#how can I know all players are ready in room after Joining The GamePlay Scene?

4 messages · Page 1 of 1 (latest)

obsidian harness
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Hi, I am working on a game Where i Have To Know Whether All Clients Are Ready Or Not. Not Using The default PlayerReadyState

tight knoll
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Player sends Cmd inside its OnStartLocalPlayer to say isReady = true (or change isReady var directly if sync mode is client->server)

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You could also just use a general playerStatus sync var
0 being default and not ready, 1 ready, 2 dead, 3 spectator etc etc