#Synchronization issues with Network Animator

9 messages · Page 1 of 1 (latest)

onyx surge
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First of all, thanks for Mirror. It's extremely easy overall. But I am apparently having an issue with Network Animator component. I will try to provide as many info as possible, because I don't have any idea what's going wrong. I think I setupped it as it's supposed to be.

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converted for preview. You can see the issue, a.k.a desynchronization easily. It's not like that in client.

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this is the script of rotating object, the yellow obstacle.

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It has 3 childs. Colliders and a script that handles knockdown on hit. Basically nothing about the animation itself.

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So, I think something is wrong with the main object, the obstacle parent. But it looks like it's as supposed to be?

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Any guide or help is appreciated. Thanks

onyx surge
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this is the network manager, if it's any useful.

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I'm considering swapping network animator with manually updated Network Transforms right now. It's so strange that animator won't synchronize properly. Does animator play speed affect synchronization? I don't change it runtime anyway

onyx surge
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Update: Still not solved. But I gave up, I'll switch to a code-based, network transform synchronized approach as I don't desperately need animator support. Thanks anyway.