#General discussion

1 messages · Page 26 of 1

jovial thunder
#

i dont know exactly remember when qserf was first announced, but this has to have been in the first month or two

toxic summit
#

Opinions on quick sketch ?

#

and yes there's spikes growing out of it

#

Did another

jagged grotto
#

@toxic summit do you have a thread for your drawings they're cool as hell

toxic summit
#

i deleted some art pieces from there that i didnt like so it may seem a bit confusing with some messages

jagged grotto
#

Thanks!

shadow orbit
#

unknown, the only surviving pic of the design was from wild in pre-2022 qsp, which means all other pictures of that specific topside are... LOST MEDIA?!

tawdry fox
#

ok so uhhh

#

i have an idea that might work

#

should i use piston converters for the reactor im working on or turbines

main tusk
#

If you can afford full scale turbines they would be more realistic

main tusk
#

They're not nearly as picky as turbines

tawdry fox
main tusk
#

Yeah that'll be a full scale idiot generator thingy

#

Unless you had like a billion or a giant ass piston, stirrling would be unrealistic for this scale

tawdry fox
#

alrighty ty

main tusk
#

Like combined thermal units how the extra heat is used to generate some more power

tawdry fox
#

ill prolly use a combo system

#

potential power boost

#

maybe

main tusk
tawdry fox
#

ah good idea

main tusk
#

Still you would need a way of cooling down the water but you would get the opportunity to use all the potential energy

stoic tapir
#

Honestly love some aspects of that building

hoary nacelle
#

It's BEEN a while since i didn't show my builds so
HERE'S ONE :D

ebon bear
tardy ibex
#

t80 BVM and t80UK also first time making a tank

tawny flare
tawdry fox
#

Dark helmet presents...

Alarms!

Are you too dumb to understand that the reactor is in a thermal runaway?

Yeah?

Well now with these silly devices, that isnt a problem anymore.

paper falcon
tawdry fox
#

yeah because i was testing it with bloxstrap on

ebon bear
#

Beam look too bright

paper falcon
ebon bear
#

beam like this will be better

#

also don't recommend to use bright color

#

look very ugly

naive elm
naive elm
#

volumetic version i made a bit ago

#

image I used

#

i love figma

main tusk
#

figma balls

tawdry fox
#

ill probably find another one or use that but i think the beams look ok for now

empty lily
toxic summit
empty lily
toxic summit
empty lily
tawdry fox
#

blue larm

paper falcon
#

otherwise you'd technically need to add a lot of fog to your game

tawdry fox
#

alright ill adjust it

merry stag
#

First time texturing a model

#

Thoughts?

tawdry fox
#

dunno what that it but it looks ok

#

oh keyboard?

#

looks good

burnt salmon
#

If you guys ever need to tween models, use this:

-- !strict

local function tweenModel(Model:Model, Time:number, TargetCFrame:CFrame, EasingStyle:Enum.EasingStyle?, EasingDirection:Enum.EasingDirection?, YieldCode:boolean?)
    local startCFrame = Model.PrimaryPart.CFrame
    
    local easingStyle = EasingStyle or Enum.EasingStyle.Quad
    local easingDirection = EasingDirection or Enum.EasingDirection.InOut
    local yieldCode = YieldCode or false
    
    local timeElapsed = 0
    local connection
    
    connection = game:GetService("RunService").Heartbeat:Connect(function(deltaTime)
        timeElapsed += deltaTime

        local alpha = math.min(timeElapsed / Time, 1)
        local smoothAlpha = game:GetService("TweenService"):GetValue(alpha, easingStyle, easingDirection)
        local resultCFrame = startCFrame:Lerp(TargetCFrame, smoothAlpha)

        Model:PivotTo(resultCFrame)
        
        if alpha == 1 then
            connection:Disconnect()
        end
    end)
    
    if yieldCode then
        task.wait(Time)
    end
end
paper falcon
burnt salmon
#

No

#

Well, you can do both

#

Server script

paper falcon
#

cause otherwise you have to continuously make a new part just to set the location and rotation of where the model needs to tween to

burnt salmon
paper falcon
paper falcon
#

Cause i personally use a bit of a similar but diff system for modeltweening that coincidentally has single-part tweening built in as well (made by Pio iirc) which just has TargetCFrame as a parameter instead of targetObject

burnt salmon
paper falcon
#

but oh well

#

everyone has their own ways of making it work

burnt salmon
#

I had to kinda resist myself not to overenginneer this code

paper falcon
#

I don't usually overengineer
just frequently put too much in one script

kindred kettle
#

much easier then fiddling around with uvs and textures

merry stag
kindred kettle
#

still!!!

