#Problem where game is only receiving text input field from one player
17 messages · Page 1 of 1 (latest)
that's wrong
or you can turn it on only for local player
right now what you are doing is every player has an input field,
on every client machine, every player's input field is shown on that machine
you just can't see it but they are overlapping each other. That is why your last player is the one doing the inputs everywhere.
So what you're saying is that the input field of the last player spawned overlaps the input field of the ones before?
exactly
How do I solve this? only instantiate the input field if it is local player?
you should have it disabled in the prefab and enable it in OnStartLocalPlayer()
Ok so disable it like this?
And how would I use OnStartLocalPlayer?
CanvasObject.SetActive(true); <-- put this inside the function?
yes
YOO I got it to work!