#General discussion

1 messages · Page 2 of 1

warm fable
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1000

halcyon oak
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1001

naive elm
stoic tapir
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I guess the lightings fine

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Idk what I saw wrong with it

copper marsh
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You did a really good job at implementing aspects, but there are primal features and methodology you're missing:

  1. Flat walls are boring walls, you have created a very cubic room, it's simple but doesn't have much appeal do to the essential shape being rather basic, if you looked at our approach, we introduce aspects to break the surface continuity and add depth such as pillars, higher wall extrusions, or just pulling the ceiling up and playing with its depth at different levels.
  2. Don't be ambitious about spacing, notice how you left the chair rows sort of isolated in the center, surrounded by very empty space, you can't fill it with more chairs as that'd look too extreme for a waiting room or simply because players don't fit, and so it's important to accomodate the room for a correct space between elements. Players need room to navigate but too much makes them distant from the immersion.
  3. Dead ends don't have replayability, I know this is a test and didn't have such a large scope, but I think it's important to note that rooms with only one access are seen once and left off. Players rarely go to a specific room to simply contemplate it, they use it either for gameplay or for moving to another room; and I think that's a factor you need to add in to your interpretations: imagining how it'd be used, where would an exit be, and implementing it, playing around to see how it fits with the rest of the puzzle.

Now, the important part is factoring these aspects, blending them for maximum benefits; so for this specific room I'd suggest you add perhaps pillars between the couches, raise a central portion of the ceiling to who knows, maybe experiment with a big skylight, and if we're raising the roof only over there let's enhance that contrast and lowe the floor maybe one or two steps, that'll help with the spacing issue; and perhaps take one of the plain wall segments, indent it and implement a doorway, to get a sense of how it'd work out on cases like that.

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That's basically my thought process for improving things like that, if it helps you

stoic tapir
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holy shit

copper marsh
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Creating environments isn't just properly implementing a style and implementing its features, it's playing with visuals, juggling opposite aspects and balancing detail

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The very essence of what a room is can be much more important than people think, it's why it's difficult to see simple designs like cubic rooms in videogames, it's something basic that doesn't help convey a message

naive elm
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i love layouts

naive elm
stoic tapir
crystal grail
# stoic tapir

that looks like something that would be on topside tartarus

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where the terminals used to be

stoic tapir
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This area?

crystal grail
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yeah

naive elm
halcyon oak
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Logo shakes when expanding because studio resolution

naive elm
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NOOOOOOOOOOOOO

worthy edge
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startup

copper marsh
# stoic tapir

now that's definitely way better, I got no complaints 👍

stoic tapir
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color correction helped

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I noticed some of the colors "pop"

shut sand
naive elm
# shut sand liking it

thank you for responding (i was dying inside)
i can complete it if i had the characters

thorn prism
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Euriplex Trailer V2 totally not based on Quantuplex Intro jebwins

I probably should’ve used my own transitions than what iMovie has

covert stag
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you need a smoothcam thing

thorn prism
covert stag
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bruh

thorn prism
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Hence roughcam

amber grail
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100% Roblox Studio

errant pond
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oooo what engine is that actually

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is that source?

amber grail
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Yeah

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Your seeing the map through Hammer

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I'll send images of it when I compile it (and get this tanktrain to work)

errant pond
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sick

crystal grail
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Luna

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wires everywhere

stoic tapir
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Robot ship

humble cedar
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or are you just using infra assets

amber grail
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I'm using Infra assets

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The ending of Infra is a nuclear power plant

brazen crag
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i would want to use that design in my game frfr

amber grail
stoic tapir
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I was just recreating what I saw in the public test

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#1101502942101655573
so

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someone brought up my old reactor

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and I mentioned the chamber was huge

copper marsh
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JESUS THAT'S HUGE

stoic tapir
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Im not sure If I can post the link but I made it public, on my roblox profile

brazen crag
naive elm
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new shirt

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(too lazy for boots so i copied and pasted off the internet 👍)

stoic tapir
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never figured out clothes, wish I could

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They look great!

naive elm
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thanks!