#

vertex paint is AWESOME

merry stag
#

I'll research it

naive elm
#

it makes the tween choppy if it's on the server

#

that's why old qserf doors sucked ass

#

my script is simple

#
local tween = Tween.new(script.Parent.Model, Tween.linear(2.5)) {
    [Tween.pivot] = CFrame.new(0 1, 0);
}

tween:PlayAndWait()
#

my network system also handles broadcasting tweens from server to client

#
network.handleTween(tween.broadcastable)

-- Client
network.handleTween += function(tweenData)
    local tween = Tween.from(tweenData)
    tween:Play()
end
burnt salmon
#

I would have no idea on where to get even started with making such a system

naive elm
#

it's just syntax sugar built on top of remotes

#
-- network.module.lua
return {
  myEvent = unet.net();
}

-- server.lua
local network = require(...)
network.myEvent("world")

-- client.lua
local network = require(...)

local function handler(param)
  print(`Hello, {param}!`)
end

-- To add a listener
network.myEvent += handler

-- To remove a listener
network.myEvent -= handler
#

it also works both ways

#

client to server and server to client

#

exact same syntax for both, compared to typical remotes where you have different events depending on the network side

#

also, when calling from the server, not passing in a player assumes all players

#
-- server.lua
-- Sends to all players
network.myEvent("world");

-- Sends to specific player
network.myEvent(game.Players.SGII2, "world")

-- Sends to several players
network.myEvent({ game.Players.SGII2, game.Players.OtherUser }, "world")
fading spire
#

Reminds me how I use funny Bytenet

blazing sigil
empty lily
#

chat this fucking rots

naive elm
gilded cedar
covert stag
#

and you need to use it for stuff other than just chat

carmine bronze
#

u only have to use it as the backend

#

u dont need to use the same UI

#

still sucks

#

like for admin command announcements u could make a text channel and just send it through there
its like the same thing as a remote but also worse to use

kindred kettle
#

there is text

quick vault
frosty bluff
#

THE ROCKET LAUNCHER GUN

kindred kettle
#

Ohhhh

ebon bear
#

wtf wrong with those mesh shadows

kindred kettle
#

Roblos

#

my guess is that uhm idk

ebon bear
#

thanks roblox for making the studio more better

#

ong

kindred kettle
#

try turning on double sided

#

Idk

#

roblox is poop...

ebon bear
#

replace roblox with EA

#

🤑

ebon bear
#

thanks roblox

kindred kettle
#

Must have been the wind...

tawdry fox
#

any thoughts on the reactor lid?

#

i need to add bolts but i think its good, lmk what you guys think

paper falcon
#

bland, could use more detail

main tusk
#

Unlickable glass

safe raptor
#

i got a question, how do i remove these bounding boxes?

sharp apex
#

studio settings maybe?

#

like in File > Studio Settings

#

iirc theres some stuff relating to bounding boxes

safe raptor
#

im not seeign anything

#

nvm found it but it was off

sharp apex
#

those bounding boxes dont look default tho

#

are you sure it's not some plugin?

safe raptor
#

no i opened teh file and they were there

#

and they dotn apply to new parts either

sharp apex
#

weird

#

ive never seen bounding boxes like those

safe raptor
#

someone had expiranced this 5 years ago

kindred kettle
copper marsh
#

if the grey outlines are welds you probably have this setting turned on, it's recommended to keep off

#

not sure if it's a studio setting that is showing them though, could be a plugin

#

but they seem like welds to me

kindred kettle
#

wip

safe raptor
naive elm
carmine bronze
naive elm
carmine bronze
#

Fun

#

I think receipts are often overlooked

#

their kinda neat little things

naive elm
#

i havent implemented the compiling part of the language yet but I did make this one manually

tawdry fox
#

other than me needing to add more detail

sharp apex
#

reminds me of a certain game where you dive...

fleet zealot
tawdry fox
#

i think theres enough buttons for now

#

unless we want to add SCRAM confirmers

fleet zealot
#

im nkt shre u get it hold on

#

i give up tryinv to explain it nevermind!

tawdry fox
#

you go all the way from CR to the reactor to (planned, scram confirmers) to cr to scram

