#General discussion

1 messages ยท Page 17 of 1

humble cedar
#

love the flat-ness of it

#

though id recommend using some better materials (metal is a classic)

neon obsidian
#

these terrains are wonderful, they blend in so well omg (especially the sandy floor, that's a nice transition)

river moss
ebon bear
frozen stream
unreal sedge
#

YAY and it doesnt even look good!!

ebon bear
#

Cant even see the-

#

My god the dmr chamber

unreal sedge
#

ITS BEAUTIFUL

ebon bear
#

IT FULL WITH PINK

copper marsh
#

Bruh

unreal sedge
#

man is too clever it makes me jealous

shadow orbit
#

i sure wonder who made the video you used as example

unreal sedge
#

(credits to me for making the video)

hoary orchid
#

How did you do that?

unreal sedge
#

ask bob

hoary orchid
unreal sedge
#

yes but i only could do it because of bob

#

i dont think he wants it public

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trolley i casually just breached that myself

hoary orchid
#

But I thought you did it yourself?

unreal sedge
#

i copied bob's design

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recreated it yes

hoary orchid
unreal sedge
#

yes

hoary orchid
#

Oh nevermind

#

I figured it out

unreal sedge
#

shit

copper marsh
#

@unreal sedge I know you had good intentions but I didn't show how it's donefor a reason

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Seeing the concept get copied honestly pisses me off

unreal sedge
#

oh damn

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im sorry

hoary orchid
#

I was a event insider at Ac23

#

So I just looked through chats

hoary orchid
#

It's just cool how you did that

copper marsh
#

Fgs

hoary orchid
#

What?

hoary orchid
#

I'm a admin now so if you want something deleted

#

I can do that

copper marsh
#

It WAS supposed to be something private as I'd perfect it and optimize it later on

#

We put it in the event expecting that insiders with access wouldn't poke around at our stuff

hoary orchid
#

Someone brought it up in a chat

copper marsh
#

Oh I misunderstood that then

hoary orchid
#

I'm doing research where that info came from

copper marsh
#

Okay that's fine then

#

No I was talking about how it was done precisely

hoary orchid
#

I think I remember that you said how it was done or something at the event but I may be wrong

copper marsh
#

I wasn't in the event

hoary orchid
#

Ok

#

Lemme trace this back

copper marsh
#

And nobody in SST explained it afaik

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No it's fine

frozen stream
#

first gfx project vs latest

rich kettle
river moss
hoary orchid
river moss
#

it uses particle emitters

#

one light takes up 200 tris

#

but it could be worse so

#

i think its good enough

hoary orchid
#

200 tris is good

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The effects probably take a lot more draw cells though

river moss
#

yeah not beams because i wanted to try to make a volumetric lighting system that didnt suck and didnt lag so badly

hoary orchid
#

I like it though

#

As long as it's not laggy

river moss
#

i gave up that night but instead found a sweet alternative
making beams of light 3D

hoary orchid
#

I'm not really a particle person

river moss
#

do you mean drawcalls

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in which case no it wouldnt

hoary orchid
#

Oh fuck

#

Yea

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Oh that's good

river moss
#

drawcalls arent really that worrisome

#

just dont use textures, dont use decals on visible parts

hoary orchid
#

Ok

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So decals are bad?

river moss
#

try to reuse shit as much as you can without making it look bad

#

and ur good

river moss
#

invisible no

hoary orchid
#

Are decals better than surface guis

river moss
#

yes

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100%

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surfaceguis take up lots more loading power

hoary orchid
#

Especially Bob's ones

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Or whoever does the text

river moss
#

bob's decals are fine because theyre on invisible parts

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which means the engine is not forced to redraw

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and theyre meant to replace surfaceguis which are worse

hoary orchid
#

They look a lot better than surface guis too

river moss
#

yeah

#

anyways why i wanted to make a volumetric lighting system was because

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at one point roblox made it possibile in FiB phase 3 to make lights able to influence beams

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which meant that it made semi-optimized volumetric lighting easy to implement

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but in the last update version they removed it for every light except for the celestial bodies

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however youre still able to get it with billboard GUIs

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but theyre much more horrible on performance

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volumika uses particle emitters but

