#PlayerCharacter with children scripts
12 messages · Page 1 of 1 (latest)
#ðgeneral message
I recommend making your own network behaviour script
Disable unitys non networked scripts by default on prefab
Enable them if local player (or has authority)
Well yeah, but i have a issue with the cinemachine cameras, they are off by default but as soon the second one joins, they all transfer towards the last joined player cam
this is my player script, but the cameras are acting weird
http://pastie.org/p/1VmicXQkHX65nkwf7ett0v
the second joined player does NOT see the original host/player
the second joined player can NOT move, even tho everything is enabled on their respective prefabs
what the HOST sees
wat the client sees:
client should see the host aswell as it is infront of it
client cant move, look around etc, but everything is enabled for the client....
(looks like client to host doesnt work, also with a NetworkTransform it doesnt do anything :/ )
(fixed the players not seeing each other
) just still cant move the newest joined client
even added a
private void Start()
{
if (!isLocalPlayer)
{
Destroy(playerCamera.gameObject);
Destroy(virtualCamera.gameObject);
Destroy(brain.gameObject);
}
}
so the other clients wont have the cinemachine of the others, still cant move or anything :/ cant move and cant look around as client