#

hm my sound mightve disconnected

#

strange

tawny flare
naive elm
tawdry fox
kindred kettle
#

i finished it but i forgot to post yup

tawny flare
kindred kettle
tawny flare
merry stag
#

Did I cook?
I'm not really good at making chairs

kindred kettle
#

if you can sit on it did you really fail

ebon bear
#

why shiny metal

merry stag
ebon bear
ebon bear
naive elm
#

qr code support

#

also did a major refactor

tawdry fox
ebon bear
#

Mid

orchid topaz
tawny flare
#

door

#

they call it the pallet gun

#

because it shoots pallets

paper falcon
tawdry fox
#

i'll do that for other ones but that environment will be well lit

lusty walrus
#

I seem to have somehow locked my post 😭 how do I even undo this?

lusty walrus
lusty walrus
jagged grotto
jagged grotto
jagged grotto
ebon bear
lusty walrus
lusty walrus
# ebon bear

*Insert imskycc meme of him pointing at a door here*

safe raptor
lusty walrus
safe raptor
#

alr dont stress it if you cant

lusty walrus
#

From the Roblox dev fourms

We have changed the toggle in the View tab for bounding boxes into an option dropdown where you can now select a rendering style for your selected objects: outlines, bounding boxes, or both. Apologies for the delay for this update and thank you for your continued feedback!

#

Should be around there when you open the model tool tab, at the top by default iirc

lusty walrus
safe raptor
#

i dont understand am i looking at the model tab or the view tab?

lusty walrus
#

Alright here

#

In the view tab

#

I was incorrect

safe raptor
#

ah ok

#

i messed with that before and it didnt make any difference

lusty walrus
#

Yeah it confused me at first too

#

Sounds like the way you select the part, not the outline

safe raptor
#

i have both enabled there

lusty walrus
# safe raptor

Yeah, just change it to outline to get rid of the bounding box

safe raptor
#

istg if i have to make these desks again

#

@lusty walrus

lusty walrus
safe raptor
#

the grey box yes

#

i cant select it

#

and its apart of teh original model its under

lusty walrus
#

Qhar? If the grey box is due to your selection, it's just showing the bounding box, you can't click it

#

If it's part of the model, is it locked?

carmine flame
# safe raptor .

If Im right, Check in studio settings, if you have something checked to show anchored parts

safe raptor
lusty walrus
safe raptor
#

no

#

wel lthe model isnt

lusty walrus
#

Dunno man, I'm lost

safe raptor
#

same

safe raptor
#

and thanks rpd for trying

lusty walrus
carmine flame
#

Glad to help

orchid topaz
lusty walrus
#

Yeah, I think thats better

naive elm
#

progress on the language

tawny flare
tawdry fox
#

nice city!

vestal jackal
#

h o w

ebon bear
vestal jackal
#

its amazing

ebon bear
#

It called skill

#

And experience

tawny flare
#

couldntve done it with other people's help bro

#

it took awhile but

#

we're here

jovial thunder
# tawny flare

aint gonna cap that second picture might be one of my most favorite roblox screenshots now

tawny flare
#

we even got the

#

as youve noticed by now uhhh this is a team project

#

lmfao

ebon bear
#

Yes this is miniature, from combined arms. Scale is 1 studs

tawny flare
#

why is it so crispy

ebon bear
#

Didcord

#

Discord

#

They even have things like this

tawny flare
#

falujah

kindred kettle
#

the shit they post behind closed doors is crazy

#

obviously cant leak any of it though

tawny flare
kindred kettle
#

those who knows

tawny flare
ebon bear
kindred kettle
#

last time i checked they also dont have the diddy monster as one of their former admins too...

sterile rivet
#

may as well put them here
some texturing practice

ebon bear
kindred kettle
tawny flare
sterile rivet
jagged grotto
jovial thunder
gilded cedar
#

#1215843243686891520 message lore here

naive elm
gilded cedar
#

receipt programming language

very cool

naive elm
gilded cedar
#

i think it needs typechecking now

naive elm
#

string and number

#

if it isn't a number it's considered a string

#

there are enum checks but they're still considered strings/numbers internally

gilded cedar
naive elm
#

rahhh

#

i have enough types!!!!!

#

i mean i could change the type of this

#

from number to 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7

#

cause i do have that internally

#

would look kinda ugly though

#

crying

gilded cedar
#

perfection

naive elm
#

at least it suggests the values

tawny flare
sterile rivet
# tawny flare ye

extracted textured from photos i found online, pixelated and dithered them

#

and then unwrapped those onto the model

tawny flare
#

ohh

#

i see

quick vault
kindred kettle
#

cag larp

naive elm
surreal vine
# naive elm

thats probably the coolest thing ive seen here

kindred kettle
#

what an odd revolver...

sharp apex
#

spring loaded revolver

main tusk
#

That revolver looks like it wouldn't work...

#

Unless it's not using rounds and is like f04 levels of laser weapons, there is no way this could possibly do the thing a firearm does...