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for some dumb ass reason theres a LOT of noise

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and for me its pretty hard to configure to look good

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but i dont even have the paid version which is 50 dollars

unreal sedge
#

how th do you not have the paid version

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since when was there a free version

river moss
#

i worded that poorly sorry xd

#

cool thing is since its a particle the ends of the light disappear suddenly so it gives you a free faint flickering effect like in some older lights

hoary orchid
river moss
#

its a volumetric lighting system for roblox

unreal sedge
#

but instead of particles its just an image

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that changes depending on the angle

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because they baked a lot of angles of the light iskull

river moss
#

im not a pro scripter

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and that sounds just as laggy

unreal sedge
#

yeah it does

#

dont know if its cheaper than rendering the 200 tris

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and thats a lot of images too

teal loom
#

Don't

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Please use PBR

teal loom
#

Yeah imma just use beams

river moss
#

compared to what roblox used to do anyway

teal loom
river moss
#

raz did leak their version a while back if u wanna try it tho

river moss
teal loom
river moss
river moss
#

oh do you not have access

#

ok hold on

teal loom
#

Level 1 qserf employee

river moss
teal loom
#

Ty

teal loom
#

It better have a 49$ steam giftcard in there

river moss
#

lmao

unreal sedge
#

the worst you've ever seen in fact?

teal loom
unreal sedge
#

no

#

who do you take me for...

teal loom
unreal sedge
#

nonono i made it

teal loom
#

...

unreal sedge
#

i mean the assets arent mine

teal loom
#

HE IS THE MESSIAH

unreal sedge
#

but i scripted it ๐Ÿ‘ ๐Ÿ‘ ๐Ÿ‘

teal loom
#

Very cool

unreal sedge
#

therefore i can steal all the assets i want

teal loom
#

I can print hello world

unreal sedge
unreal sedge
teal loom
teal loom
#

I can print hello worlds therefore your gun system will work better

unreal sedge
#

๐Ÿ’€ ๐Ÿ’€

teal loom
#

Big brain

#

Give me 200% of profit

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Bc I helped u so much

unreal sedge
#

sure bro

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0 multiplied by 2 is 0

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i can pay that

river moss
#

@teal loom as you can see

teal loom
#

Sounds good

river moss
#

not great

teal loom
river moss
#

its not good at detecting small obstacles

teal loom
#

I mean, would it work for my 5k by 5k stud map?

river moss
teal loom
#

I didn't waste 130$

teal loom
hoary orchid
river moss
river moss
unreal sedge
#

so yes

#

the map size literally doesnt matter

teal loom
#

Though I don't want to ruin my already horrendous lighting

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Tbh I might switch to shadow map due to the difficulty of using point lights

unreal sedge
#

it would be more performant i suppose

teal loom
#

And time saving

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Or I can spam invisible light parts around my roads

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That are only presene during the night since the guy want a day/night cycle

unreal sedge
#

or light posts

teal loom
unreal sedge
#

and they dont illuminate enough?

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oh ig if its medival ones

teal loom
#

And they're scarce since it's a path in the mdidle of nowhere

river moss
#

then again

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eh

unreal sedge
#

recreated what

river moss
river moss
unreal sedge
#

ohhh

worn apex
unreal sedge
#

DAMN

ebon bear
river moss
#

or uh

#

you dont want your game to run slower lol

fleet zealot
#

dune

worn apex
steel hedge
stoic tapir
# worn apex

I had to double check and make sure that wasn't real life

strange kelp
ebon bear
#

it pure red

strange kelp
crystal grail
shut sand
#

my old corner office <333

rich kettle
#

Dark Day. (Depression)

The first mountain (Grey and Black) Represent my loneliness and Isolation.
The second mountain (Dark Brown) Represent my mental and physical scars.
The third mountain (Dark maroon) Represent the blood I shed.
The fourth mountain (Darker Brown) Represent doubt and low self-esteem.

crystal grail
#

I love it

#

tbh I wanna know how do you guys make this thing even though I know it's quite sinple

