#Server suggestion on setup and scalability

3 messages · Page 1 of 1 (latest)

civic harbor
#

I'm building a VR game for Meta Quest using Unity with Mirror for multiplayer support. The game structure is as follows: at the start, users can choose whether to play single-player or multiplayer. When selecting multiplayer, the user connects to a server (currently hosted on our own Windows machine, which MUST remain Windows-based). Once connected, players can either create a new match or join an existing one using a code.

Does anyone have suggestions or recommendations on the best approach to manage this server setup efficiently, economically, and scalably?

shadow charm
#

Something like these?
Multiple matches per server build.
#📖3rd-party-resources message

#📖3rd-party-resources message

Theres also multiple matches and subscene examples in mirror folder 🙂

or you can run multiple server builds on the PCs (different port for same pc)