#

-# Like how does ammo get to the barrel when it's this coil thing

orchid topaz
orchid topaz
kindred kettle
#

are those 8 sided cylindrs for pipes

orchid topaz
#

yep

kindred kettle
#

what the sigma

orchid topaz
#

i like the way they look

#

also low poly so

brazen crag
#

tool gun

orchid topaz
kindred kettle
hoary orchid
kindred kettle
#

I WONDER...

#

yeah

ebon bear
#

Sexy panel

tawny flare
ebon bear
#

Mig-31 Skin finished

tawny flare
ebon bear
tawny flare
ebon bear
#

the panel look SOO perfect

tawny flare
#

yeah bro

#

it looks fucking fire

#

now do f15...

ebon bear
#

NO SHIT

#

RUSSIAN BIAS ON TOP

tawny flare
#

200mm artillery cannon thing

#

and yes it is magfed

#

dont ask why

ebon bear
#

@tawny flare

tawny flare
ebon bear
tawny flare
orchid topaz
kindred kettle
#

ye

orchid topaz
#

epic

orchid topaz
kindred kettle
tawny flare
orchid topaz
tawny flare
#

cement brush in substance painter

orchid topaz
#

i dont got substance painter

#

rip

orchid topaz
spark obsidian
orchid topaz
#

like?

orchid topaz
#

i added more detail to the tunnels

#

fuck wrong image

#

here

orchid topaz
kindred kettle
#

if u used like atleast 12 sided cylinders that would be Awesome

orchid topaz
#

i like the low poly look

#

also this

quaint sentinel
#

Control room (just for looks since I don't have any documentation/guidance)

#

@sterile rivet you might be interested

kindred kettle
#

eyeball it

orchid topaz
#

god i fucking love sound design

ebon bear
#

It just look too uncanny

quaint sentinel
#

that's an old dummy that i placed as a size reference

carmine bronze
orchid topaz
carmine bronze
#

I mean yeah I would assume not all the lights are on the same breaker either

orchid topaz
sterile rivet
#

Great work

tawny flare
#

overly detailed compared to the whole build

rigid notch
#

haha cool logo

#

ha

ebon bear
sterile rivet
#

where create

naive elm
#

where

main tusk
quick vault
rigid notch
#

BAHHAAHHAAH

tardy ibex
rigid notch
#

wabrams

tardy ibex
merry stag
#

Is the model good?

ebon bear
tawny flare
#

riverside R^2 cannons and night thing

tardy ibex
naive elm
tardy ibex
kindred kettle
surreal vine
#
kindred kettle
#

csg... SLOOP!!

orchid topaz
ebon bear
tawny flare
neon obsidian
#

haven't posted here in a bit but some area i build for las cherung (may not be finalized, just some test area i wanna build)

tawny flare
#

las cherung

#

that sounds coo

carmine bronze
orchid topaz
stoic tapir
#

Ocean

#

Doing some realism studies

hoary orchid
#

what engine?

stoic tapir
#

Roblox?

#

I think i broke ghast

hoary orchid
#

like how do you do the

#

water reflections

stoic tapir
#

The shadows is a mesh

#

Water effect at the top is a decal

#

And just lots of lighting tweaking

hoary orchid
#

ah

tardy ibex
orchid topaz
kindred kettle
tardy ibex
kindred kettle
#

Don't mean to be mean but something is slightly off about it

#

Still looks good

tardy ibex
#

bro its my first tank 😭

kindred kettle
#

Nah I can hook you up with some good references when I get home

tardy ibex
stoic tapir
pulsar apex
kindred kettle
#

@tardy ibex hi iforgot

#

AWESOME WEBSITE

#

its trustworthy all my modeler friends use it

#

here is m1a1 if u need that instead

main tusk
#

WHERES THE RGB

orchid topaz
main tusk
#

Absolutely not

#

Thanks for understanding

tawny flare
tardy ibex
tawny flare
hoary orchid
#

i can't find anything of the sort

stoic tapir
modern maple
#

ahitopha relives his childhood in his old village

ebon bear
#

@visual blade The beast that never join any battle

kindred kettle
tawny flare
kindred kettle
#

yeah

#

the idler mounts on the thing that sticks out

kindred kettle
#

wait till u see the hull roof

#

I'll show u when I get home

tawny flare
mystic pawn
#

trusses

lament heath
#

this looks

#

so cool

#

lol

orchid topaz
#

should i make the cave area accessible?

kindred kettle
#

this hole here is for a ventilator

#

this isnt an t24/29 but afaik those are built on a basically elongated and uparmored m26 chassis

#

and upengined as well but

#

not as important

mystic pawn
#

building

orchid topaz
neon obsidian
#

testing my new textures

orchid topaz
neon obsidian
#

yeah

orchid topaz
#

damm

#

can i have 🥺

neon obsidian
#

our project as of lately is just me making everything myself (texture and model wise

#

and unfortunately, my texture materials are not ment for public

orchid topaz
#

ah.