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i really needed an outfit for the canonical enemy of my group

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i've been trying out various outfits the past 2 weeks or so for reference

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I decided that the clothes should just be the base layer, and armour and such could just be accessories

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so it wasn't that complicated

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just had to get the dark camo

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to make it, I literally just drew up a looping camo pattern, used that everywhere, and used a fabric texture from the internet

stoic tapir
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Im not sure that this classifies as a creation but they are my characters so

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Im all about character development and looks

modern maple
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yeah that works

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ive posted TWC characters here

stoic tapir
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It shows the story of the characters just based on how they're dressed

errant pond
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Artemis is always cold it seems

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wrapped in warming clothing

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and Harold always loved ties

stoic tapir
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Harold is a charismatic business man who puts people first and wants to make the world a better place.
Artemis is a stiff genius who puts learning first over people and wants to understand the meaning of reality and its workings

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(Ik Artemis is sounding like a jackass but he's really not, he does it to protect his family and friends)

crystal grail
jagged grotto
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im trying to make a command system where each command including rank check is handled in a seperate script

how can i make it so the second script knows what player chatted and get it's rank using CommandUser?

naive elm
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that'll return the player object

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you can get its rank using Player:GetRankInGroup(1234567) with the proper group ID

jagged grotto
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Am I able to use it across two scripts?

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OH

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I SEE

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Thanks

stoic tapir
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Just to note none of this is official

stoic tapir
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I took an image of the cavern as well as a logo from LAYS
And did this aswell

naive elm
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nice

waxen musk
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Perspectives

stoic tapir
crystal grail
brazen crag
ebon bear
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Something like that

brazen crag
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oh k

ebon bear
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Not some silly ass copy game

crystal grail
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Most complicated thing i had ever make

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Command module

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and uh

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why the quality so low

naive elm
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wasn't there a studio option that showed what face is the front on a part?

gilded cedar
brazen crag
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if i union something on roblox studio is there gonna be an hole in the blender model

naive elm
covert stag
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thou shalt use this os

naive elm
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inside joke moment

brazen crag
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also does anyone know if this would work

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lift system

stoic tapir
brazen crag
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no no u got it wrong

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if i union an part

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and make a Hole inside the part

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will the Hole be there

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in blendet

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Blender*

stoic tapir
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maybbeeeeee

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Im not sure

stoic tapir
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this used to be 6000 triangles
got it down to 600

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still looks nice

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FUCK I DIDNT SAVE IT

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oh well

river moss
stoic tapir
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2 emptys connected with a Catenary, duplicated, and tinkered with to make the appearance of hanging wires

ebon bear
ebon bear
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New area and new desk model

crystal grail
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nice

ebon bear
crystal grail
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2 times ?

ebon bear
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OH NO

modern maple
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not easy

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probably just about the hardest thing to do

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all i can say really is practice

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i have a lot of trouble with lighting myself, its very finicky to get right

stoic tapir
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Basically what zulk said

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Practice

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Try experimenting

modern maple
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mmm

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those lighting effects that you can add you should generally go pretty light on

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blur, color correction, bloom

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dont use too much of it

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only vary it away from stock ever so slightly

stoic tapir
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Never use blur

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Recently I found that if you use a color correction and turn up the saturation a tiny bit (I think) it makes the colors pop a little more instead of it looking dull

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Not sure if it was the saturation tho

tawny flare
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so apparently

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i and my friend decided to make the uscss torrens

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does anybody have a good reference of the thing

naive elm
tawny flare
stoic tapir
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I have the artbook from the game

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I could send some photos but it probably won't do much better than what you have

naive elm
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final version of clothing ig

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at least until i get access to layered clothing

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which would be mega swag

brazen crag
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pov: after the "incident" ur stuck in this hallway with the last snacks you managed to get from the cafeteria.

crystal grail
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la pissfarte

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(I refined a bit the UI and added the emission beam icon (made on powerpoint ofc cause I am broke))

naive elm
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quite long

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if you need it to be that long

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you can extend it out so that way it's more of a vehicle area

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like this

naive elm
tawny flare
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engine done

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refined nozzle because oroahrahfiajjdjawawdsdadadasd

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can the nozzles turn

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or its just bowed down

tawny flare
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the lander module

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is like

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out of orbit

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and it shouldnt be heading like that

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💀

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but nice work

crystal grail
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and deorbiting

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thank you btw

tawny flare
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oh alr

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but that angle looks odd if you are going to deorbit

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OORAH

stoic tapir
tawny flare
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uscss torrens

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im trying to recreate it

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and maybe sevastopol too

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maybe

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@crystal grail mon tue wed thur fri sat sun

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lo

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memo on

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date

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average notebook in vietnam

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(real)

naive elm
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MTWRFSU

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I love

neat thicket
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What do you all think 🤔?

