#General discussion

1 messages ยท Page 38 of 1

unkempt zealot
kindred kettle
#

it's good enough

tawny flare
teal loom
#

fair enough, forgot abt this ngl

hasty jungle
#

this rocket is perfect for parties

tawdry fox
#

how come this happens

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but for this one its fine

sharp apex
#

what is this exactly

#

i assume a blender-made mesh

tawdry fox
#

yea

sharp apex
#

did you change anything between the two

naive elm
#

a long torus?

tawdry fox
#

pipe corner

naive elm
#

i cant see it well

#

does it look inverted

tawdry fox
#

got it from a friend, just curious how one has the edges super visible but the other is smooth

naive elm
#

oh ic

tawdry fox
#

same tri count too

naive elm
#

the super visible edges are marked as sharp

#

which is implicitly done if using the angle-based smoothness modifier in blender

#

usually doing it manually or increasing the angle will fix that

rich kettle
sterile rivet
tawdry fox
#

i mean its a whole kit

#

alot of the stuff in there is great

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preference this, preference that

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sharp, smooth

tawny flare
stoic tapir
#

stepping out of the comfort zone

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took me a few tries to get this far

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had to figure out breaking the pieces apart

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bool tools is very usefull

tawny flare
lethal cloak
#

Looking for Scripters who are looking for a project, I will inform them on the project in DMs since I do not want to leak my idea out.

tawny flare
lethal cloak
#

This role has been changed to builder

civic torrent
#

made good looking roads for the first time

rich kettle
#

chamber

sharp apex
#
fleet zealot
hearty yoke
#

idk if this counts but I've been on loa for a while because I've been building this guy

rich kettle
#

magnet

burnt cairn
rich kettle
vague shore
rich kettle
#

i also got bored so i remixed it

sharp apex
#

holy peak

zinc pulsar
brazen crag
#

like it has a little gradient

rich kettle
brazen crag
#

thanks bro

gilded pine
kindred kettle
stoic tapir
#

wdym

rich kettle
rich kettle
unkempt zealot
unkempt zealot
tawdry fox
hearty yoke
#

monstrosity

naive elm
naive elm
rich kettle
#

๐Ÿ‘€

naive elm
#

testing with @vast basin

vast basin
naive elm
#

:3

lethal cloak
#

why is algebra so damn hard

tawdry fox
lethal cloak
#

how to make opening and closing apertures, e.g. the one in Apollo computer core

naive elm
lethal cloak
#

i couldnt find one but okay

#

I need it for my antimatter creation unit

naive elm
#

half of Roblox doesn't know what an aperture actually is, you'll probably have to search a "dumber" name

lethal cloak
#

yeah

#

i just found portal 2 aperture logos

gilded cedar
vast basin
gilded cedar
vast basin
#

well then let them out!

rich kettle
#

I FINALLY DID IT

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(duplicated the lefg too the right)

tawdry fox
rich kettle
#

quite the baffling size

rich kettle
#

ill take 56 of em

rich kettle
#

old control room

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to new

fading spire
#

A clock anyone?

stoic tapir
#

neat tricks used

mellow jungle
#

in weighted normals we trust

kindred kettle
#

Honestly

mellow jungle
#

minor update but new quick release platform with plate

dense storm
#

cities skylines stuff. (area is still wip)

rich kettle
tawny flare
plain silo
#

landmine??

#

also slide inv to wtv scpf this is

tawny flare
#

and its a portable scranton reality anchor

plain silo
#

bummer

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if you will remember can you slide it once its public

brazen crag
#

"I'm Sorry Dave.. I'm Afraid I Can't Do That."

north herald
brazen crag
#

ew

#

not him

opal kindle
#

you did not just use my builds as yours ๐Ÿ˜ญ

slender ore
#

Yknow whats so cool about roblox studio

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You can do this with union and negates

daring cosmos
brazen crag
#

Amiga 2000

sharp apex
#

(i just noticed im scrolled up by 2 months wtf discord)
unironically didnt know this was roblox until i saw the orientation cube

sharp apex
naive elm
naive elm
#

final context menus before i go to sleep

tawdry fox
vernal granite
#

map of Meridionalia

kindred kettle
# tawny flare

save on parts by making it one object and just have it as a bone for the spining thing ๐Ÿค‘

kindred kettle
# tawdry fox

this is cool but i think the taskbar and windowbar should be alot smaller .... but just me idk

tawny flare
kindred kettle
#

NOOB

#

NOOOOOOOB

tawny flare
#

like do i rig and put a massive bone in the middle

tawdry fox
tawny flare
#

first time rendering..

