#Simulate net lag

9 messages · Page 1 of 1 (latest)

tidal marlin
#

Sorry for back to back posts, I'm getting into optimizing gameplay over a network which is newish to me.

I'd like to simulate lag on a local connection so I can make sure my optimizations are functioning correctly. Is there an easy way to do this? Currently I have two separate devices both connected to doubleVPNs lol. Which sending a new build to the other device for every change I want to test...not the most ideal workflow.

thorn sedge
#

Parel Sync
Which makes a duplicate editor.

#

Then add network latency simulator to network manager (remember to set the variables/transports)

#

@tidal marlin

tidal marlin
#

Ah I do have parel sync (it's amazing), but adding network latency simulator is new to me. Adding that now, ty!

#

Oh, would this not be possible if I'm using LRM (light reflective mirror transport) as the transport? I could temporarily ditch it if needed

thorn sedge
#

Might work

tidal marlin
#

Took some finagling but seems to work with LRM. Thanks!