When I start a lobby from my main menu, the main menu player's object or reference is not getting properly deleted/removed from NetworkManager.Players.
So when I try to iterate through NetworkManager.Players, I get an error of "MissingReferenceException: The object of type 'MyNetworkPlayer' has been destroyed but you are still trying to access it. Your script should either check if it is null or you should not destroy the object."
Any ideas what might be the problem and how to fix this?