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I made it and I have no idea why my vent isn’t being colored lol

tawny flare
#

@stoic tapir engien

naive elm
neat thicket
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Power laser

naive elm
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it's a good start. I think it'd look much better by adding more depth and extrusions to it

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so instead of just one cylinder, you can have multiple of different sizes

tawny flare
neat thicket
tawny flare
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engines are done

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time to move on

naive elm
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wtf fantastic texturing

tawny flare
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my friend does the coloring

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i just build

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and sleep

naive elm
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average roblox dev

tawny flare
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the thing

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unions and parts

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my beloved

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the first time i used intersect

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also

naive elm
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nice

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tbh I make complex stuff on blender now

neat thicket
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I don’t even know how to blender

naive elm
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really, you just need to know how to navigate it and what tools it has

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then you'll get pretty decent models out of it

neat thicket
naive elm
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have you done the donut tutorial

neat thicket
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(For legal reasons this is a joke)

neat thicket
naive elm
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try it out

neat thicket
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Later

naive elm
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it's like the #1 blender tutorial

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teaches you how to navigate and the basic tools

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of course there's more to it, but it's a good start

neat thicket
naive elm
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you may actually be really good at modelling, you just don't have the design knack yet

neat thicket
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I want to code lol

naive elm
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Roblox docs/guides are good for that

neat thicket
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The problem is that I don’t remember most coding wordings

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Like this

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Function()

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Print()

tawny flare
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blender is ahrd

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and i mean it

neat thicket
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If else

naive elm
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indeed

naive elm
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things you use quite often

tawny flare
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wjar

tawny flare
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so this is the actual size

glossy sundial
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anyway, here is something I made in blender:

naive elm
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nice

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I only use blender to make models

glossy sundial
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the black was an accident

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I accidentally duplicated the scene in a way that it made it look wierd

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but then I figured the black was kinda cool

glossy sundial
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that thing is actually a wallpaper

naive elm
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figured

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sell it on iStock for 4k

glossy sundial
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that is actually a good idea

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but no

naive elm
modern maple
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yeah thats nice

glossy sundial
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yes

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nice

naive elm
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will replace with custom sounds eventually

modern maple
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cool angle i got of walking cloud spawn island

stoic tapir
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that angle almost suggest that theres something in the clouds we cannot see

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just a thought

brazen crag
modern maple
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the starting island specifically is in a pocket dimension as far as lore is concerned, everywhere else (except for the dream sequence) is in a unified existance

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but of course everything is in the same workspace, but this is just an engine limitation

brazen crag
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imagine u fall or reset an cutscene plays of u waking up then game kicking you

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Cylinder

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Sun power

naive elm
crystal grail
ebon bear
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remaking Chair model

tawny flare
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aeir

crystal grail
crystal grail
brazen crag
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made an server area

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added stuff

ebon bear
brazen crag
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nuh uh

ebon bear
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bro

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bruh

brazen crag
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im to lazy to remodel

ebon bear
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the wire does connect to the tape

brazen crag
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oh yea that

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i dont think anyone would notice since u cant enter that area

ebon bear
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glass

naive elm
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based on Allegion commercial like every other door hardware in this game

naive elm
naive elm
stoic tapir
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I always wonder

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Are wooden doors, like that, just solid wood?