#

dam

#

ok

neon obsidian
#

i hope you uh understand tho

orchid topaz
#

thats still cool

orchid topaz
neon obsidian
#

nice

orchid topaz
#

thanks

hushed shell
#

I made a lore doc should I send it here

ebon bear
#

Ask an admin to do it

hushed shell
hearty yoke
#

decided to remake an old model i did for ac23 last year
took some inspiration from a bunch of different models (mostly the qserf laser)
it's meant to supply a bunch of neutrons in a short period of time to do high energy experiments in a particle accelerator

#

bottom model only has ~100 more parts than the top one. 350 vs 460

tawny flare
jagged grotto
#

Obviously this is a wip

#

I gotta go to bed now it's nearly 1 AM and I didn't realize it

stark dune
#

I need the help...```lua
local camera = workspace.CurrentCamera
local zoomed = false
local oldPos
local button = game:GetService('Players').LocalPlayer.PlayerGui.TV.CameraButton
local newCFrame = script.Parent
local escToLeave = game:GetService('Players').LocalPlayer.PlayerGui.ScreenGui.TextLabel
local cas = game:GetService('ContextActionService')
local ts = game:GetService('TweenService')
local uis = game:GetService('UserInputService')
local ti = TweenInfo.new(2, Enum.EasingStyle.Exponential, Enum.EasingDirection.InOut)

script.Parent.Parent.Event.Event:Connect(function()
zoomed = not zoomed
print(tostring(zoomed))
end)

button.MouseButton1Click:Connect(function()
print(tostring(zoomed))
if not zoomed then
workspace.Tv.Event:Fire()
zoomed = true
cas:BindAction("Freeze", function() return Enum.ContextActionResult.Sink end, false, unpack(Enum.PlayerActions:GetEnumItems()))
oldPos = camera.CFrame
ts:Create(escToLeave, ti, {TextTransparency = .9}):Play()
camera.CameraType = Enum.CameraType.Scriptable
ts:Create(camera, ti, {CFrame = newCFrame.CFrame}):Play()
ts:Create(camera, ti, {DiagonalFieldOfView = 140}):Play()
task.wait(2)
button.Parent.AlwaysOnTop = true
end
end)

uis.InputBegan:Connect(function(key)
if zoomed then
if key.KeyCode == Enum.KeyCode.Space then
workspace.Tv.Event:Fire()
zoomed = false
ts:Create(camera, ti, {FieldOfView = 70}):Play()
ts:Create(escToLeave, ti, {TextTransparency = 1}):Play()
ts:Create(camera, ti, {CFrame = oldPos}):Play()
button.Parent.AlwaysOnTop = false
cas:UnbindAction("Freeze")
task.wait(2)
camera.CameraType = Enum.CameraType.Custom
end
end
end)```This script is supposed to zoom into a screen when you click on the screen... But it's just not working... Nothing prints, I get no errors... Nothing...

#

I can't for the life of me figure out why it's not working ;-;

tawny flare
#

evangelion transport & restraint platform

#

7604 tris...

teal loom
#

Trying out UI

jagged grotto
burnt salmon
#
  • You don't have to "tostring" true/false variables
  • Please make your naming of objects, like Events, more clear
  • Do not, and really do not, make one-line functions
ebon bear
#

Coupula made in blender

brazen crag
tawny flare
#

yes

brazen crag
ebon bear
#

quite finih

orchid topaz
paper falcon
# stark dune I need the help...```lua local camera = workspace.CurrentCamera local zoomed = f...
  • Destroy your tweens by creating a custom tween function which destroys the tween once completed otherwise server lag can occur from tweens landing in the dump which only takes up space
    • Example being:
function _Tween(...)
    local t = TS:Create(...)
    t:Play()
    t.Completed:Connect(function()
        t:Destroy()
    end)
end
  • As german said don't put code in a single line

Might i first ask what type of UI TV is? Is it a surfaceGUI or smth?

jagged grotto
#

Am I the only person who is gonna spend hours recreating a Dot Matrix Printer from scratch?