kindred kettle
#

and that bone is only weight painted to the red doodad

kindred kettle
tawny flare
kindred kettle
#

gort joob

kindred kettle
#

win win!

tawny flare
#

gotta tell that to the boss!

kindred kettle
#

also ur not master optimizer.... u could have made these 6 sided...

tawny flare
#

yeah i chose not to for a reason lol

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it was originally 6 cylinders

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but the guy wanted 8

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๐Ÿคทโ€โ™‚๏ธ

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and i may have fumbled the texture work eith the paint chip thing

kindred kettle
#

WHAT!!!

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why he insist on 8

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blud doesnt know anything about optimization

tawny flare
#

idk ig he likes the number 8

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๐Ÿคทโ€โ™‚๏ธ

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if the choice was mine

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id probably bake the edge bevels in

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and use a 6 vert cylinder

kindred kettle
#

NOOOO u need to have super high poly model or something idk

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i agree

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billions must bake

tawny flare
#

bake everything

tawny flare
#

if anytjing i can bake everything on the main cylinder onto like

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a flat cylinder

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lmao

kindred kettle
#

tbh ye

fading spire
hoary orchid
#

rollie coater

naive elm
vast basin
naive elm
#

currently trying to figure out the best way to split this

woven goblet
dusty vault
naive elm
#

what a nice creation

outer holly
#

agreed

woven goblet
#

:3

#

welp-

dusty vault
#

silly,,,

woven goblet
#

:3

dusty vault
fading spire
#

Oh wait it wrong chat

woven goblet
tawny flare
vague mesa
#

Remade the HL2 Episode 2 Anomalous materials from gman scence

fading spire
#

Damn

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You should do animation of this scene a bit

vague mesa
#

I am Not good at animating

stoic tapir
hoary orchid
rich kettle
#

i am slowly going manic

naive elm
#

small download page i made for my latest app but the design is quite peak

#

serves as a sorta style guide

tawny flare
plain silo
#

the playtest is going well

pallid flint
vague mesa
#

Reminds me canceled valve game called F-Stop

pallid flint
sharp apex
#

fuck off dude

rich kettle
hearty yoke
naive elm
#

how do you even link it to things

tawny flare
#

big paul

gilded cedar
tawny flare
#

paul before and after looking at the pyroclaustic cognitohazard

vague mesa
#

smth i attempted to recreate

vague mesa
#

finished

quartz olive
#

who out here isolating they alien

stoic tapir
#

you have no idea how much i want to geek out on alien rn

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check out Ron Cobb

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he was an artist on the film

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also check out syd mead

naive elm
#

so peak

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@dusty vault refactoring is the best feeling ever

quartz olive
#

I'm taking main inspiration from alien, alien isolation, for all mankind s1-s2, and various other stuff

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Made some hallways, I specifically made them kinda claustrophobic like an actual spacecraft.

kindred kettle
stoic tapir
#

The spiral cord?
I lowered it a lot
technically should be smoother because its a hero prop

quartz olive
#

Little guy

sharp apex
surreal vine
unkempt zealot
warm igloo
#

thats supposed to be the torrens right

quartz olive
#

Yeah

quartz olive
#

gary numan really hitting hard with this one.

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details added and retouched enviroment

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goind to add a common rool now

stoic tapir
#

is it modular like in isolation?

sharp apex
naive elm
sharp apex
naive elm
naive elm
quartz olive
naive elm
#

servers are just a json constant but itll be database in the future laoo

pallid flint
#

cubes ๐Ÿ™

naive elm
#

@sharp apex wanna see something cool?

sharp apex
#

YOOO?

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thats a peak way to do it ngl

naive elm
#

yeah

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theoretically it should support phone too

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however i didnt add any ui support for it

rich kettle
sharp apex
#

hell yeah

tawdry fox
#

actually fucking peak

prisma bay
#

made a straw page

rich kettle
#

hehehehehe help me

tawny flare
#

evil ammo crate

naive elm
sharp apex
#

is this supposed to be a hidden sneak peak for something

rich kettle
naive elm
sharp apex
#

yea that didnt look like the discord overlay

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i was confused cuz its not the pfp i use with citizenband

naive elm
#

so i just defaulted to the discord one

naive elm
rich kettle
#

warhead remix or smth

naive elm
#

overlay is fully working

pearl loom
pearl loom
tawny flare
rich kettle
sharp apex
#

God ?