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All the way through

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Or is there some sort of inner metal structure/frame

sacred steppe
naive elm
modern maple
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amiah and samsonus bust that shit down

stoic tapir
modern maple
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(zulkon corp pride month)

stoic tapir
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Which looks better (say the color)

modern maple
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blue

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really theyre all good, and can have their own merits

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id say to use whichever one the rest of the facility uses

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orange if its more retro, blue if its more gloomy, green if its more murky

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like alien would use blue, metal gear would use green, portal would use orange

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if that makes sense

stoic tapir
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yeah

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I like both blues

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The top one feels more artificial

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While the lower one feels almost like moonlight

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thats a good mix

crystal grail
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Bros COOKING

fading spire
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Mmmmm richer

crystal grail
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core i made

gilded cedar
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dmr^9999

naive elm
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like it's to the point it degrades the quality of it

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especially when you have all of these cylinders

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something that would work better are cones instead of multiple layers like that

brazen crag
#

Ball

stoic tapir
covert stag
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now send the wireframe

naive elm
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oh lord

fading spire
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zoinkrs wireframe

naive elm
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@half spindle @noble beacon you will cry

noble beacon
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bruh

fading spire
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guh

naive elm
#
get '#gui.Hud.Frame.TextLabel';

-- is the same thing as:
game:GetService('Players').LocalPlayer:WaitForChild('PlayerGui'):WaitForChild('Hud'):WaitForChild('Frame'):WaitForChild('TextLabel');
crystal grail
half spindle
naive elm
sharp orbit
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its just this

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but for unit 4

ebon bear
mortal jay
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fix the lighting please

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outdoor ambient to black

sharp orbit
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whats wrong?

mortal jay
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you can see the sunlight from outside

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this light blue tint

sharp orbit
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lol

mortal jay
sharp orbit
errant pond
crystal grail
errant pond
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lol

stoic tapir
#

If you want to Import a bunch of props that have seperate pieces without having to group them, Export them as an .fbx

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then in roblox open the asset manager in view, click this, import them, but only check the first box, select them all, right click and insert with location

stoic tapir
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Im still in the process of refurbishing my meshes as im executing new processes to make building smoother, eaiser, and a higher quality in general.

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The couches might be redone

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computers same

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and anything else aswell

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Also gonna be experimenting with color and lighting to find a better balance

lusty gulch
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soooo i saw some roblox games have portal 2 announcer voice, how do i make one?

mortal jay
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prob some tts website

stoic tapir
lusty gulch
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its possible with site "uberduck"

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an AI website with a lot of voices, including announcer voice

crystal grail
#

First time draw a katana sword lo_static

ebon bear
primal river
#

super easy to implement too since i made them components

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in theory i could even make it so that the color could be changed real-time as well for rainbow colored loading bars

humble cedar
#

is it like some ui plugin?

primal river
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website explains it better than i could

lusty gulch
#

funny flooded rocket silo hatch (intended)

stoic tapir
#

lighting is dark on purpose

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its not done yet

fading spire
ebon bear
stoic tapir
#

Yep

ebon bear
stoic tapir
#

I'm adding new buildings, new lighting, new colors, new props, a LOT more detail

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The main one being that sick green cryo chamber glow

copper marsh
#

WOOO ONLY TOOK THEM 6 MONTHS TO ANSWER AAAAAAAAAAA

copper marsh
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Finally gonna work on accessories cool

torn vigil
#

Congratulations!!

lusty gulch
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congrats

crystal grail
#

@ebon bear

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also ignore this stuff

errant pond
#

/j

copper marsh
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omg that'd actually be pretty cool

ebon bear
#

@crystal grail it done

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THE IB version

crystal grail
mortal jay
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outside

ebon bear
brazen crag
#

that looks sick

crystal grail
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👍

crystal grail
brazen crag
#

killer queen is my fav stand

stoic tapir
#

Congrats

stoic tapir
#

heres a thing

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Wasnt really that happy with it

copper marsh
stoic tapir
#

hm?

copper marsh
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it looks so good

stoic tapir
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I wanted it to be seem larger

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I put huge walls around it to stop the light and skybox

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however

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that is what Im doing rn

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Ill try it with that other lighting

copper marsh
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ohh that is very interesting

gilded cedar
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i feel like you shouldnt just have the relaxation pods be neon

stoic tapir
#

Its a green cube

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It givess the same effect

brisk crescent
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if it's even possible, how could i make it so you can't move the camera vertically in a game?

stoic tapir
#

wdym?

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Done

brazen crag
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epic

naive elm
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@minor stream made with mantine colours

stoic tapir
#

Master of gui

naive elm
ebon bear
#

service module

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@crystal grail

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these edge are perfect lmao

crystal grail
ebon bear
crystal grail
crystal grail
ebon bear
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the Apollo-Soyuz project

crystal grail
crystal grail
crystal grail
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in Apollo program

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ah

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right

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the real rocket goes to the moon is Saturn V which is big

ebon bear
weary pelican
#

which astronaut had to stay in the orbiting capsule? was it "bill" something?