#

this is about 2 hours of work and I'm not near done yet

cursive mulch
cursive mulch
jagged grotto
#

but we're just gonna pretend it's 500 and fuck it we ball

#

wireframe looks cool,

jagged grotto
#

there's only gonna be a few in the entire game though

#

so it should be okay™

#

I wish I could've put more details in, but if I did it would quite literally probably be 8k tris

#

or no

#

more

hoary orchid
cursive mulch
hoary orchid
cursive mulch
#

the booth?

#

perchance...

jagged grotto
#

yeah I don't think I'm gonna use this printer

#

that was a royal fucking waste of time...

#

I honestly don't know what I was thinking, and this is making me realize I really really need to think about things before doing them

#

cause I just spent 4 hours on this

#

fuck now I'm burnt out

#

dammit

surreal vine
jagged grotto
#

yeah I know

#

I just, really suck

#

so I can't make good topology LMAO

#

you'll find that on a lot of my meshes

surreal vine
#

like a loop cut around here and merging these vertices down the bottom

#

also filling this in too rather than leaving it into the void

mystic pawn
#

brutalist architecture my beloved

surreal vine
mystic pawn
#

neon signs x brutalist architecture actually sounds so cool

surreal vine
#

thats just cyberpunk

orchid topaz
kindred kettle
naive elm
#

who labelled my gif like that 😭

kindred kettle
stoic tapir
cursive mulch
#

teehee

stoic tapir
#

the weathering actually actually makes sense

#

instead of just paint chipping off all the corners and sides

cursive mulch
#

thank god substance painter knows what to do

#

LOL

stoic tapir
#

Referring to #1300008874539089920

rotund sparrow
#

gahdamn

#

thats awesome

orchid topaz
kindred kettle
#

textured..... how?

burnt salmon
#

I used to destroy tweens, but I'm very sure they are garbage collected

paper falcon
burnt salmon
#

Ah okay

paper falcon
#

like sure they play a very little part in the garbage collection but having too much can still cause problems

quaint sentinel
tawny flare
naive elm
#

example: disconnected players aren't removed

burnt salmon
naive elm
#

an optimization technique is to remove a player's character and instance when they leave 💀

burnt salmon
#

Roblox being Roblox wow

naive elm
#

instead of you know

#

doing it themselves

hoary orchid
#

it doesn't do that

naive elm
#

nope

hoary orchid
#

like the character stays???

naive elm
hoary orchid
#

jesus christ

#

that's fucking terrible

covert stag
naive elm
#

all my private fields in classes are prefixed with an underscore and are in camelcase

#

I do it in every language

#

except python which requires two

naive elm
hearty yoke
#

i would like to demonstrate true horrror.
meet Larry. a model i made in studio that is so unoptimized that it refuses to fully export into blender.
even with half of the pylons on Larry missing, it has 500k tri.
i almost used this in my booth for ac23. it's a real good thing I didn't

#

the same wireframe in studio for comparison

hoary nacelle
#

Because holy shit 😭

hearty yoke
#

don't worry i am NEVER putting this in a game

#

this is the equivalent of a studio zip bomb

hoary nacelle
#

THANK GOD

hearty yoke
#

i imported it into blender to try and optimize the model

#

but since it isn't loading, i guess i'll have to rebuild the entire thing

hoary nacelle
#

Yeah no you gotta redo it but with a reterence

hearty yoke
hoary nacelle
#

Words cannot express how concerned i am

hoary nacelle
hearty yoke
#

no thats the intent

#

im merging several parts to reduce tri count + bringing the cyls down from 25 sides to like 6

hoary nacelle
#

I see

hoary orchid
#

it was on it's fucking last legs

last jacinth
main tusk
naive elm
#

it's not worth your time

#

recreating it in blender would be easier

#

i.e. you could make all the inner rods down to 3-9 sides depending on how far away the player will be

#

but that would be much harder to do uniformly if you're modifying that mesh

hearty yoke
#

too late, down 28k tris already

carmine bronze
#

Idk if its fixed now

#

But it used to absolutely screw with models when exporting

tawny flare
tawny flare
covert stag
#

bro the ac24 booths need like polygon limits or something

tawdry fox
#

even better

#

if its too black in wireframe

#

just slide in an image instead

paper falcon
naive elm
hearty yoke
jagged grotto
#

a bit

kindred kettle
#

improved my gyrojet model a bit

#

more accurate and lower tri count

#

Neva trust no solidify modifier

kindred kettle
#

somtimes u have to remember u were in the trenches...

naive elm
kindred kettle
#

hes an og

naive elm
kindred kettle
#

i knew i remembered you

#

i was certainly something back then

#

but i had to lock in so

tawny flare
vestal jackal
tawny flare
hearty yoke
#

doodles!!