#

yet my imagination didn't understand enough

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it give me some vibe

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and a good picture of how bad the day is

crystal grail
#

I remember that one control room showcase you made

shut sand
#

my building knowledge is nowhere near that of the other qs devs but i do enjoy working on something every now and then

gilded cedar
cursive mulch
unreal sedge
#

โ˜ ๏ธ

cursive mulch
crystal grail
unreal sedge
#

bob stabbed me 78 times when i stole his design

#

i just thought it was funny you also recreated it

rich kettle
cursive mulch
humble cedar
#

anyways
tried doing some very basic blender renders

fleet zealot
#

better than what I could do

worn apex
humble cedar
#

purple bits are meant to be phased array lasers, orange bits are meant to be radiators

fading spire
#

Noice

humble cedar
#

thinking of naming it catfish class due to the design
though ship classes arent really named like that, so maybe its an in universe nickname?

fading spire
#

Ven though it a funny country or some waterfall shit

#

I mean the name is from orange small catfish

humble cedar
#

"venezuela class carrier"
not the worst name ngl

#

anyways i should prolly design the drones this thing carries

dense dawn
#

is the script capable of tweening the thing and its so hard to explain so look at this image

ebon bear
#

Low poly core

ebon bear
crystal grail
stoic tapir
#

๐Ÿ‘

sharp orbit
#

pripyat sign

inner cove
#

Spicy air

fading spire
#

Yes spicy air

cursive mulch
mellow jungle
#

wood should have a more matte finish, try lightening the roughness map

cursive mulch
#

No thanks but I appreciate the feedback

#

The gloss was intentional

halcyon oak
crystal grail
humble cedar
#

3000 unmanned jets of auroral atomic corporation

dense storm
#

Industrial facility hallway (WIP) @ebon bear

ebon bear
#

just the quality

dense storm
#

yea im gonna change this now rq

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it looks much more better now @ebon bear

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im gonna work on the lighting now and see how it looks further.

ebon bear
#

it good

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add more detail for the roof

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like give it truss

stoic tapir
#

Damn bro

cursive mulch
#

Still super wip

unreal sedge
#

that looks fucking sick

cursive mulch
#

Yeah lemme see if I have one of the loading screen too

#

Guess not but have some other assets

stoic tapir
#

Very nice

dense storm
#

the endresult of the little hallway. im happy with how this turned out.

fleet bobcat
mellow jungle
crystal grail
#

did a remake

fleet bobcat
#

damn that's pretty good

inland crypt
#

#1209535643550752840

inner cove
thorn prism
#

I think Iโ€™ve somewhat written a Shakespearean structured poem ๐Ÿ’€

brazen crag
#

guys does anyone know

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why ctrl 1 doesnt choose scale or other tools anymore

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or is it me

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ok fixed

hoary orchid
naive elm
#

my old high school isn't too happy with their current math system because of the limitations caused by having preset stuff

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so im thinking of creating something similar that's ai generated

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and then sell it to them at a price lower than their current service

fleet bobcat
#

Now that's business

hoary orchid
rich kettle
#

SRD v4 ?Q//1!?

naive elm
fleet bobcat
#

holy shit

#

that's awesome

naive elm
#

this could also be marketed as a practising thing for individual students too

fleet bobcat
#

it can even find slope????

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damn

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or a method of cheating

naive elm
#

im too lazy to write out complex math for a demo

fleet bobcat
#

i'm in algebra 1 wtf is taht

naive elm
#

very advanced calculus

fleet bobcat
#

oh

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it's calc

#

that's why it looks so confusing

naive elm
crystal grail
thorn prism
fleet zealot
tawny flare
#

shitpostv1

gilded cedar
#

make erp now

crystal grail
brazen crag
#

FYM BY ERP

tawny flare
#

frfr

sterile rivet
naive elm
# brazen crag FYM BY ERP

enterprise resource planning
like workday, canvas, etc, to manage he, finances, and other executive tasks ๐ŸšŽ

hoary orchid
#

good or no good

humble cedar
#

hard to read the text, but looks cool

#

more importantly, you should let me in, i can be trusted with a fusion reactor

fleet bobcat
# hoary orchid

have there be like a black outline or smth to show the text better but other than that pretty good

naive elm
naive elm
fleet bobcat
#

HOLY SHIT

#

absolute legend

naive elm
thorn prism
hoary orchid
unreal sedge
#

why is bro good at ui desing

naive elm
unreal sedge
#

well that certainly explains it!

