#Unknown message id 16543 for connection connection(500708770)
12 messages · Page 1 of 1 (latest)
@past pagoda Hi, thanks: there you go
I have moved the message registration to the "OnStart Server" method because I see that the base class does it there, but I still have the same problem
All this logic is inside this class:
https://mirror-networking.gitbook.io/docs/guides/gameobjects/custom-character-spawning
This is correct way to do it.
OnceBefore I had a problem with this approach, as my Message name were used somewhere else before. So changing name to more unique helped my case. If it is a bug. But if you will follow steps on that tutorial it should work. dont forget to rebuild server and client!
I'll try it @past pagoda Thanks brother!
@past pagoda message I'd 16543 is not related to my message(PlayerReadyToPlay)
sorry for late reply, this discord account is bit less active than my main. Em, please share the error in this group as well, to make it easier to follow.
From messaging side these are common errors:
- Order of actions. Send message before the connection is complete. Adding some frames of wait helps sometimes
- Awake vs Start. I sometimes suggest to move network stuff from awake to start, as sometimes it gives unwanted effects. Like some stuff is not ready when you try to access it, and it considers it as difference in server and client
Hi, thank you so much! can i pay you to help me with this?
I have another post "Server kick out players" with more info
I am not profesional mirror developer, so I cannot take money for you, as time for me to solve the problem would be longer than standarts. what I can do is to help you to guiode you correct dirrection