kindred kettle
#

you just get enough references

#

and have just enough experience and

#

model

tawny flare
#

i see

kindred kettle
#

i made this gem like 5 years ago

mental crypt
#

Behelit - unfinished

brazen crag
#

nut.

tawdry fox
#

Oh

#

god

main tusk
#

Can't be that bad

vague scarab
naive elm
#

cah 🗣️

tawdry fox
naive elm
#

true

mental crypt
kindred kettle
#

wip!!!

sterile rivet
#

m200 intervention our beloved

pearl loom
naive elm
pearl loom
naive elm
#

if I add that

#

everyone is one giant json file

pearl loom
kindred kettle
naive elm
#
<div class=primary>
  <div class=element></div>
</div>

<style>
.primary {
  display: flex;
  align-items: center;
  justify-content: center;

  .element {
    width: 100px;
    height: 100px;
    background: red;
  }
}
</style>
#

@rain barn

#

the three lines under primary are what you need

kindred kettle
burnt salmon
#

What does the "network.handleTween += function(tweenData)" += here do?

naive elm
#

adds a listener

burnt salmon
#

Huh

#

This still confuses me so much

#

I wanna now how it works, but I just don't get it

naive elm
#

metatables

#

they allow you to define operators on a table

burnt salmon
#

THE ARCH ENEMY

#

I really have to get into metatables

#

I never had enough motivation though

carmine bronze
burnt salmon
carmine bronze
#

something would be the standard metatable related stuff if you wanted it to be a class

carmine bronze
#
local module = {}
module.__index = module

function module.new()
    local myClass = setmetatable({}, module)
    
    return myClass
end

return module
#

__index is used to make a "class"

burnt salmon
carmine bronze
burnt salmon
#

Yes, I want to get into OOP

#

I really need to get into metatables, but they just confuse the hell out of me

carmine bronze
#

Yeah that’s fair

#

If you would like I can try to find a overview for you

burnt salmon
#

Sure

carmine bronze
#

I would offer to help teach, but I have work after class so

carmine bronze
# burnt salmon Sure
#

You can find more on devforum

burnt salmon
#

Thanks, I'll take a look

covert stag
#

metatables my be-hated

kindred kettle
#

hello men it's done

#

I forgot to post it yesterday

#

with just 5 years

#

you too can become like me

sterile rivet
tawny flare
#

fuck

#

i meant

#

now texture it...

kindred kettle
tawny flare
#

:Tr:

#

trust!!

#

@kindred kettle i have proposition...

#

i get

kindred kettle
#

Erm.... No!!!

tawny flare
#

nvm 😔

#

wait

#

i have genius idea

#

i can just make one myself!!!

#

im such a genius

hallow wharf
#

Random shit I was been doing in blender for minutes and 1 hour :

#

(Why is it WEBP 😭 )

#

(also for your concerns, it looks like concept from Jailbreak but I am gonna make some touches for finished product)

orchid topaz
orchid topaz
paper falcon
orchid topaz
orchid topaz
tawdry fox
#

does that shutdown choke the reactor

orchid topaz
tawdry fox
#

cool

tawny flare
paper falcon
kindred kettle
#

my friend said it's because I have 2 forces acting on the bolt at the same time but when I asked how to fix it he's like. Lol idk goodnight brah

paper falcon
#

so i can fiddle with it a bit

kindred kettle
#

aur

#

sure but I'm in bed rn

paper falcon
kindred kettle
#

idk how

#

sorry for bothering you

#

i love blender sometimes

paper falcon
kindred kettle
#

why cant i deform my view model arms? ican only move and rotate them

paper falcon
#

deform as in stretch the arms or...?

kindred kettle
#

like as in doing anything with the bones

#

it just doesnt work

#

like it does, but it doesnt work in the animation at all

paper falcon
kindred kettle
kindred kettle
paper falcon
#

for a seperate bone its basically the same but just with a single bone ofc

kindred kettle
#

HOLY SHIT.