kindred kettle
rich kettle
kindred kettle
#

yea basically ๐Ÿค‘

#

but it was not red

#

hold on

rich kettle
#

kinda raw

kindred kettle
rich kettle
#

dear god

#

the hyperobject

rich kettle
rich kettle
sharp apex
gilded pine
pallid flint
#

but ok

#

ยฏ_(ใƒ„)_/ยฏ

rich kettle
#

ill take 56 of em

gilded pine
#

gonna detail ts even more

pallid flint
hearty yoke
#

probably

pallid flint
naive elm
mellow jungle
#

tripod fluid head textured

sharp apex
tawny flare
burnt cairn
naive elm
burnt cairn
#

i wish jetbrains would develop an IDE that isn't really biased towards one set of coding languages

naive elm
#

they have

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idk if it's out of beta

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lemme pull it up

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also they have 6 bajillion IDEs specific to any language (i.e. IntelliJ for Java, WebStorm for js/ts(x))
they have a new project to compete with vscode but it appears they have added AI to it
https://www.jetbrains.com/fleet/

JetBrains

Built from scratch, based on 20 years of experience developing IDEs. Fleet uses the IntelliJ code-processing engine, with a distributed IDE architecture and a reimagined UI.

burnt cairn
#

while im happy using vscode and sometimes zed for roblox development, to me the ui just doesn't look nice, but most jetbrains IDEs have really nice UIs

naive elm
#

the UI is nicer with jetbrains but the developer experience is much better too

#

visual studio: absolute chaos where nothing works:
vsc: too bare bones and doesnt provide good functionality
jetbrains: provides enough functionality to make you productive but also isn't jank

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something else i like with jb is how customisable it is

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all of these icons can be removed, added to, or moved

burnt cairn
#

yea it's so good

quartz olive
#

Home Of The Future! Carport Model single bed home.

burnt cairn
#

@naive elm Thanks for recommending Fleet to me, it's actually really smooth

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Only downside is that there are currently no plugins or whatnot for luau

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So I don't think I can use it for roblox just yet

vague mesa
#

the testing cube

fading spire
#

THE THE

sharp apex
#

ttren

rich kettle
copper marsh
#

random bob post of the year

making a zeppelin w/ interior

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470 studs long

unkempt zealot
#

should i be scared

north herald
quartz olive
#

New 2058 General Automotives Sedan

tawny flare
plain silo
#

nade

copper marsh
#

gondola with RAM turbine and landing bumper

#

mm curved windows

tawny flare
copper marsh
#

well it's kind of how it looks in the reference

copper marsh
# tawny flare grenades

this looks awesome but I would suggest you look for more homogeneous studyi lighting HDRIs for baking, as the environment is so intense it washes out colors and would make it look weird in a game that has responsive lighting

tawny flare
#

what

copper marsh
#

I don't even know under what circumstances was the RAM used, like before the modern era aircrafts used them for non-emergency reasons

#

the control car does have electrical components, namely for the elevatorman, the gas and ballast boards if they were toggle switch types, radio and the autopilot, but I dunno if it could power all of that even less so consistently

sharp apex
copper marsh
#

no no it's specifically described as a RAM turbine

sharp apex
#

oh

#

peculiar

copper marsh
tawny flare
#

my rendering settings is just a sun with orthographic camera

copper marsh
#

oh so it's just rendered not baked lighting

#

scratch that then

#

I might need to name the instances

tawny flare
tawny flare
north herald
copper marsh
# north herald What Zeppelin/ model is it inspired of?

it's a blend of multiple: size, proportions and generally the envelope is based on the USS Shenandoah, the gondola, interior and what will be the controls are heavily based on those of the Hindenburg, and some miscellaneous things like the ram turbine, the pneumatic bumper are based on the Graf Zeppelin

#

The mooring line hatches are also based on the hindenburg

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for size comparison sake, it's comparable in length to the hindenburg, but has a way smaller envelope diamenter, hindenburg had 135 feet in diameter but this has 50

vague mesa
#

Thats a very big Zeppelin

copper marsh
# sharp apex maybe its just a propeller to get the thing moving prob doesnt need a big one si...

