#General discussion
1 messages · Page 26 of 1
Opinions on quick sketch ?
and yes there's spikes growing out of it
Did another
@toxic summit do you have a thread for your drawings they're cool as hell
I do infact, thank you : D #1278541850172723262
i deleted some art pieces from there that i didnt like so it may seem a bit confusing with some messages
Thanks!
unknown, the only surviving pic of the design was from wild in pre-2022 qsp, which means all other pictures of that specific topside are... LOST MEDIA?!
ok so uhhh
i have an idea that might work
should i use piston converters for the reactor im working on or turbines
Depends on the scale? Really stirrling generators are only good for their size, not necessarily their efficiency
If you can afford full scale turbines they would be more realistic
Other than the fact they can run off pressure or just heated water rather than steam
They're not nearly as picky as turbines
so heres a rig compared to the current scale of the reactor rn
Yeah that'll be a full scale idiot generator thingy
Unless you had like a billion or a giant ass piston, stirrling would be unrealistic for this scale
alrighty ty
Then again any excess heat could be used with them
Like combined thermal units how the extra heat is used to generate some more power
Instead of cooling towers the extra pressure left over could go to a stirrling generator array before then
ah good idea
Still you would need a way of cooling down the water but you would get the opportunity to use all the potential energy
Honestly love some aspects of that building
It's BEEN a while since i didn't show my builds so
HERE'S ONE :D
t80 BVM and t80UK also first time making a tank
Dark helmet presents...
Alarms!
Are you too dumb to understand that the reactor is in a thermal runaway?
Yeah?
Well now with these silly devices, that isnt a problem anymore.
the beams look a bit very bright
Beam look too bright
still too bright
beam like this will be better
also don't recommend to use bright color
look very ugly
pacific drive :3
volumetic version i made a bit ago
image I used
i love figma
figma balls
ill probably find another one or use that but i think the beams look ok for now
no way greed from block ta-

car

blue larm
its still way too bright
you really need to turn down the transparency on those beams
otherwise you'd technically need to add a lot of fog to your game
alright ill adjust it
If you guys ever need to tween models, use this:
-- !strict
local function tweenModel(Model:Model, Time:number, TargetCFrame:CFrame, EasingStyle:Enum.EasingStyle?, EasingDirection:Enum.EasingDirection?, YieldCode:boolean?)
local startCFrame = Model.PrimaryPart.CFrame
local easingStyle = EasingStyle or Enum.EasingStyle.Quad
local easingDirection = EasingDirection or Enum.EasingDirection.InOut
local yieldCode = YieldCode or false
local timeElapsed = 0
local connection
connection = game:GetService("RunService").Heartbeat:Connect(function(deltaTime)
timeElapsed += deltaTime
local alpha = math.min(timeElapsed / Time, 1)
local smoothAlpha = game:GetService("TweenService"):GetValue(alpha, easingStyle, easingDirection)
local resultCFrame = startCFrame:Lerp(TargetCFrame, smoothAlpha)
Model:PivotTo(resultCFrame)
if alpha == 1 then
connection:Disconnect()
end
end)
if yieldCode then
task.wait(Time)
end
end
Is this run in a local or serverscript
also isn't it more useful to just set TargetObject as TargetCFrame
cause otherwise you have to continuously make a new part just to set the location and rotation of where the model needs to tween to
Depends, but yeah you could do that too
Correct me if im wrong but i don't think it depends at all
if you still want to use the CFrame of a different instance with transform data you just do [PartPath].CFrame
Yeah I just realized that too
Cause i personally use a bit of a similar but diff system for modeltweening that coincidentally has single-part tweening built in as well (made by Pio iirc) which just has TargetCFrame as a parameter instead of targetObject
To be fair, I just made this code for San to show her how to tween models
i mean i guess it does work but could also cause some flaws here and there
but oh well
everyone has their own ways of making it work
That's the beauty of programming
I had to kinda resist myself not to overenginneer this code
I don't usually overengineer
just frequently put too much in one script
if you wanted to texture something like that you could just vertex paint
much easier then fiddling around with uvs and textures
I just used the basic blender texturing and it was pretty easy
I'll research it
put tweens in local scripts so you're not depending on the network
it makes the tween choppy if it's on the server
that's why old qserf doors sucked ass
my script is simple
local tween = Tween.new(script.Parent.Model, Tween.linear(2.5)) {
[Tween.pivot] = CFrame.new(0 1, 0);
}
tween:PlayAndWait()
my network system also handles broadcasting tweens from server to client
network.handleTween(tween.broadcastable)
-- Client
network.handleTween += function(tweenData)
local tween = Tween.from(tweenData)
tween:Play()
end
How does your network system work?