hoary orchid
#

very basic start to a c7 remake

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i cant really get the feeling down

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can anyone help

stoic tapir
#

Textures don't make sense imo

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C7 is an office theme

hoary orchid
#

office

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hmm

#

like the control room?

stoic tapir
#

Try plastics and metals

#

With some darkish tints

hoary orchid
#

do you think the control room aestetic would fit?

stoic tapir
#

No, control room feels unique to its own area

hoary orchid
#

ok

stoic tapir
#

you can try looking up some old labs

hoary orchid
stoic tapir
#

Sure ig

hoary orchid
#

sorry if im being annoying

hoary orchid
#

do you think this fits more

stoic tapir
#

You don't have to necessarily exactly copy that style, you could just use the same principles

hoary orchid
#

nevermind, c7 in game looks just like what its supposed to be

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so ig

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no point

ebon bear
hoary orchid
ebon bear
#

Ok

gilded cedar
#

good luck with that shit
finna be rich

(if you dont mind, what font did you use on the slideshow since it looks really neat)

naive elm
unreal sedge
#

ahh

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i lowkey was just thinking this was google

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cuz BLUE

naive elm
unreal sedge
#

๐Ÿ’€

naive elm
#

cant blame me

unreal sedge
#

walmart ui

naive elm
#

they come over to my college every so often

hoary orchid
#

dwi superbarrel

#

962 tris

naive elm
#

another one hops aboard

#

(yes that's how his name is spelled)

hoary orchid
#

How long did this app take

naive elm
#

2 hours so far

#

for the functionality

hoary orchid
#

How did you code it so fast

naive elm
#

im good

#

2 hours of actual develoment

#

not prototyping

hoary orchid
#

Oh

naive elm
#

figma helps you transition from images to code so it didn't take that long to build the ui

hoary orchid
naive elm
#

ez

#

yarn add openai

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10 lines of code

#

working gpt

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the hard part is giving it the right prompts

hoary orchid
#

Also how are you planning to cope with ai hallucinations

naive elm
#

here is a segment

You will act like a math practice problem program in a console.

I will input specific commands. Do exactly what the command says, and then output only its result of that command. When you see a span of text enclosed by dollar signs ($), display it as an equation.

Another command is "CHECK [answer]". When ran, you will compare the input to the answer expected in the last problem. In our example, "CHECK x-3" returns "true", and "CHECK 3x" returns "false". Only say "true" or "false", and nothing else.

naive elm
hoary orchid
#

Intresting

#

This is a genius idea

#

Wish I was this smart lmao

naive elm
#

i wished i was too until yesterday

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ive noticed the education space is lacking in some areas

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i have another marketable product

tawny flare
crystal grail
rich kettle
fading spire
#

Jk

#

Cool lighting though

hoary orchid
tawny flare
#

but like

#

my first time texturing

#

idk how to improve

hoary orchid
#

Like use one material for the mag

tawny flare
#

yeah i definitely have to

hoary orchid
#

And another for the trigger

tawny flare
#

i forgot to do so

hoary orchid
#

But that looks great

tawny flare
#

thank you

stoic tapir
rich kettle
unreal sedge
#

wtf

#

thats actually insane

naive elm
#

redid ui and also added math input

#

supports complex latex

naive elm
hoary orchid
#

dmr no longer looks like junk

naive elm
#

have low quality arrow dot jpeg

hoary orchid
#

Yes ik the arrows suck rn

#

But do you think it looks ok?

naive elm
#

it looks a little low poly unless that's what you're going for

#

if you made grooves not as a deep you could also optimise it by using normal maps

hoary orchid
fading spire
crystal grail
#

trainn't

teal loom
#

QSERF Ripoff devblog #1

sterile rivet
#

Oh now that is cool

fading spire
fading spire
#

here's my latest steam locomotive drive system:

#

Im going to fix the issue where when we hop out of the seat the train will still running

#

to prevent player trolling each other

fresh rampart
sterile rivet
#

You could have the door in the back begin to open a second after the first one begins, would speed it up a little

teal loom
#

I'm making an employee break room at the 1st sublevel and there's a window in the room