#

thank u vro

paper falcon
#

np

kindred kettle
#

its time to start cooking

tawny flare
#

gun

mental crypt
kindred kettle
#

blender doesnt like my cpu

#

(thats why its dropping frames

#

first blender animation

ebon bear
paper falcon
#

semi-showcase type of game i started making
this will have a combination of brutalist architecture and very industrial scifi

paper falcon
#

entire thing does not move

orchid topaz
#

aw

#

dang

#

still cool tho

#

keep the good work going

tawny flare
#

i cant even make tilted cylinders without fucking up their origin

paper falcon
tawny flare
#

on how to not fuck up the angled part

paper falcon
#

I just can make angled stuff like that

tawny flare
#

ok

tardy ibex
#

naw it aint hard at all

#

😭

#

whats bro talking abt

tawny flare
tardy ibex
tawny flare
tardy ibex
#

bro 😭

tawny flare
#

actually no

#

i think what im struggling at

#

is making guns

#

😨

tardy ibex
#

what angled parts do gun have 😭

#

i mean

#

if u want help i can help u make smth one day

#

idc

tawny flare
tardy ibex
#

what abt it

tawny flare
#

its about the geometry of the gun

tardy ibex
#

hm

#

what do u use to make stuff

#

studio

#

?

tawny flare
kindred kettle
kindred kettle
tardy ibex
shadow orbit
#

pose i did based off a goofy stock image i found, feat. @sacred halo (slightly eldritch alt on right)

sacred halo
worn apex
sacred halo
#

rock

#

why are the details so good

#

😭

kindred kettle
#

this fucking sucks (why isnt it working 💔

jagged grotto
#

me when dot matrix

#

fixed an issue lmao

kindred kettle
#

back to modeling

fading spire
ebon bear
fading spire
#

No

#

I no longer with him what the fuck

ebon bear
#

oh

#

i thought

kindred kettle
naive elm
#

you used to model tanks right
or am I thinking of someone else

burnt salmon
#

I'm gonna be honest with you all, Roblox allowing plugins to be sold for real-world money is a bad thing. Prices are so much higher with the same functionality

crystal grail
surreal vine
#

the worse part imo is only being real money and no robux alternatives

crystal grail
#

yes

#

that makes it awful

naive elm
#

I've legit seen 2k robux plugins before because they "wanted to charge real prices"

crystal grail
burnt salmon
naive elm
#

HOWEVER

naive elm
#

Roblox is very likely taking a cut of the mandatory credit card fee

#

so if the card company is taking 2% of all transactions

#

Roblox could take around 30% of that

burnt salmon
#

The main issue I have is that plugins go for 3x the normal price now

#

InCommand was 800 Robux before

#

Now it's 3000

#

If you want to convert it to Robux

naive elm
orchid topaz
#

tunnel!!!!

#

what could i add to thy tunnel?

gilded cedar
teal loom
burnt salmon
naive elm
#

yeah

burnt salmon
#

And that basically is just the networking system creating a removeevent?

naive elm
naive elm
#

wrong message but

#

this is creating it

burnt salmon
# naive elm

What is the reason you put that you put underscores there?

#

Are they metamethods?

naive elm
#

those are my convention for private attributes

#

basically those underscores say "don't use these unless you absolutely have to"

burnt salmon
#

That's actually very smart

burnt salmon
naive elm
#

i am

burnt salmon
#

Do you mind if I move us to another vc, so you don't have to type everything out?

naive elm
#
local event = unet.net()
event:Destroy()
fleet bobcat
#

Does anyone know how to fix this lighting bug with future lighting?

#

I have no idea how this even happened

#

it just refuses to light that side

sharp apex
#

im guessing it is

fleet bobcat
sharp apex
#

does it look the same in-game

sharp apex
fleet bobcat
fleet bobcat
sharp apex
#

hm
i have seen issues like this before but i'm not sure what the fix would be
maybe something to do with the stuff around the light?

fleet bobcat
fleet bobcat
sharp apex
#

does it still persist when you delete and add a new pointlight

lusty walrus
fleet bobcat
lusty walrus
#

Genuinely tho, idk that's weird

fleet bobcat
#

I've tried everything I can think of and it just refuses to work

lusty walrus
#

Does your cylinder have disabled cast shadows?

#

Might help

fleet bobcat
lusty walrus
fleet bobcat
lusty walrus
#

I don't know then, sorry I couldn't help more

fleet bobcat
#

alr

#

thx for trying to help

neon obsidian
#

i might wonder if its a lighting baking issues
im not sure if its the case so feel free to correct me but i do have a similar instance in my project LC where uh, an area has plenty of light sources or textures that for some reason the engine has a stroke trying to render in the shadows

now im not sure how to go about this to fix it
i suppose you can tinker around the location of that area if possible, try to remake the model to see if that changes but im assuming you did
is that lamp the only thing is affected or any light sources in general causes that?

#

again not much expert on this, it could be entirely from something else i am not aware of

tawny flare
fleet bobcat
kindred kettle
#

wip...

main tusk
#

Bro thinks he's

fleet bobcat
kindred kettle
tawny flare