I would have no idea on where to get even started with making such a system
it's just syntax sugar built on top of remotes
-- network.module.lua
return {
myEvent = unet.net();
}
-- server.lua
local network = require(...)
network.myEvent("world")
-- client.lua
local network = require(...)
local function handler(param)
print(`Hello, {param}!`)
end
-- To add a listener
network.myEvent += handler
-- To remove a listener
network.myEvent -= handler
it also works both ways
client to server and server to client
exact same syntax for both, compared to typical remotes where you have different events depending on the network side
also, when calling from the server, not passing in a player assumes all players
-- server.lua
-- Sends to all players
network.myEvent("world");
-- Sends to specific player
network.myEvent(game.Players.SGII2, "world")
-- Sends to several players
network.myEvent({ game.Players.SGII2, game.Players.OtherUser }, "world")
Reminds me how I use funny Bytenet
chat this fucking rots
there'll still likely be workarounds
its now tos to use textchatservice
which i think is ass
and you need to use it for stuff other than just chat
u only have to use it as the backend
u dont need to use the same UI
still sucks
like for admin command announcements u could make a text channel and just send it through there
its like the same thing as a remote but also worse to use
THE ROCKET LAUNCHER GUN
Ohhhh
readd the shit again and now it work
thanks roblox
Must have been the wind...
any thoughts on the reactor lid?
i need to add bolts but i think its good, lmk what you guys think
bland, could use more detail
Unlickable glass
i got a question, how do i remove these bounding boxes?
studio settings maybe?
like in File > Studio Settings
iirc theres some stuff relating to bounding boxes
q
I believe you have Constraint Details turned on as well as maybe Show Welds?
if the grey outlines are welds you probably have this setting turned on, it's recommended to keep off
not sure if it's a studio setting that is showing them though, could be a plugin
but they seem like welds to me
They're not plugins I never added any plugins and it had been a couple months since I opened that file but once I get the chance I'll check what you said might be the problem, thanks much whether or not this works!
yes
i havent implemented the compiling part of the language yet but I did make this one manually
reminds me of a certain game where you dive...
more buttons and make the buttons being pressed not side by side so it looks cooler 😈🔥🔥
you go all the way from CR to the reactor to (planned, scram confirmers) to cr to scram
heres what it looks like rn
hm my sound mightve disconnected
strange
gun
lites
how to model gun
/e model
wow
Did I cook?
I'm not really good at making chairs
if you can sit on it did you really fail
why shiny metal
thoughts on this level of light transparency?
Mid
any recomendations on this door i made? :
It's still way too bright
minimum transparency should be 0.8
i'll do that for other ones but that environment will be well lit
I seem to have somehow locked my post 😭 how do I even undo this?
Looks well made!
I feel adding some more details to the door could be nice, something like guide rails for the raising mechanism? Also the original unlocking feels a little jarring, I'd try to change that a little personally
Shoot I used to know this, it might be in the model tab
Holy shit
Okay that's awesome
I think it's in the model tab like bulldog said, it's in one of the drop-downs
drop downs as in the menu on the right, right?
Fuck, hold on a sec I'm in mobile let me see if I can get what I mean
alr dont stress it if you cant
From the Roblox dev fourms
We have changed the toggle in the View tab for bounding boxes into an option dropdown where you can now select a rendering style for your selected objects: outlines, bounding boxes, or both. Apologies for the delay for this update and thank you for your continued feedback!
Should be around there when you open the model tool tab, at the top by default iirc
/
|
This should help some
i dont understand am i looking at the model tab or the view tab?