#

Should the window face the nuclear reactor like a viewing room or should I put some vegetation?

ebon bear
teal loom
ebon bear
#

It all meshes

#

Maybe

naive elm
sterile rivet
#

it looks pretty good in my opinion

#

sound may need some tweaks

fleet bobcat
humble cedar
# teal loom

those generators look sick, but the 3d text in that hallway looks kinda goofy

teal loom
#

I got the generators off sketchfab

humble cedar
#

pumpstation

fleet bobcat
#

looks pretty cool

crystal grail
brazen crag
crystal grail
#

how tf is this a thing

#

ngl looks cooler in some cases

#

cool*

paper falcon
crystal grail
paper falcon
#

awesome

ebon bear
crystal grail
ebon bear
crystal grail
ebon bear
#

WAWA BLAST

crystal grail
inner cove
#

Nice

rich kettle
stoic tapir
ebon bear
#

Thx

ebon bear
hoary orchid
#

it looks amazing

mellow jungle
#

wip fan remake of a machine from #1213531947402264646

ebon bear
hoary orchid
#

or your own game

ebon bear
#

My own gane

fleet bobcat
#

looking pretty good

halcyon oak
#

the bread factory

crystal grail
#

is it really that time again

crystal grail
#

insane

inner cove
#

I'm off to surgery, I'll see you in the week or so.

crystal grail
#

goodluck

sterile rivet
#

it weirdly enough works

brazen crag
exotic sun
#

a girl did this for free for my group....

#

Kept on saying how she was really bad and apologising

#

So I tipped her 900R$

naive elm
#

collecting a team

gilded cedar
naive elm
#

@hoary orchid @unreal sedge @thorn prism

hoary orchid
#

damn, thats pretty intresting

naive elm
#

yes

#

i added the customisation of the way the question is worded to prevent this

#

this is really unclear

#

it'll look more like this on an actual homework assignment

naive elm
thorn prism
naive elm
#

i have also just added multiple choice support

naive elm
#

it'll automatically decide the type of question but you can force it to be a specific one

coral hull
#

any stuido dev know good plugins for curving models

hoary orchid
#

Or parts

naive elm
hoary orchid
#

For parts I use archime- oh

naive elm
#

:3

coral hull
#

parts yeah

#

il check archimedes then

hoary orchid
#

Same brainwave

fleet bobcat
#

archimedes is my savor at times

ebon bear
#

Group yeah

#

While making pipes I suggest you use blender since you doesnt want to see these gaps

coral hull
#

like plane wing curves

ebon bear
#

Recommend you to make plane in blender also

#

Since in roblox can be a mess

coral hull
#

I wanna kill myself in blender

ebon bear
#

(E-3)

coral hull
#

how much tri

ebon bear
#

Idk

coral hull
#

alright I need another plugin helper

#

do you guys know where I can get a plugin to duplicate my models to the other side of what im doing

crystal grail
coral hull
#

thanks

sterile rivet
exotic sun
#

what a charmer

naive elm
#

restructured the layout

gilded cedar
rich kettle
fading spire
#

Tab

exotic sun
#

april fools

#

bit late ig

errant pond
#

chiken

shut sand
#

cookie clicker but it's for opening tabs

rich kettle
#

i think

obtuse yoke
#

AAAA

#

DELETE IT

#

ty

rich kettle
#

O o f

obtuse yoke
#

we can post it later

rich kettle
#

oka

naive elm
gilded cedar
naive elm
river moss
#

how id do it

tawny flare
tawny flare
ebon bear
#

It just an image to show him that making plane in blender will be easier and will look more good

quick vault
naive elm
gilded cedar
naive elm
#

and they would still look ugly

naive elm
cursive mulch
#

Me fiddling with some stuffs

quick vault
#

Fort Bragg Special Missions Unit

mortal jay
#

oh thats roblox

#

the grass om first pic gave it away

midnight forum
#

Douse anyone know how to get the Colour on this message so like how it says Team Raider but the raider part is green?

