I wouldn't use transparency in a logo tbh
Think about how you'd make a stencil to paint that on the wall
Is gas mask / filter thing on left guy custom
what?
HOly
there is a few things in the script to optimize
@naive elm
where portfolio
What do yall know abt atompunk?
honestly quite incredible
had to make the boiler room bigger
any recommendations for this terrain stuff, i know the top of the waterfall thing i havent finished so dw, that'll be fixed, but the overall shaping of the mountain and texture i suck at doing right
oh and also I need to fix the actual waterfall into the water bit, might also just make it ice, idk yet
Is this good? (its a balaclava for combat outfits)
becauseamBAD
Some trim around the water, mud, or something (water would melt snow) or even ice.
Texture variation, so think using glacier or slate something that changes from pure snow
Trees from TreeIt (paid(steam) or free(website download) but its pretty cheap theres another website tree generator.
Also work on terrain past where the player could see. For example, games like RDR2 often extend the terrain far beyond what you can see, preserving depth and avoiding a flat-top mountain; otherwise, it would just look like a really smooth cliff. Another thing they do that I experimented in roblox with is using a mesh with a low-quality texture to continue the terrain waayy past where you could see it.
but for a first time (i guess) it's alright. Although ima be frank the first picture doesn't make sense to me.
tl;dr. Texture variation, a trim around the water to stand out, expanding it much more even past where the player views
ill try to pullup some pictures of that mesh making the terrain

Join the Discord server!
https://discord.gg/tbgGnffpnm
my twitter maybe follow me please? :)
https://x.com/eleias1_
my ONLY Discord account:
Display name: eleyes
Username: realdatboiele
Sketchfab (Get realistic ASSETS)
https://sketchfab.com/features/free-3d-models
Polyhaven (Get realistic TEXTURES)
https://polyhav...
Watch some of his stuff
this is actually a fantastic video thank you
Yknow what id love to see
a core game with a different asthetic
something like bioshock or Alien
hell maybe some ancient Egyptian magic thing, like the movie atlantis
something thats not a laser ball core, aperture,black mesa, quantum, you get thr gist
and id legit pay to fund some of its development
soma core game
yeah something underwater
aswell
could literally be hydro or geothermal
but like a art deco facility in the 1930s
or something like thst
an art deco game where you're on a giant tanker-like ship and the "core" is the large steam/ diesel engine. Instead of combat its like trying to find the secret robber or sabotaging person who wants the company who runs the ship bankrupt
I do think a game in the vibe of the Combine or even from Arbeit Communications (From Entropy Zero 2, an HL2 Mod) would work
Map: https://steamcommunity.com/sharedfiles/filedetails/?id=3360227650
Enjoy!
0:00-00:10 Intro
0:10-9:11 Startup
9:11-15:12 Reactor Stall
15:12-27:30 Reactor Meltdown
27:30-39:01 Reactor Shutdown Failure
39:01-49:27 Reactor Shutdown Success
49:27-49:37 Outro
my point it trying to get away from valve media and into more unexplored themes
Ah fair
But definetly other vibes would work
The DC/Marvel Universe would work too
Like for Marvel, just use the Shield and boom, make a reactor on the funny port
Doesn't even have to be core related
a massive art deco "facility" with luxurious themes, and you run experiments using steampunkish tech or something
thats sorta what im aiming for
a mix between bioshock and futuristic
the topside area is futuristic ish but the sublevels are more bioshock ish themed
Hmmm. Really tempted to try this idea out.
Brutalist is already used a lot tbf
If its art deco or any older ish styles like that from before 1950 its likely gonna have a steampunk feel to if
i mean ....
idk what style to call this considering its like really rusty yet involves atoms (not in a futuristic sense)
hmmm
1964, alternative timeline
ye
torus reactor when
instead of lasers we have massive compressors that compresses the core into a super dense statr
besides me needing to fix the texture to show snow, any major recommendations for the trees
The leaves are a bit weird, ik, im trying to figure out allat
redoing the old control room
the blue is longer than the red. the middle pole isnt centered with everything else
looks fantastic though
i like this
Control room is now textured
Fixed some of common issue
I'd change floor but looks nice
Thanks
agreed, in my opinion the floor is too dark
Ima change the floor color tmr
Material too please
Donโt let floor ruin that very good control room
can i ask what texture youre using for the walls? i really like the look of it
Changed the texture and made the floor bit uh green'ish
metal_wall
And found in toolblox
materials and textures my one nemesis
Indeed.
lazy remake of the sun
this looks miles better, although my only complaint is how its all green. if thats the vibe/look you're going for then it looks great but if you could make the green carpet like grey or something ๐ฏ
Really nice, the little arc on the right that's cutoff is a tad bit annoying to notice.
i think thats the texture just being flat because its curving i fear ๐
Probably, the arc/curve below it also does something similar too.
just two of my oomf artist birthday
The current floor tiles you use are called tactile, they are usually placed infront stuff like sreet crossings, platform edges and stairs so blind people dont accidentally get into an accident, for that reason I'd keep them infront the stairs and use a different tile for the rest
Whoah now it looks better
approved
I think those props would look better if you actually made the spheres have the same size of the height of the tubes so they can fit in a more smooth manner
i agree ๐ฏ
We had that back in the uhh
Determined Torres facility
Game
DCC:R?
shhbnambnebge
holy shit avg southeast asia alleyway ๐ญ
LITERALLY LOL
random fun fact
If you think a atom is the smallest thing in the universe, youโre wrong
How about the** core** of a atom? Still not
Well, a proton must be it because a **atomโs core **is mostly made of it.. also wrong!
Itโs a **proton core? **Wrong! Protons has no core!
Soo.. the smallest thing is the universe is a Quark, which is the thingy that forms a proton!
in general discussion of the creators-corner channel is interesting
70s ad for a watch but it hints at a fictional spacesuit I made.
the whole idea was what iff in 1969 we had space shuttles
so I mixed shuttle space suit assets with apollo suit assets.
funny desk of destruction
accurate photo of memphis tn
thanks, mainly making it for fun, i want to include if not every than almost every hidden panel in it (tho it will jsut be a model, no anims/scripts)
Nice but I like the old hum better
little green men suit
uh currently working on rework of my reactor model, and i need ideas what to put on this empty side? (where lasers will go)
for reference, here is the reactor model
Idk
Magnetic Acceleration Reactor Recreation.
who's next
:O
well i figured it out, the beams of the lasers of the reactor are... unstable, so this is a 2-stage stabilizer, on the image its in extended and active state, during offline state there won't be the forcefield and it will be retracted
Pretty smol reactor I gotta say
Iโd prefer a bigger size like the DMR2 or the STARI from BWRF