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either way, poor guy

ebon bear
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@crystal grail

crystal grail
crystal grail
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qssrd

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real

ebon bear
#

real

crystal grail
#

wet floor

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definitely not a transparent part with water below it

humble cedar
errant pond
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it's so cap that it's even quantum cap

worthy edge
naive elm
errant pond
#

NAW

crystal grail
worthy edge
#

made these a while ago forgor to post here

stoic tapir
#

hire this man, NOW

worthy edge
naive elm
# worthy edge made these a while ago forgor to post here

A11Y & UX hobbyist incoming

  • avoid italic or oblique typefaces for normal text at all costs, they make text harder to read
  • some areas could have better contrast (esp. faded text, some of it is hard to read)
  • space to skip seems to easy to do, the current system to skip is much better
#

for future reference

worthy edge
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wtf

naive elm
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yes

worthy edge
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it would be the exact same thing

naive elm
#

skipping should be more of a "only if you want to" rather than "you can accidentally skip"

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also by better contrast:

worthy edge
#

press space
are you sure you want to skip?
press space or button

naive elm
#

press space and click a button would be better

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or tab and space

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(no should be the default focus)

naive elm
#

4.5:1 should be the minimum

worthy edge
#

bro is try harding UI

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its a lego game calm down

naive elm
#

sorry im a web developer

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i need to do this

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else ocd will go crazy

naive elm
#

but overall it looks good

naive elm
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i think the UI is free to use too

shut sand
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second one might need more editing but it's great

worthy edge
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problem with the second one is that I can't seem where to put the tips

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I want it to be in a box but as you can see it makes it look too sci-fi

mortal jay
#

i made cameras (and works like a camera)

brazen crag
#

ooo

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nice

naive elm
#

@errant pond @noble beacon

errant pond
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interesting

naive elm
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made it so you just just call has on the flag directly

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(Flag.has(example) will still work)

half spindle
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(is this hev suit?!?!!??!)

naive elm
#

it was an example

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my first thought was Dead Island 2 which has those status effects

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it's to showcase the script you nerd

half spindle
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but.. i dont know how to reaad..... 😭

naive elm
#

it's an easy way to do bitwise

half spindle
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ohhhh

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you mean bitfields

naive elm
#

ye

half spindle
#

it probably would be better to use booleans

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but thats a pretty design otherwise

naive elm
#

wait how would booleans replace that

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oh wait im brain

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but yes

half spindle
#

booleans are individual bits and can just be checked using basic indexing/conditions

naive elm
#

ah yes

half spindle
#

but its a pretty setup nonetheless

naive elm
#

thank you

half spindle
noble beacon
#

ballean

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ball

gilded cedar
#

i dont get the arguments for this function. i've seen it before, but like what is the (func : (any)) and the : RBXScriptConnection at the end do?

naive elm
#

any is special and means it can be absolutely anything

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so func can be 1, it can be 'string', or it can be function()

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when you have a function: ```lua
function example(): number -- this means the function RETURNS a number
-- this would be correct
return 5;

-- this would error
return 'not a number';
end

-- this variable would implicitly be a number
local x = example(); -- same thing local x: number = example();