gilded cedar
#

look somewhere on the hammertime website

naive elm
naive elm
hoary orchid
# naive elm

That's not your real name Right. Did you mean to put that there

naive elm
#

you can find my real name with two clicks
I do not care less

#

or by googling my username

hoary orchid
carmine halo
#

Amateur photographer captures the secret XC-6 Burnelli Launch Vehicle, taken in June 1998 at an undisclosed location

carmine halo
#

(thank you)

worn apex
#

tried remaking a youtube thumbnail character thing from scratch (100k samples without denoiser)

mild scroll
humble cedar
#

Anti Armour Coilgun

#

utilizes room temperature superconductors to achieve high muzzle velocities

#

designed to punch clean through tank or mech armour

stoic tapir
#

I forgot i made these

frozen stream
quick vault
stoic tapir
midnight forum
rich kettle
#

wireframes (im so serious)

gilded cedar
rich kettle
#

yes

gilded cedar
#

is that like a particle in wireframe mode, actual parts, or wireframes rendered with that one thing that i forgot the name of

frozen stream
ebon bear
sleek hatch
ebon bear
#

i may scrap the area

brazen crag
#

qsml1

gilded cedar
quick vault
#

ur anvis mount is too low

#

also no point of attaching ur comtac system to ur arc rails if ur using a lowcut fast helmet

#

Philippines sof doesnt run GPNVGs or a ANVIS mount

frozen stream
#

i had to improvise cause the whoamme opscore helmets werent working for some reason

frozen stream
#

what's moose & koji

#

i'm not really into the like acs milsim stuff

#

i only found the gear on toolbox

frozen stream
quick vault
frozen stream
#

wdym you don't know ๐Ÿ˜ญ

ebon bear
#

You know what to do

brazen crag
fading spire
ebon bear
#

We add more features

humble cedar
#

either way looks sick

ebon bear
brazen crag
ebon bear
#

Finally an image of the Omega 3

brazen crag
#

control

#

i think its called that

brazen crag
ebon bear
#

BOOOO

humble cedar
#

neat

#

also control is peak you should play it

ebon bear
#

wasted my waiting time

#

Sob

brazen crag
brazen crag
#

i said for the moment bc i keep changing my mind

ebon bear
#

Darn

#

Okay

dense storm
#

how should i paint the walls of this reactor control room ?

brazen crag
#

concret

dense storm
#

alr.

gilded cedar
quick vault
sterile rivet
#

i like that a lot

brazen crag
#

made possible with ur mesh pack nice

#

also thanks lmfao

sterile rivet
#

No problem!

gilded cedar
# quick vault

what the fuck

i swear if you like removed the character models in the last one itd look like a real image

brazen crag
#

also here is another pipe

sterile rivet
#

I adore that

frozen stream
#

and it's a line

#

qsp pipeline

brazen crag
#

NO

frozen stream
#

yes

sterile rivet
#

femboy conversion

gilded cedar
#

could i perhaps have this meshpack :3

brazen crag
#

the qs pipeline is growing

sterile rivet
#

this tickles my brain enough to want to work on sci fi stuff again

#

but at the same time I really don't want to as well

brazen crag
#

omg alex sci-fi stuff

#

im wondering what else i could do

#

bc im to lazy to finish the catwalks

sterile rivet
#

โœจ lights โœจ

brazen crag
#

hm

#

sure

#

maybe stuff like this?

#

idk

quick vault
sterile rivet
#

Something like that yeah

brazen crag
sterile rivet
#

Arctic that is looking really nice

#

keep cooking

brazen crag
#

thanks lmfao

#

but i moved the catwalks to the server storage for the moment

#

bc my brain can not understand the complexity of catwalks

#

last time i tried to do that it was shit

quick vault
#

Chuckee Moss ACS System, view at risk

errant pond
#

ew wtf

#

thats a lot of blood ๐Ÿ˜ญ

quick vault
#

yeah its for the larp

#

๐Ÿ˜„

brazen crag
#

u own a game? or somethin

quick vault
brazen crag
#

nice

modern maple
# quick vault

right about on par with the worst thing ive seen in a closet

#

3 troll faces of various fidelity

#

newest walking cloud stuff

stoic tapir
#

Very nice

brazen crag
ebon bear
#

bridge

brazen crag
#

catwal

fleet bobcat
#

noice

naive elm
#

did some refactoring

#

this is very nice code and typework

#

this thing gives a function different params based on what was passed in

#

for example, if you did Analytics.reportEvent('questions.generate', ...), then params' type would be AIEvent<GenerateParams, GenerateAIResult>