Model tab near the top, where you get the little buttons that say move transform rotate and all that stuff there should be a selection options tab
Alright here
In the view tab
I was incorrect
Yeah it confused me at first too
Sounds like the way you select the part, not the outline
Yeah, just change it to outline to get rid of the bounding box
Are you talking about the mismatched texture?
Qhar? If the grey box is due to your selection, it's just showing the bounding box, you can't click it
If it's part of the model, is it locked?
If Im right, Check in studio settings, if you have something checked to show anchored parts
nits not selection its there when i dont have it selected
Is the box locked?
Dunno man, I'm lost
same
rahhh thanks!!
and thanks rpd for trying
Ahhh yeah didn't know that setting existed
Glad to help
hmm ill try that
i tryed slowing the opening tween to 2 seconds instead of 1 do you think this is better?
Yeah, I think thats better
i also made this
nice city!
h o w
Wdym how
its amazing
aint gonna cap that second picture might be one of my most favorite roblox screenshots now
Also roblox
Yes this is miniature, from combined arms. Scale is 1 studs
why is it so crispy
falujah
i know a ca dev
the shit they post behind closed doors is crazy
obviously cant leak any of it though
those who knows
CA, neo warfare x devs make fun of aeronautica cause their vehicles is less detail
last time i checked they also dont have the diddy monster as one of their former admins too...
lmao
may as well put them here
some texturing practice
votv 2
how do you make the dish look like tha
in what sense, the texturing?
is this a real reactor or a fictional one?
receipt programming language
very cool
very
i think it needs typechecking now
there's literally only two types 😭
string and number
if it isn't a number it's considered a string
there are enum checks but they're still considered strings/numbers internally
needs more typechecking
rahhh
i have enough types!!!!!
i mean i could change the type of this
from number to 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7
cause i do have that internally
would look kinda ugly though
crying
perfection
at least it suggests the values
ye
extracted textured from photos i found online, pixelated and dithered them
and then unwrapped those onto the model
cag larp
what an odd revolver...
That revolver looks like it wouldn't work...
Unless it's not using rounds and is like f04 levels of laser weapons, there is no way this could possibly do the thing a firearm does...
-# Like how does ammo get to the barrel when it's this coil thing
gmod gun real
Those who knows...
this clip doesn't do my power system good but whatever
are those 8 sided cylindrs for pipes
yep
what the sigma
better video
those who knows
is that the tool gun
Sexy panel
oh noes
Mig-31 Skin finished
i love mig 31
@tawny flare
burn...
hm
can it play doom tho?
ye
epic
yo how do you make faded decals like that?
aeroslop 💔
i just tap it with a brush lmfao
pluh what brush
cement brush in substance painter
that shit is hella expensive
there are free alternitives
like?
if u used like atleast 12 sided cylinders that would be Awesome
Control room (just for looks since I don't have any documentation/guidance)
@sterile rivet you might be interested
eyeball it
The dummy pose could be better
It just look too uncanny
that's an old dummy that i placed as a size reference
u should have the fan stop when the power turns off 👍
good idea but i like to think the ventilation system of the facility runs off a different breaker then lighting
I mean yeah I would assume not all the lights are on the same breaker either
The structual safety of the facility is fineeeee dont worryy about itt
Where is creation
where create
where
Joint Special Operations Command
BAHHAAHHAAH
wabrams
true
Is the model good?
Make type 10 plwease
riverside R^2 cannons and night thing
soon
cute
true
shading is a little funky but yeah
Table of Contents Hello Creators, After introducing the robustness and speed improvements to our new in-experience CSG API’s, we are now bringing the same set of improvements to Studio. The improvements are available as a Studio Beta feature and can be enabled in the Studio Beta Features window by checking the “Studio solid modeling improveme...
csg... SLOOP!!
Set the studio quality to 21 please
haven't posted here in a bit but some area i build for las cherung (may not be finalized, just some test area i wanna build)
its just windows recording
hate to be that guy but how did you do that
like how do you do the
water reflections
The shadows is a mesh
Water effect at the top is a decal
And just lots of lighting tweaking
ah
wawabrams
Pump
did you eyeball the abrams or something
why
bro its my first tank 😭
Nah I can hook you up with some good references when I get home
yeah i need references my current blueprint is trash....
