Hey, guys, I really need your help, I want to create server-side movement, so player couldn't cheat in any way.
I've created input manager with synchronization of player input.
So I made movement script, but it's working poorly cause player seems to lag only on self client-side(other players see it smooth).
I've tried to use Rigidbody Networking(Angular velocity only) + Rigidbody Lerp Networking(Works only if client have authority, which I don't want to), Transform Networking(Only rotation)
Is there any examples of server-side movement?
Maybe some input prediction and lag-compensation too?
Attached input manager code and movement code.