#AD Break connection

1 messages · Page 1 of 1 (latest)

final musk
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Hello guys
I have a scene with a game and a server to which players connect, and there is a Unity AD that shows advertising for a reward,
The problem is that advertising breaks the connection to the server
Please tell me if you have a solution
Maybe make it so that advertising does not pause the application or make a reconnection to the server, these are assumptions and if you have ideas on how to implement them, then write about it, thanks)

calm hemlock
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If Unity Ads lock the app, that's a Unity bug in my view.

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If networking is halted, then the transport will timeout eventually...10 seconds is the KCP default...not sure what the other transports do. Even if you set that higher, Mirror is going to keep sending msgs to the client and they're expected to be processed upon receipt.