I've been watching lots of great videos recently that also help
it looks more like a blower than a pump (for the size of it)
150mm fan jumpscare
@tardy ibex hi iforgot
AWESOME WEBSITE
its trustworthy all my modeler friends use it
here is m1a1 if u need that instead
GAMING PUMP 🗣️
WHERES THE RGB
im gonna kill you
mf
Thx bro
how'd you find the decal
i can't find anything of the sort
ahitopha relives his childhood in his old village
@visual blade The beast that never join any battle
hi... the hull is freaky shaped btw (model not the t34/29 or whatever but the design is very similar) and there is a hatch for crew to exit here as well
thats the freakiest shit ive ever seen wtf
oh it gets worse btw
wait till u see the hull roof
I'll show u when I get home

trusses
should i make the cave area accessible?
this hole here is for a ventilator
this isnt an t24/29 but afaik those are built on a basically elongated and uparmored m26 chassis
and upengined as well but
not as important
building
im gonna have to ask for your texture pack
testing my new textures
wait did you make those?
yeah
our project as of lately is just me making everything myself (texture and model wise
and unfortunately, my texture materials are not ment for public
i hope you uh understand tho
thats still cool
nice
thanks
I made a lore doc should I send it here
You cant send docs link
Ask an admin to do it
could I just send the text instead
decided to remake an old model i did for ac23 last year
took some inspiration from a bunch of different models (mostly the qserf laser)
it's meant to supply a bunch of neutrons in a short period of time to do high energy experiments in a particle accelerator
bottom model only has ~100 more parts than the top one. 350 vs 460
tonj
Ze Lithium Plasma Reactor
Obviously this is a wip
I gotta go to bed now it's nearly 1 AM and I didn't realize it
I need the help...```lua
local camera = workspace.CurrentCamera
local zoomed = false
local oldPos
local button = game:GetService('Players').LocalPlayer.PlayerGui.TV.CameraButton
local newCFrame = script.Parent
local escToLeave = game:GetService('Players').LocalPlayer.PlayerGui.ScreenGui.TextLabel
local cas = game:GetService('ContextActionService')
local ts = game:GetService('TweenService')
local uis = game:GetService('UserInputService')
local ti = TweenInfo.new(2, Enum.EasingStyle.Exponential, Enum.EasingDirection.InOut)
script.Parent.Parent.Event.Event:Connect(function()
zoomed = not zoomed
print(tostring(zoomed))
end)
button.MouseButton1Click:Connect(function()
print(tostring(zoomed))
if not zoomed then
workspace.Tv.Event:Fire()
zoomed = true
cas:BindAction("Freeze", function() return Enum.ContextActionResult.Sink end, false, unpack(Enum.PlayerActions:GetEnumItems()))
oldPos = camera.CFrame
ts:Create(escToLeave, ti, {TextTransparency = .9}):Play()
camera.CameraType = Enum.CameraType.Scriptable
ts:Create(camera, ti, {CFrame = newCFrame.CFrame}):Play()
ts:Create(camera, ti, {DiagonalFieldOfView = 140}):Play()
task.wait(2)
button.Parent.AlwaysOnTop = true
end
end)
uis.InputBegan:Connect(function(key)
if zoomed then
if key.KeyCode == Enum.KeyCode.Space then
workspace.Tv.Event:Fire()
zoomed = false
ts:Create(camera, ti, {FieldOfView = 70}):Play()
ts:Create(escToLeave, ti, {TextTransparency = 1}):Play()
ts:Create(camera, ti, {CFrame = oldPos}):Play()
button.Parent.AlwaysOnTop = false
cas:UnbindAction("Freeze")
task.wait(2)
camera.CameraType = Enum.CameraType.Custom
end
end
end)```This script is supposed to zoom into a screen when you click on the screen... But it's just not working... Nothing prints, I get no errors... Nothing...
I can't for the life of me figure out why it's not working ;-;
Woah that's cool
I am just gonna write my thoughts on this down
- You don't have to "tostring" true/false variables
- Please make your naming of objects, like Events, more clear
- Do not, and really do not, make one-line functions
Coupula made in blender
the end of eangelion
yes
nah make it mysterious
how tf am i gonna do that
- Destroy your tweens by creating a custom tween function which destroys the tween once completed otherwise server lag can occur from tweens landing in the dump which only takes up space
- Example being:
function _Tween(...)
local t = TS:Create(...)
t:Play()
t.Completed:Connect(function()
t:Destroy()
end)
end
- As german said don't put code in a single line
Might i first ask what type of UI TV is? Is it a surfaceGUI or smth?