gilded cedar
naive elm
#

yes

gilded cedar
#

i've something like

type = "e" | "e" -- and so on
``` what is that?
naive elm
#

it is redundant to have the exact same thing, but it's a type union

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it's like an or

gilded cedar
#

oh okay

naive elm
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so type Example = string | number means that anything with the type of Example can either be a string or a number

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when you use a string or a number directly in that, i.e. 'a' | 'b', it means that only 'a' or 'b' can be used (not other strings)

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roblox calls them singleton types

gilded cedar
#

so like you can restrict function arguments to certain things
thats nice

naive elm
#

yes

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it gets even nicer, watch this

#

let's say you want to return a specific table when you do getTable('example1')

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but you want something else if you do getTable('test2')

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you can actually do this

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type Example1 = {
  a: number;
  b: string;
};

type Test2 = {
  c: boolean;
  d: Example1;
}

type GetTableExample = ((var: 'example1') -> Example1) & ((var: 'test2') -> Test2)
#

that returns the type Example is you pass in 'example1', and vice versa

gilded cedar
#

cool

obtuse yoke
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Hello everyone, I know that I've been really inactive on this server, due to school and other reasons which made me really busy these days 💀 , but today I will share you the new Reactor Chamber of my game, Feedback is appreciated here!

weary pelican
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its cool but also its so bright

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aaa

half spindle
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good job!

worthy edge
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no need for a bloodmoon red ambiance

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although it does make it look good

weary pelican
dawn bay
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it's a damn colour bearer's flag

dawn bay
crystal grail
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I have 3 sides

neat thicket
naive elm
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(banana for scale)

stoic tapir
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what else is cargo-y..?

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I got everything done

waxen musk
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Forklifts

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Oil drums

mortal jay
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open na blast door (the cams actually work)

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it is optimized

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100 cams only took down 20 fps

brazen crag
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yo thats cool

crystal grail
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airtress!!!#

errant pond
half spindle
gilded cedar
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big cargo containers

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and one of these crane things

modern maple
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more TWC surrealism

gilded cedar
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okay
a maze
but minecraft quartz

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but its not minecraft quartz

naive elm
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does anyone know a good way to do a muzzle flash? (skip to the second half of the video for the effects)

gilded cedar
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what i've seen many gun systems do, is attach a particle emitter to the barrel, and change the transparency very quickly. you can also try doing that with a pointlight to give that extra detail

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using ParticleEmitter:Emit() is too slow

naive elm
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lemme grab the image

gilded cedar
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how does your current muzzle flash work

naive elm
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the flash is just done with :Emit(1), and locked on its axis. transparency and size are both sequences

gilded cedar
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dont use emit. its pretty slow, just set the transparency to 1 and then 0 quickly

naive elm
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what about the issue I have with uh

gilded cedar
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(you might have to change the particle emitter to get it looking like a billboard gui)

naive elm
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it is already

gilded cedar
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k

gilded cedar
naive elm
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if you see the video, the flash is like 4 pixels wide

naive elm
# naive elm

but this shape also won't look good from that direction

gilded cedar
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well thats the thing with particle emitters

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one sec

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use something like what i highlighted

naive elm
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alright

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thanks

gilded cedar
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it'll fix that issue

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(also for the black background, i think you can set the LightEmission to 1, it'll brighten the flash but it removes the black)

weary pelican
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with the logo on the side idk

stoic tapir
stoic tapir
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I can do it in blender

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But if it was gonna just be in one or two places then I'd just use parts

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I still like those though so I'll consider

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Also they're called Gantrys

gilded cedar
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you should think about reposting that blender tutorial if you have it saved, i kinda needed it lol

crystal grail
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the Orginal one is useless btw lmaoxd

stoic tapir
naive elm
weary pelican
ebon bear
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@crystal grail hell

crystal grail
crystal grail
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Lunar module

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And uh the coffee machine is spill out from the table

weary pelican
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FLASHBACKS...

naive elm
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module I made to cleanly bind things to inputs

shut drift
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Guys what serves this Badge yet

naive elm
coral harbor
# shut drift

Isn't implemented yet - it's for the upcoming update

gilded cedar
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sent this in the wrong forum lmaoooo!!
i hate lighting

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(left is original, right is mine

modern maple
weary pelican
waxen musk
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Should i use tweens on a player if i want to move them, or is there another way

naive elm
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is it for an elevator?

waxen musk
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I want to move the player away from a part that is dealing damage when the player is touching it

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So its not dealing damage to the player

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It probably doesnt make sense

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Heres an example actually

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If the gif actually works

stoic tapir
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Tip: use trello to organize your game
Seriously.
Even if it's just props or scripts, it makes life so much easier.

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So you can just focus on one group of stuff at a time, gets less overwhelming

naive elm
worthy edge
crystal grail
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Explosion

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Rockets engines

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My creation and the orginal

primal river
crystal grail
weary pelican
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trello is for nerds

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burnout is for me

crystal grail
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?

shut sand
fleet zealot
brazen crag
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does anyone know how fix when ur animating an tool but it doesnt fully become ur animation

brazen crag
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so the dummy with black hair (the anim dummy) has the anim i made