#

also turned this gigantic thing

#

into this

naive elm
humble cedar
#

made another mech cutaway

#

this one is.... exceptionally cramped

#

the machine utilizes a set of 4 hydrogen fuel cell stacks to provide power, although later mech models managed to fit ultracompact fission reactors and aneutronic tokamaks. after the dissolution of auroral atomic, hyperdecomposition engines began being fitted as well

#

the fuelcells have minimal risk to the pilot, although due to sharing a fuel supply with the thrusters, any evasive action would eat into the operational time of the machine

frozen stream
ebon bear
#

Definitely work

frozen stream
ebon bear
cursive mulch
#

Hmm what could this be

sterile rivet
#

plate of macaroni

burnt salmon
waxen vapor
cursive mulch
waxen vapor
#

Apologies, its a radiation taser.

coral hull
#

Radiation vacuum

fleet bobcat
#

radiation go brrrrrrrrrrr

dense storm
#

yo when i test play my game in studio i get this error. idk where else to ask abt this problem

proud cave
dense storm
#

I will try again later but idk if it will work

proud cave
#

idk then

#

reinstall roblox studio?

#

is it a studio error or a game errkr

#

error*

dense storm
#

Its only for that game. All other game places work just fine

dense storm
carmine halo
gilded cedar
modern maple
carmine halo
brazen crag
ebon bear
#

capsule

ebon bear
ebon bear
cursive mulch
ebon bear
ebon bear
inner cove
gilded cedar
quartz olive
#

Little Joe 2

#

Also the capsule was a boiler plate

gilded cedar
rich kettle
#

Imagine using coolants when we have secondary reactors Alpha and Beta

crystal grail
rich kettle
#

LMFAO

#

im still dying for the editable meshes

#

also this is not suppseod to make a core

#

might as well make grf v098546543

rich kettle
#

I WODNER WHATS THIS REFERENCE

#

anyways

cursive mulch
#

We upgraded from a radiatioactive taser to a radioactive speedometer!

brazen crag
#

huh

frozen stream
frozen stream
ebon bear
#

๐Ÿ—ฃ๏ธ

ebon bear
#

Tiny space, cannot climb

brazen crag
gilded cedar
#

this shit is really pissing me off..

#

does anyone else have this problem..

mortal jay
#

what problem

#

or im just blind

gilded cedar
mortal jay
#

oh

#

maybe try setting the mesh?

#

(cube mesh)

gilded cedar
mortal jay
#

roblox

#

ยฏ_(ใƒ„)_/ยฏ

gilded cedar
#

we love roblox!

mortal jay
#

we do

mortal jay
stoic tapir
#

nice

humble cedar
# mortal jay

looks pretty good
cant go wrong with blocky monolithic concrete structures really, and structures embedded into mountains are always cool

#

that pipe does seem kinda low detail though, not sure how you could improve it, only thing i could think of is a few flanges and labels

gilded cedar
# mortal jay

this would look so much better if roblox had decent in terrain building

humble cedar
#

TRUE

gilded cedar
#

does it work with the forcefield material?

#

cuz im trying to have the fancy forcefield effect

mortal jay
neon obsidian
#

okay so i did check and it seems like for whatever reason the default roblox cube meshpart doesnt render textures right

but other meshes that i uploaded or other uploaded works fine

#

a bit inconvinent but luckily still works

#

potentially

#

or for whatever reason the texture doesnt load onto the mesh that roblox provides with

gilded cedar
#

im pretty sure special meshes dont support color though

unreal sedge
#

they do

#

vertex color

gilded cedar
#

oh i completely forgot about that

#

ig i'll use that then ty

unreal sedge
#

yw

ebon bear
#

Made this cause im bored

rich kettle
fading spire
#

imagine reactor status is ???

rich kettle
fading spire
brazen crag
fading spire
brazen crag
#

not added yet :(

sterile rivet
ebon bear
#

it been 2 years

brazen crag
brazen crag
tawny flare
#

how the fuck do i uv unwrap ๐Ÿ˜ญ

tardy ibex
#

.

brazen crag
brazen crag
#

๐Ÿ™

plush folio
brazen crag
#

does anyone know how i can make a giant cave system?