Am I the only person who is gonna spend hours recreating a Dot Matrix Printer from scratch?
this is about 2 hours of work and I'm not near done yet
yes
hmm
Okay so I may have gotten a bit carried away and the printer is now 1,728 triangles
but we're just gonna pretend it's 500 and fuck it we ball
wireframe looks cool,
Dude...
there's only gonna be a few in the entire game though
so it should be okay™
I wish I could've put more details in, but if I did it would quite literally probably be 8k tris
or no
more
is that where i think it is
hm?
is that the neco thingy
yeah I don't think I'm gonna use this printer
that was a royal fucking waste of time...
I honestly don't know what I was thinking, and this is making me realize I really really need to think about things before doing them
cause I just spent 4 hours on this
fuck now I'm burnt out
dammit
some advice, the topology could be cleaner in some places
yeah I know
I just, really suck
so I can't make good topology LMAO
you'll find that on a lot of my meshes
like a loop cut around here and merging these vertices down the bottom
also filling this in too rather than leaving it into the void
I did dw
dissolve... EVERYTHING!!!
brutalist architecture my beloved
brutalist architecture
brutalist architecture but with neon shit
great idea
neon signs x brutalist architecture actually sounds so cool
thats just cyberpunk
I LOOOOVVVEEE CONCRETE!
when u accidently move something by a bone instead of moving it uniformly
real
MMMM I love this
the weathering actually actually makes sense
instead of just paint chipping off all the corners and sides
Okay, two questions: why to you put an underscore where the function name starts and aren't finished tweens collected by Lua's garbage collection?
I used to destroy tweens, but I'm very sure they are garbage collected
- Its easier for my autocomplete
- Yes, but even that can cause issues with server integrity
Ah okay
like sure they play a very little part in the garbage collection but having too much can still cause problems
looks cool lava
dirt and edge generator...
roblox's dead instance removal is horrible
example: disconnected players aren't removed

an optimization technique is to remove a player's character and instance when they leave 💀
Roblox being Roblox wow
in fact roblox recommends doing this in your games
instead of you know
doing it themselves
wait wtf
it doesn't do that
nope
aint no way
like the character stays???
yup
i like putting udnerscroes for private/hidden/internal functions lol
same
all my private fields in classes are prefixed with an underscore and are in camelcase
I do it in every language
except python which requires two
ts, c#, lua
i would like to demonstrate true horrror.
meet Larry. a model i made in studio that is so unoptimized that it refuses to fully export into blender.
even with half of the pylons on Larry missing, it has 500k tri.
i almost used this in my booth for ac23. it's a real good thing I didn't
the same wireframe in studio for comparison
Ok please redo that model i beg you
Because holy shit 😭
don't worry i am NEVER putting this in a game
this is the equivalent of a studio zip bomb
THANK GOD
i imported it into blender to try and optimize the model
but since it isn't loading, i guess i'll have to rebuild the entire thing
Yeah no you gotta redo it but with a reterence
im also trying to optimize this thing in blender
this is over 75% the total number of tris in the model
Words cannot express how concerned i am
At this point if you wanna redo that part of the model, you might wanna make some of the cylinders low poly i guess
no thats the intent
im merging several parts to reduce tri count + bringing the cyls down from 25 sides to like 6
I see
i don't think ac would have surivved
it was on it's fucking last legs


protip: don't optimise roblox exports
it's not worth your time
recreating it in blender would be easier
i.e. you could make all the inner rods down to 3-9 sides depending on how far away the player will be
but that would be much harder to do uniformly if you're modifying that mesh
too late, down 28k tris already
only 500k?