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tho my avatar (the left one)

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looks a bit broken

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not like the anim i made

naive elm
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could be a mismatch of names

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if joints or parts have different names it could screw up the animation editor

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it looks like the elbow joint animations are getting dropped

brazen crag
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?

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it happens with like almost all of my anims

naive elm
brazen crag
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wdym?

naive elm
# brazen crag

these two avatars, did you import them the same way or what

brazen crag
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i imported the animation as idle to the toolbox then copied the animation link to the holding anim

naive elm
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i meant the avatars

brazen crag
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i dont get it im sorry

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im new to the animation stuff-

naive elm
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how did you get this model

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and how did you get this model

brazen crag
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in the animation editing

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thing

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oh

naive elm
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what about the other one

brazen crag
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its an tool

naive elm
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again, the avatar

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is it also a dummy?

brazen crag
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the black avatar is me testing

naive elm
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oh I see

brazen crag
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yea

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so is there an way to fix?

naive elm
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ah i misread

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okay ignore everything i said

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how exactly is it broken

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what's wrong?

brazen crag
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so

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the animation doesnt look like how i animated it

naive elm
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is the issue that your arms and legs are slightly bent?

brazen crag
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not the legs the arms

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wait let me publish the thing so u can test it for urself

naive elm
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👍

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i think i know the issue, i just need to check it

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okay @brazen crag

brazen crag
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?

naive elm
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sorry it took a while, i'm just confused

brazen crag
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yea my english is lowkey bad sorry

naive elm
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the issue most likely is that you're not overriding everything

brazen crag
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?

naive elm
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pulling up an example

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so let's say you make an animation that does this

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the only thing you're changing is the shoulder

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meaning that everything else can be affected by other animations

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the simple way to fix that is uh

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this plus button

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use it to add any parts that are not working

brazen crag
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alr ty

naive elm
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that'll stop it from being overriden by other animations

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👍

brazen crag
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ima test it then reply

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ty for ur help

naive elm
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alright

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👍

gilded cedar
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not copying

brazen crag
fleet zealot
gilded cedar
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im pretty sure its fine, as i already posted it in starfall without punishment. others are recreating it, and im not going to publish it.

brazen crag
naive elm
naive elm
brazen crag
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nvm

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i forgot it anyway

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OH

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the plus thing didnt solve it

naive elm
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yeah you said

brazen crag
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i forgor

crystal grail
dawn bay
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feederbacker is appreciated

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more here

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#1113029161288732692 message

stoic tapir
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956 vert aint bad for an ibm

dawn bay
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real

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crt

ebon bear
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try make it like this, the screen face yeah

ebon bear
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@crystal grail first is AS-203, Second Centaur, Third Saturn IB (AS-205 - AS-210)

crystal grail
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Saturn IB

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bruh why it's so light

vague scarab
crystal grail
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The ultimate coffee machine

stoic tapir
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Thanks tho

ebon bear
minor stream
naive elm
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uses mantine colours though

copper marsh
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daaamn that looks SO GOOD

stoic tapir
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a lot better than this\

crystal grail
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they look the same?

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or am I missing something

stoic tapir
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They are close to the same

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The floppy disk slots are different
Monitor is more accurate

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And the screen is properly tilted

shut sand
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Hi, this is a PSA

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Don't do what this guy did

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Make your own logos

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I understand taking inspiration from QS, and related franchises, but I can't help but feel like logos like that have so much more potential

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and also don't be petty and block me when i give you negative feedback, and join qsp on an alt so i can't find your roblox account

crystal grail
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💀

shut sand
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im just so annoyed i literally cannot find a mutual server so i can't find him and dm him

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he did a good job hiding his main

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you know what i just realised

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that logo is stolen anyway

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it's got a watermark

crystal grail
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LMFAO

modern maple
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kek

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funnily enough the zulkon corp logo started as a minecraft banner

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this banner to be precise

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turned to this over time

shut sand
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THAT'S A GOOD LOGO

crystal grail
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true

shut sand
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YOU DONT NEED TO USE THE ATOM LOGO

modern maple
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the gear logo has always worked great