@tawny flare I looked into it further and apparently it turns out that the Graf Zeppelin might've been the first aircraft manufactured to have a ram turbine, in the Graf it was used solely to power the radio, in fact it allegedly had two, one for each side, the second was for powering lighting and a reserve battery, again, no clue why could they not use the engine cars for this
This is a website detailing what a radio operator of previous LZ zeppelins wrote about the system https://www.seefunknetz.de/lzzep.htm

sharp apex
#

interesting

copper marsh
#

The "it might've been the first" statement is from a stack exchange aviation post asking what was the first aircraft to incorporate it, and the top commenter saying the Graf was the first instance they could find

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Anyway, I cast unnecessary detail

#

The big containers are gas cells, it's where the hydrogen is kept, and the smaller ones are ballast cells, where usually water is kept to adjust the weight of the zeppelin

#

Fun fact I learnt, zeppelins are not neutrally buoyant! To take off they jettison ballast, that makes sense, it makes the ship lighter and it rises, but the increase in altitude causes a decrease in pressure, allowing the hydrogen to expand (making you go even higher) and overpressurize the gas cells
so to avoid a gas cell bursting, the excess hydrogen is vented out, but now you have less hydrogen to lift you, and you start to go down, so now you need to jettison ballast to shed weight and go up, but then the hydrogen expands, vents, and you go down, jettison, and so on and so on

sharp apex
#

way more complicated that just letting go of a few ropes and floating nyc to berlin

copper marsh
#

the last designs of zeppelins before the big event were so desperate at finding ways of carrying more ballast (which is what they would run out of first, eventually making the ship come down) that they had systems that recycled spent engine car fuel to extract water and use it as ballast

#

I always thought that their main concern with range was, well, fuel, not ballast liquid

surreal vine
#

i mean if it didnt, it wouldve been bound to happen anyway

sharp apex
#

helium

#

is quite the explosive thing

quartz olive
#

suburb

quartz olive
#

The fact that any minute a missile could strike?

rich kettle
#

y know what

#

retaliate

sharp apex
#

HOLY PEAK???????

rich kettle
#

loud

sacred steppe
# rich kettle

was this just recording retaliation from a speaker that was playing it?

fading spire
#

This is old art

#

On like 2024

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Or 2023

sharp apex
pulsar apex
#

making an inline 4 engine in studio, here are some images of the head (clockwise rotation)

unkempt zealot
vague mesa
#

lambda reactor type thing

rich kettle
#

lemme just

#

sec

orchid topaz
tawny flare
rich kettle
stoic tapir
stoic tapir
rich kettle
trail peak
#

what's y'all opinion on this? (unfinished)

plain silo
#

what aperture ass construction is this

#

(its good)

brazen crag
tawny flare
tawny flare
trail peak
#

thank you guys

trail peak
pastel ember
fading spire
#

Holy shit

tawny flare
fading spire
tawny flare
plain silo
#

le bobm

plain silo
civic torrent
#

anyone have a mapmaking kit i could take?

vague mesa
#

spinny things

north herald
marsh swift
vague mesa
marsh swift
unkempt zealot
#

guys roblox has doubled the light range limit

#

yay

rich kettle
tawny flare
rich kettle
tawny flare
vague mesa
#

made some little changes

Final design (hopefully)

catalyzers are placeholder

plain silo
#

or is this eva stuff

tawny flare
#

the doktor

north herald
tawny flare
north herald
tawny flare
north herald
#

But on discord/ show name on Roblox it's TheDoktor

tawny flare
#

i see

north herald
tawny flare
#

the doktor, as in doctor bright not your name

north herald
rich kettle
#

original for comparison

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could do better but im happy with my results

#

is that even a cube

plain silo
#

Thats the uhh

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the uhh

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fuckass tool roblox item that makes you pink

sharp apex
#

subspace tripmine

pallid flint
#

only sigmas can do this

fading spire
fading spire
pallid flint
#

more amazing

unkempt zealot
naive elm
pallid flint
pastel ember
#

feels like the basement of the wtc

signal palm
pallid flint
pliant knot
#

I feel like I did this in a bad way clueless

sharp apex
#

please

pliant knot
sharp apex
#

what are you using for textures

pliant knot
#

material thing

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I got a pbr material

#

and put it through the things

rich kettle
#

the supernova in question

stoic tapir
#

Good old innovation

stoic tapir
#

not the individual bricks but if they change color it's separate parts

pliant knot
vague mesa
#

Again i had to redo it because previous model was uhh ugly

pliant knot
#

Doing color lines with like a single part

vague mesa
#

Thanks

rich kettle
pastel ember
fading spire
#

Also the fire hose

plain silo
#

for what game is this

carmine flame
#

details at its finest

#

did you just use the organic pattern mode for the tunnel texture or do my eyes deceive me

hasty jungle
plain silo
#

idk

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is it

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I presumed it is

crystal grail
hasty jungle
crystal grail
#

life..

fleet zealot
#

guys where can i find dry erase board writings on the creator store..