Roblox exporter is usually the cause as well lol
Idk if its fixed now
But it used to absolutely screw with models when exporting
this is so true
the lag in ac23 is insane
bro the ac24 booths need like polygon limits or something
or
even better
if its too black in wireframe
just slide in an image instead
piece of composition i have to make a for a trombone ensemble i play at
don't worry, we're taking some serious measures this year
should perform a lot better
this would work well for warhead
a bit
improved my gyrojet model a bit
more accurate and lower tri count
Neva trust no solidify modifier
somtimes u have to remember u were in the trenches...
i rember your old models,,,
dude we used to talk in bgd
i knew i remembered you
i was certainly something back then
but i had to lock in so
HOW DO PEOPLE MAKE GUNS
its simple, they assemble them
i meant model
doodles!!
it's hard to explain but much easier to do
you just get enough references
and have just enough experience and
model
i see
we all start out making slop so its ok to make bad models
i made this gem like 5 years ago
Behelit - unfinished
nut.
Can't be that bad
unspoken raisin
true
Its a sculpt and not retopo’d yet so im not worried about wireframe right now
wip!!!
m200 intervention our beloved
yeah except it's cah
pg 13 mode
json 🔥
yup!
<div class=primary>
<div class=element></div>
</div>
<style>
.primary {
display: flex;
align-items: center;
justify-content: center;
.element {
width: 100px;
height: 100px;
background: red;
}
}
</style>
@rain barn
the three lines under primary are what you need
Went to look at this again
What does the "network.handleTween += function(tweenData)" += here do?
adds a listener
Huh
This still confuses me so much
I wanna now how it works, but I just don't get it
THE ARCH ENEMY
I really have to get into metatables
I never had enough motivation though
you can do
local meta = {
__add = function(table, value)
-- do something here
end,
}
or
local meta = {__index=something}
meta.__add = function(table, value)
end,
So "something" is the name of the function?
something would be the standard metatable related stuff if you wanted it to be a class
Uhm
I don't get it
local module = {}
module.__index = module
function module.new()
local myClass = setmetatable({}, module)
return myClass
end
return module
__index is used to make a "class"
And to create functions, I first have to create a class?
Not necessarily, I just added that because I assumed you would likely use OOP if you wanted to make a network handler. Although its up to you.
Yes, I want to get into OOP
I really need to get into metatables, but they just confuse the hell out of me
Sure
I would offer to help teach, but I have work after class so
Good overview
https://devforum.roblox.com/t/metatables-told-by-a-guy-obsessed-with-lua/774486?u=parker02311
(I’m aware starmaq also made a post on metatables, I’ve tried to take my own twist on addressing the problem) Introduction Metatables, oh boy. The thing that makes tables suddenly work like magic. So, how do they work? Sit tight, I’m taking you through a guide from a half-educated guy who cares way too much about Lua. I’ll be making some le...
You can find more on devforum
Thanks, I'll take a look
metatables my be-hated
hello men it's done
I forgot to post it yesterday
with just 5 years
you too can become like me
Very very nice
i texture it..
fuck
i meant
now texture it...
maybe i could get one of my friends to do so
let me texture it
:Tr:
trust!!
@kindred kettle i have proposition...
i get
Erm.... No!!!
Random shit I was been doing in blender for minutes and 1 hour :
(Why is it WEBP 😭 )
(also for your concerns, it looks like concept from Jailbreak but I am gonna make some touches for finished product)
holy final minute of meltdown song
show the wire frame

i know i know it just sounds fucking amazing
guys did i cook on my shutdown failure thing
does that shutdown choke the reactor
yes
cool
me when i oversee the thigmabob
might seem like a hassle but could you send me the .blend file
my friend said it's because I have 2 forces acting on the bolt at the same time but when I asked how to fix it he's like. Lol idk goodnight brah
so i can fiddle with it a bit
dw take your time
nvm it sudennly started to work???
idk how
sorry for bothering you
i love blender sometimes
its fine no need to apologize lol
actually i do have one other question
why cant i deform my view model arms? ican only move and rotate them
basically all i cando
deform as in stretch the arms or...?
like as in doing anything with the bones
it just doesnt work
like it does, but it doesnt work in the animation at all
currently it looks like you're in object mode; bones can be moved in pose mode, as well as the keyframes for each bone
i know what pose mode is but... it does nothing
i want bone to go from one state to another but when i change it, it just overrides the previous state it was in
also how do we add keyframes to each bone?