crystal grail
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mine its literally the most uninspired shit ever

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keep in mind its like

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1 year old

modern maple
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and even still

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if you need to specify

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you can remove the central halo and add whatever other symbol in the middle

shut sand
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grrrr im just so annoyed that person is so petty

sacred steppe
modern maple
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aerospace specific version?

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check

crystal grail
shut sand
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JUST CALL IT A GAME DEV STUDIO OR WHATEVER

modern maple
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you could lol

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i guess corporation just sounds cool

shut sand
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it's so overused

crystal grail
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this is the definition of simple but effective

modern maple
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i remember trump saying he picked "trump organization" back when the entire organization was just him because he thought it sounded cool

crystal grail
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just a weird square

modern maple
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and like bro "organization" does sound cool

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why aint there more organization roblox groups?

coral harbor
shut sand
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do you know what one of my past scifi groups was called?

ISRAPH
Institute for the Scientific Research of Abnormal Phenomena

modern maple
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"Quantum Organization" sounds just fine

crystal grail
shut sand
crystal grail
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very

shut sand
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im no logo expert

modern maple
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i came up with this thing for ZCC a while back

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basically the zulkon equivalent of qOS (that i never ended up doing real work on)

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and i named it Operation Data Interface Network

crystal grail
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greek gods

modern maple
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or O.D.I.N.

crystal grail
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👍

modern maple
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how badass is that?

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swag name if you ask me

crystal grail
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ok why did inkscape decide to jumpscare me

stoic tapir
covert stag
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star logo best logo

stoic tapir
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Hell I'm not even sure if I like the name

crystal grail
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polaris it's very badass

stoic tapir
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That don't mean its """free yet""" though as I haven't found an alternative

brazen crag
modern maple
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a lot more teeth

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the ZC logo has 12 teeth

brazen crag
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eh i paid an random dude to make it

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like in 2022

modern maple
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i made the zc logo myself

brazen crag
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epic

modern maple
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in like 2020 or 2021

brazen crag
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if i had the skill to make good logos

modern maple
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i made this simple graphic recently

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just as like amiah's crown

brazen crag
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ngl maybe u can use it for that game idk tho

modern maple
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maybe? but TWC isnt a core game

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Amiah's crown would make a great UGC item i think

crystal grail
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just redid mine for boredom

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before

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it's more aligned now

brazen crag
crystal grail
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and redoing the thing outlining the cube thingos made it look cleaner

brazen crag
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u could use it on a flag

crystal grail
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afaik TWC isn't canon to ZCC

modern maple
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no

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TWC isnt really a "zulkon" game

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made by me, but not related to zulkon corp

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in a similar way to how MM wouldve been

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but i havent touched MM in a long time

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Military Might if i ever do continue work on it will probably get a major restructuring

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to make the game as functionally simple as possible with basic graphics like neighborhood war

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so its mostly just the scripting

crystal grail
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(I use inkscape now)

cursive mulch
shut sand
cursive mulch
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In my defense I spent good money to get a logo made that was somewhat unique

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because I am NOT a logo artist

stoic tapir
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I admit I did it too

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I got over it though

crystal grail
stoic tapir
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I gave them advice though

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If they're willing to accept it

crystal grail
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true

stoic tapir
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Other times they throw a temper tantrum and act defensive

brazen crag
stoic tapir
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They deleted it because of the free models I believe
One guy was harping on him about it

dawn bay
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any flag nerds by any chance, i genuinely need feedback

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every other 'napoleonic realistic roleplay' server i go to for feedback they just reply with shit

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so i would appreciate some kind of feedback

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danke

fading spire
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Whar

dawn bay
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need elaboration?

modern maple
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hmm

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the graphics are very good, but the text feels sorta slapped on

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maybe the text outline is too thick?

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it just feels sorta font-y and not like calligraphy

dawn bay
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search up french imperial army flag on google

modern maple
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wow you werent kidding

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still feels like maybe you could use a different font

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or generally put more attention into the lettering

dawn bay
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yeah

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i'll what i can do

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because i am trying to fit the theme without completely making it incomprehensible

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(unlike the frnch)

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generally the british did it best

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like herw

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g

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.

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bruh

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(102nd new south wales regiment of foot)

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brunswick corps

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not exactly realistic because i don't know where the original is