#

do they exist

pastel ember
#

im like 99% sure im the only person who goes to the lengths to make their buildings fully asme/ansi compliant

crystal grail
tawny flare
#

ueiaugadhguaugjaitektqaltrk

tawny flare
#

๐Ÿ”ฅ

crystal grail
crystal grail
lone inlet
#

Guys my first message here

#

Uhh I have a little question

#

Can I self promote my forum here?

marsh swift
lone inlet
#

Can I?

hearty yoke
rich kettle
#

a bit loud

mellow jungle
#

finished tripod

crystal grail
fleet zealot
fading spire
fading spire
crystal grail
vague mesa
#

very big chamber

signal palm
cursive mulch
#

also hot water insulation usually is fiberglass with a white plastic or vinyl wrapping

#

the black stuff is good for colder temps but any hotter and it starts to degrade

pastel ember
#

Yeah I think I'll just go without the pipes lol

cursive mulch
#

but I appreciate the attention to detail though

rich kettle
#

first input

jagged vessel
#

why does core have flares?

#

because it is core

rich kettle
#

this is pleasant to look at

jagged vessel
#

its laggy because well mac

pastel ember
cursive mulch
#

yeah thats fair, its kind of a rough conversion but typically I'd say the more spaced out, the better, until it looks too far then go back 1 or 2 steps lol

pastel ember
#

Yeah I usually do that

jagged vessel
#

the chamber started off like this

rich kettle
#

pretty nice

pastel ember
#

Some fire alarm stuff. (I resized it later)

cursive mulch
#

oh i love that

jagged vessel
#

i could show my melt effects

rich kettle
jagged vessel
#

we all start somewhere

rich kettle
#

mind you

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my chamber was originally just

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a black obelisk

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now its this

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add some changes and you get this

jagged vessel
rich kettle
#

p e a k

rich kettle
pastel ember
# cursive mulch oh i love that

thanks, im like one of 2 fire alarm autists here. the building im making (the one in the image) is a MXL system (or the same one that was in the old world trade center)

crystal grail
#

do i missing some details here

#

this is qserf uniform btw that's all i remember

rich kettle
#

yo

crystal grail
#

security

rich kettle
lone inlet
#

also looks very cool

#

i know how to remove that UI and get legacy one back

jagged vessel
#

i mean i do

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but i need to figure out how to use key binds anyways so

#

bwomp

#

itโ€™s a learning experience for me

lone inlet
#

what bwomp means ?

jagged vessel
#

spongebob sound effect

lone inlet
#

A

jagged vessel
#

unfortunately i have a immense hatred for cores that have physical parts to them because effect spam looks so much better sometimes

rich kettle
jagged vessel
#

trails my beloved

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i have no idea how to do them

rich kettle
jagged vessel
#

how do you do trails

rich kettle
jagged vessel
#

what

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fake

rich kettle
#

if youre talking about thsoe thingies that are going inside and out

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those are flipbooks

jagged vessel
#

i would like to implement tiny little stars orbiting around my core

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the more the merrier

lone inlet
rich kettle
lone inlet
#

all coded by me

rich kettle
jagged vessel
#

@rich kettle this was originally what my core looked like but then i got reminded of the fact that i should probably save stuff like this for acg

lone inlet
lone inlet
rich kettle
#

thats nice nice

rich kettle
#

imma need dat

lone inlet
#

here

#

little delay i will fix

jagged vessel
rich kettle
#

i'll manage

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lemme showcase some stuff i made

lone inlet
rich kettle
#

i dont understand code so

#

win win for you

lone inlet
rich kettle
lone inlet
#

i made this van with my super modelling skills

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i think it looks nice

surreal vine
#

its not too bad but its let down by that

lone inlet
#

._.

surreal vine
#

studio settings

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file > studio settings

lone inlet
#

lemme see..

lone inlet
surreal vine
#

yes

lone inlet
#

holy difference dude

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it might be printscreen feature error tho

#

alright yeah alot of difference

surreal vine
#

no its the graphics

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ive seen so many people take the same quality

jagged vessel
#

@rich kettle Too late to turn back... (phase 2/4)

plain silo
#

me when I disturb the mysterious glowing white orb

gilded cedar
sharp apex
#

vouch

#

its not that bad at all

devout grove
#

If only I actually had the talent to make my own game

pastel ember
#

first time doing a fictional livery for a vehicle didn't really have anything to base it off of