#

like can the roblox terrain editor automaticall do that?

mortal jay
brazen crag
modern maple
#

added a simple easter egg to TWC

#

inspired by the smoking cutscene from cry of fear

paper falcon
brazen crag
#

train with help of a friend

sterile rivet
ebon bear
#

@fading spire the silly

#

yes the red thingy is really take from the bat(c)k room

brazen crag
ebon bear
brazen crag
#

womp womp

ebon bear
#

This is what i think

sterile rivet
ebon bear
fading spire
fading spire
fading spire
#

not yoy

#

lmao

fading spire
#

I can give you but its not 'english' people enough train design

ebon bear
#

The train full with union

#

Corrupt mesh

#

Gaps

brazen crag
fading spire
#

from blue shit

brazen crag
#

YESSS

tardy ibex
frozen stream
humble cedar
quick vault
#

delta force

frozen stream
#

is this ron

#

nvm its roblox

tardy ibex
humble cedar
#

oh
still looks neat

tardy ibex
#

thx

humble cedar
#

prototype mech
this machine attempts to convert a military model into a civillian model
due to utilizing a neural interface, control fidelity is superior compared to its contemporaries

#

the key features that differentiates loader spec models from military models are rockets and leg count

#

due to the unique locomotion of these machines, stability when not moving is... not the best

#

so to make them more suitable for industrial purposes, extra legs are added to improve this

#

exceptions to this rule are orbital type models

brazen crag
#

omg that one prototype zeong legs

humble cedar
#

i thought the dealio with the zeong was no legs

#

the main thing that inspired doing 4 legs was you guessed it... armored core

brazen crag
#

hell na

#

but there is a prototype zeong thing

#

i forgot itโ€™s name

#

but its super cool

#

it has a zaku head and all

ebon bear
#

"Screw the procedure, i want someone on the goddamn phone before I kill 20 million people!""

ebon bear
#

it over

hoary orchid
crystal grail
#

my fuel cell

jagged grotto
#

NOOT NOOT

tawny flare
# tardy ibex e

hard surface mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm

sterile rivet
# tardy ibex e

if you're going to make this a game model, you'd really want to normal bake that onto a lowpoly

tardy ibex
#

i just discovered that thing so i made that thing to try it and practice

sterile rivet
#

nice!

wheat verge
#

I was bored

naive elm
stoic tapir
#

๐Ÿ‘

ebon bear
#

did something stupid

frozen stream
quick vault
#

we need a medic

naive elm
#

received a commission from a teacher

#

$15 to make this

#

(it's a PIP timer so no matter what it'll stay on your screen until you tell it to go away)

covert stag
#

ap precalc is crazy

naive elm
#

those function signatures go crazy ```ts
type StrongEventMap = Record<string | symbol, CustomEvent<any>>;

type StrongEventListener<M extends StrongEventMap, K extends keyof M>
= null
| ((evt: M[K]) => void)
| {
handleEvent: (evt: M[K]) => void;
};

export default class StrongEventTarget<M extends StrongEventMap> extends EventTarget {
public constructor() {
super();
}

public addEventListener<K extends keyof M>(type: K, callback: StrongEventListener<M, K>, options?: boolean | AddEventListenerOptions) {
    return super.addEventListener(type as string, callback as (evt: Event) => void, options);
}

public removeEventListener<K extends keyof M>(type: K, callback: StrongEventListener<M, K>, options?: boolean | EventListenerOptions)  {
    return super.removeEventListener(type as string, callback as (evt: Event) => void, options);
}

get on() {
    return this.addEventListener.bind(this);
}

get off() {
    return this.removeEventListener.bind(this);
}

}

naive elm
fleet bobcat
#

ngl that's pretty cool

ebon bear
brazen crag
ebon bear
brazen crag
#

fuur

dense dawn
#

Can someone please tell me is there any required properties to change so the "gui element" will stay locked in their position even the size is changing???

mortal jay
#

but i think i know what you mean