#Synchronization issues with Network Animator
9 messages · Page 1 of 1 (latest)
converted for preview. You can see the issue, a.k.a desynchronization easily. It's not like that in client.
this is the script of rotating object, the yellow obstacle.
It has 3 childs. Colliders and a script that handles knockdown on hit. Basically nothing about the animation itself.
So, I think something is wrong with the main object, the obstacle parent. But it looks like it's as supposed to be?
Any guide or help is appreciated. Thanks
this is the network manager, if it's any useful.
I'm considering swapping network animator with manually updated Network Transforms right now. It's so strange that animator won't synchronize properly. Does animator play speed affect synchronization? I don't change it runtime anyway
Update: Still not solved. But I gave up, I'll switch to a code-based, network transform synchronized approach as I don't desperately need animator support. Thanks anyway.