#

(now ik the vehicle doesn't make sense because the agency wasn't "made" until 2010 but this is the only jeep grand Cherokee model i have with a uv map and it looks cool)

crystal grail
jagged vessel
vague mesa
#

Working on the texturing part rn

and added some handrails

tawny flare
fading spire
#

The round things

kindred kettle
tawny flare
#

yeepers

rich kettle
# tawny flare

the intricate details has me slamming my credit card against the table, ABSOLUTE CINEMA

brazen crag
lone inlet
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Car I made

tawny flare
crystal grail
unkempt zealot
vague mesa
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SMG but better

lone inlet
crystal grail
civic torrent
crystal grail
lone inlet
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My game

vague mesa
lone inlet
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a car with style!

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i made it

vague mesa
#

How to make OSHA involed in 101

rich kettle
tawny flare
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tokyo 3

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well not really tokyo 3 but ruins of tokyo 2

pastel ember
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room of boiler

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wip

pastel ember
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Side quest to make the highly radioactive 220 vdc smoke detector

bright ibex
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Making a core game in scratch of all places

lone inlet
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guys guys

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i need help to promote my car trip game to more persons

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can you guys help

raw epoch
neon obsidian
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even nail the bits of perpsective / 3D look on those gadgets

vague mesa
#

looks good or bad?

tawny flare
lone inlet
#

I have drone IRL you can have reference if you want

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Itโ€™s a DJI neo

rich kettle
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slightly large dmr in my style

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bringing back to insanely luge catalyzers

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Size comparison

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LOL (thats me)

fleet zealot
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i like the thought of an insanely large reactor like this

pallid flint
rich kettle
pallid flint
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it hurts

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๐Ÿ™

crystal grail
tawny flare
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we outta storage

lone inlet
crystal grail
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L U N A R I T Y

hearty yoke
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LEVER ACTION .45-70 RIFLE!!

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also, dope art once again

crystal grail
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thx

sterile rivet
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Those look great!

pastel ember
rich kettle
neon obsidian
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awesome gravitational lensing visuals :)

rich kettle
#

ty :)

crystal grail
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i wanted to hold sth loos like gun so much ๐Ÿฅน

vague mesa
tawny flare
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first time making patches

dusty vault
tawny flare
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they die alot so thats a bloodstain

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basically implying that the patch is from a dead molerat

dusty vault
#

oh..

lavish geyser
tawny flare
stoic tapir
copper marsh
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woahh that's awesome

nova sentinel
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hi chat i need script help

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for context i was trying to drag a model in Workspace named "catwalk"

nova sentinel
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xD

sharp apex
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you should show the script as this doesn't say much

nova sentinel
#

here's the thingymabob itself

sharp apex
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go into the model's properties and look at what sets the position

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that's the property you should use

nova sentinel
#

so it must be Origin?

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Origin, and then Position?

sharp apex
#

scratch that

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Position seems to be correct

sharp apex
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even tho Position uses Vectors3s

nova sentinel
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lowk thought it would work

sharp apex
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that's like the only weird thing i see here

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i've used the same setup in my own scripts, unsure why Position wouldn't get accepted

nova sentinel
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yeah uh @sharp apex i cant figure out the problem

sharp apex
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i assume Catwalk is actually a model and not something else
cuz that's the only other thing i can think of

nova sentinel
#

Catwalk's a model

sharp apex
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just in case
what's the hierarchy of that model

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hm

nova sentinel
#

the same hierarchy, embiode

sharp apex
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i would probably try to print catwalk's parent and position in this case
to check that the script is actually referring to that model
but i'm unsure how else i would try to troubleshoot this

nova sentinel
young oracle
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You cannot move models by simply changing its position. Roblox is kinda stupid sometimes

sharp apex
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i've done frosty exact' setup before and it works lol

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wait yeah FUCK
models aren't tweenable

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my setup worked because it tweened a part that had welds on it

dusty vault
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tweening models is a genuine horror i don't even wanna explain it ๐Ÿ˜ญ

covert stag
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one method is to call model:SetPivot() every frame based on the value of a CFrameValue that is the thing actually being tweened

tawdry fox
sharp apex
crystal grail
gilded cedar
naive elm
sharp apex
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same thing

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runs every frame

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eats performance after being used in a few scripts only

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it's not good practice in my eyes