if you want to add a keyframe to all bones at ones, select them all in pose mode and press I in the scene view. It will add a keyframe on that specific frame in the timeline
for a seperate bone its basically the same but just with a single bone ofc
np
its time to start cooking
gun
It is just a solid colour when it is wireframe
blender doesnt like my cpu
(thats why its dropping frames
first blender animation
semi-showcase type of game i started making
this will have a combination of brutalist architecture and very industrial scifi
epic seal?
yes and no
this square will be where the passage is
entire thing does not move
how do you make angled stuff look good
i cant even make tilted cylinders without fucking up their origin
skill
i have no tips to give cause idk how to
I just can make angled stuff like that
help me vro 😭
what do u want help w
how to make tilted geomertry
idek where to start
actually no
i think what im struggling at
is making guns
😨
what angled parts do gun have 😭
i mean
if u want help i can help u make smth one day
idc
its not really about the angled parts
what abt it
its about the geometry of the gun
blender..
bro is portal
are you rotating / moving them in edit mode
crazy
ye
pose i did based off a goofy stock image i found, feat. @sacred halo (slightly eldritch alt on right)

rock
this fucking sucks (why isnt it working 💔
back to modeling
did vololnhan teach you draw
the silly
you used to model tanks right
or am I thinking of someone else
I'm gonna be honest with you all, Roblox allowing plugins to be sold for real-world money is a bad thing. Prices are so much higher with the same functionality
higher profit for Roblox 
I just wanna buy plugins for robux
the worse part imo is only being real money and no robux alternatives
I've legit seen 2k robux plugins before because they "wanted to charge real prices"

Do they even take a cut?
iirc (don't take my word for it) Devs get 100% of the cut
HOWEVER
this is after credit card fees and tax
Roblox is very likely taking a cut of the mandatory credit card fee
so if the card company is taking 2% of all transactions
Roblox could take around 30% of that
The main issue I have is that plugins go for 3x the normal price now
InCommand was 800 Robux before
Now it's 3000
If you want to convert it to Robux
this guy is known for making things overpriced
yeah
I think the main reason they did it is to give more money to developers but like.. that can be done by lowering the robux cut
Yeah...
atmos was 100 now its 8k
Okay, I've now got into metatables. Do you mind if I ask you a few questions (again) regarding your networking system? It really interests me how it works
yeah
What are the handlers?
And that basically is just the networking system creating a removeevent?
that's calling it
wrong message but
this is creating it
What is the reason you put that you put underscores there?
Are they metamethods?
those are my convention for private attributes
basically those underscores say "don't use these unless you absolutely have to"
That's actually very smart
I just noticed that you are in the vc
i am
Do you mind if I move us to another vc, so you don't have to type everything out?
Does anyone know how to fix this lighting bug with future lighting?
I have no idea how this even happened
it just refuses to light that side
is this a pointlight
im guessing it is
yes
does it look the same in-game
(if this screenshot was taken in studio)
Let me check
Yes
hm
i have seen issues like this before but i'm not sure what the fix would be
maybe something to do with the stuff around the light?
Maybe, i'll try removing it in a moment and see if that fixes it
Even after removing the things blocking it, it still has weird lighting
does it still persist when you delete and add a new pointlight
Yeah
Kinda hard
Genuinely tho, idk that's weird
I've tried everything I can think of and it just refuses to work
Still doesn't change it
Hm, is it specific to that location or the light in general
So far it's only in this location, cause there's a nearby hall where the light is fine
I don't know then, sorry I couldn't help more
i might wonder if its a lighting baking issues
im not sure if its the case so feel free to correct me but i do have a similar instance in my project LC where uh, an area has plenty of light sources or textures that for some reason the engine has a stroke trying to render in the shadows
now im not sure how to go about this to fix it
i suppose you can tinker around the location of that area if possible, try to remake the model to see if that changes but im assuming you did
is that lamp the only thing is affected or any light sources in general causes that?
again not much expert on this, it could be entirely from something else i am not aware of
the afrikaan sniper
So far it's just that light and another in the nearby area, what's really weird though is some in a tunnel literally just a few studs away are perfectly fine
ye
Bro thinks he's
That's really cool
Ohhhh
gun