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i was referring to the broader Heartbeat stuff anyway

vale birch
nova sentinel
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particles

naive elm
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use any game engine other than Roblox and you'll cry

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tweens use render stepped under the hood

naive elm
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the only time when you shouldn't do something consistently on render step is expensive stuff

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that's what leads to low frame rate

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but tz's method is perfectly acceptable and would be standard on any platform (because smooth motion needs to be per frame)

rich kettle
#

new logo variants for asentyl corporation

naive elm
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extremely complicated imo

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only works at large sizes

tawny flare
pastel ember
sterile rivet
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Think about how you'd make a stencil to paint that on the wall

tawny flare
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foundation's finest

crystal grail
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boajjhh

plain silo
tawny flare
plain silo
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this thing

lone inlet
#

there is a few things in the script to optimize

distant monolith
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@naive elm

naive elm
quartz olive
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What do yall know abt atompunk?

crystal grail
kindred kettle
#

Big things are in the works

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@naive elm

naive elm
kindred kettle
#

based off of

pastel ember
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had to make the boiler room bigger

fleet bobcat
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any recommendations for this terrain stuff, i know the top of the waterfall thing i havent finished so dw, that'll be fixed, but the overall shaping of the mountain and texture i suck at doing right

fleet bobcat
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oh and also I need to fix the actual waterfall into the water bit, might also just make it ice, idk yet

merry stag
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Is this good? (its a balaclava for combat outfits)

crystal grail
civic torrent
# fleet bobcat any recommendations for this terrain stuff, i know the top of the waterfall thin...

Some trim around the water, mud, or something (water would melt snow) or even ice.

Texture variation, so think using glacier or slate something that changes from pure snow

Trees from TreeIt (paid(steam) or free(website download) but its pretty cheap theres another website tree generator.

Also work on terrain past where the player could see. For example, games like RDR2 often extend the terrain far beyond what you can see, preserving depth and avoiding a flat-top mountain; otherwise, it would just look like a really smooth cliff. Another thing they do that I experimented in roblox with is using a mesh with a low-quality texture to continue the terrain waayy past where you could see it.

but for a first time (i guess) it's alright. Although ima be frank the first picture doesn't make sense to me.

tl;dr. Texture variation, a trim around the water to stand out, expanding it much more even past where the player views

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ill try to pullup some pictures of that mesh making the terrain

fleet bobcat
rich kettle
stoic tapir
# fleet bobcat any recommendations for this terrain stuff, i know the top of the waterfall thin...

Join the Discord server!
https://discord.gg/tbgGnffpnm

my twitter maybe follow me please? :)
https://x.com/eleias1_

my ONLY Discord account:
Display name: eleyes
Username: realdatboiele


Sketchfab (Get realistic ASSETS)
https://sketchfab.com/features/free-3d-models

Polyhaven (Get realistic TEXTURES)
https://polyhav...

โ–ถ Play video
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Watch some of his stuff

fleet bobcat
#

woah

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alr

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ty!

fleet zealot
stoic tapir
#

Yknow what id love to see
a core game with a different asthetic
something like bioshock or Alien

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hell maybe some ancient Egyptian magic thing, like the movie atlantis

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something thats not a laser ball core, aperture,black mesa, quantum, you get thr gist

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and id legit pay to fund some of its development

naive elm
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soma core game

stoic tapir
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yeah something underwater

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aswell

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could literally be hydro or geothermal

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but like a art deco facility in the 1930s

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or something like thst

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an art deco game where you're on a giant tanker-like ship and the "core" is the large steam/ diesel engine. Instead of combat its like trying to find the secret robber or sabotaging person who wants the company who runs the ship bankrupt

hoary nacelle
stoic tapir
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my point it trying to get away from valve media and into more unexplored themes

hoary nacelle
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Ah fair

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But definetly other vibes would work

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The DC/Marvel Universe would work too

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Like for Marvel, just use the Shield and boom, make a reactor on the funny port

stoic tapir
#

Doesn't even have to be core related
a massive art deco "facility" with luxurious themes, and you run experiments using steampunkish tech or something

hoary nacelle
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That works too

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Not sure if Brutalist architecture would work

fleet bobcat
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a mix between bioshock and futuristic

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the topside area is futuristic ish but the sublevels are more bioshock ish themed

tardy fern
stoic tapir
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If its art deco or any older ish styles like that from before 1950 its likely gonna have a steampunk feel to if

neon obsidian
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i mean ....

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idk what style to call this considering its like really rusty yet involves atoms (not in a futuristic sense)

stoic tapir
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hmmm

stoic tapir
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Definitely has a 50s vibe

neon obsidian
#

1964, alternative timeline

stoic tapir
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hmmmmm

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I wanna say rustic but thats like natural elements

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Definitely industrial

neon obsidian
#

ye

tawny flare
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torus reactor when

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instead of lasers we have massive compressors that compresses the core into a super dense statr

rich kettle
fleet bobcat
#

besides me needing to fix the texture to show snow, any major recommendations for the trees

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The leaves are a bit weird, ik, im trying to figure out allat

vague mesa
#

redoing the old control room

vague mesa
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getting this rid off rn

fleet zealot
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looks fantastic though

rich kettle
stoic tapir
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Pretty much everyone

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One of the most common ways to tell a story

vague mesa
#

Control room is now textured

Fixed some of common issue

plain silo
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I'd change floor but looks nice

vague mesa
#

Thanks

fleet zealot
#

agreed, in my opinion the floor is too dark

vague mesa
#

Ima change the floor color tmr

lone inlet
vague mesa
#

Okay then

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I will still keep that wall texture

fleet zealot
#

can i ask what texture youre using for the walls? i really like the look of it

vague mesa
#

Changed the texture and made the floor bit uh green'ish

vague mesa
#

And found in toolblox

stoic tapir
#

materials and textures my one nemesis

vague mesa
#

Indeed.

rich kettle
#

lazy remake of the sun

fleet bobcat
#

MY EYES!!!

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Anyway, peak

fleet zealot
tardy fern
fleet zealot
tardy fern
crystal grail
#

just two of my oomf artist birthday

plain silo
# vague mesa Changed the texture and made the floor bit uh green'ish

The current floor tiles you use are called tactile, they are usually placed infront stuff like sreet crossings, platform edges and stairs so blind people dont accidentally get into an accident, for that reason I'd keep them infront the stairs and use a different tile for the rest

lone inlet
vague mesa
#

wall tech

nova sentinel
#

approved

quaint sentinel
# vague mesa wall tech

I think those props would look better if you actually made the spheres have the same size of the height of the tubes so they can fit in a more smooth manner

fleet zealot
#

i agree ๐Ÿ’ฏ

warm igloo
#

Determined Torres facility

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Game

crystal grail
#

quick uhh

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sketch ?????

tawny flare
warm igloo
#

no

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zenyatsu

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arc reactor tony stark

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core

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what was the name

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uh

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zcsf'

tawny flare
#

ohhhthat

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idrk about thag one

sharp apex
#

very yum

crystal grail
#

also some allay way

#

aleey

#

alley

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๐Ÿ‘€

tawny flare
#

shhbnambnebge

tawny flare
crystal grail
#

LITERALLY LOL

lone inlet
#

random fun fact

If you think a atom is the smallest thing in the universe, youโ€™re wrong
How about the** core** of a atom? Still not

Well, a proton must be it because a **atomโ€™s core **is mostly made of it.. also wrong!
Itโ€™s a **proton core? **Wrong! Protons has no core!

Soo.. the smallest thing is the universe is a Quark, which is the thingy that forms a proton!

plain silo
#

in general discussion of the creators-corner channel is interesting

lone inlet
quartz olive
#

70s ad for a watch but it hints at a fictional spacesuit I made.

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the whole idea was what iff in 1969 we had space shuttles

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so I mixed shuttle space suit assets with apollo suit assets.

lusty gulch
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funny desk of destruction

naive elm
#

my favourite coffee machine

pastel ember
lusty gulch
# naive elm amazing reference

thanks, mainly making it for fun, i want to include if not every than almost every hidden panel in it (tho it will jsut be a model, no anims/scripts)

crystal grail
junior ridge
#

okโ€ฆ

lone inlet
#

RedStar

limpid sigil
quartz olive
#

little green men suit

lusty gulch
#

uh currently working on rework of my reactor model, and i need ideas what to put on this empty side? (where lasers will go)

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for reference, here is the reactor model

limpid sigil
rich kettle
neon obsidian
#

@open bronze

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:O

rich kettle
#

who's next

limpid sigil
limpid sigil
#

Like the one in WIP

lusty gulch
limpid sigil
lusty gulch
#

yeah

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while i didn't intend it to be that small

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i liked it

vague mesa
limpid sigil
lusty gulch
#

Eh, with how the interior is built, i won't be making it bigger

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  • as i said, i like it being smol