#When a client join the network, how do i execute code, along with get the clients connection?
16 messages · Page 1 of 1 (latest)
the client will not get it's own connection. What exactly are you looking to do?
so do you have a room in mirror? I assume Player is a script?
i know what's photon I just never used it
so what are you doing in mirror to create the room?
so you are copying someone's code?
so how are you making a room in the first place? you might want to check out the mirror examples, like roomnetworkmanager etc
you said you wanted to recreate it.
🤷♂️
so what exactly do you want to do, when a client connects?
on the server machine or on the client machine?
because only the server machine will know which client is which connection, callback is OnServerConnect (NetworkConnection conn) something like that.
on the client, you have OnClientConnect but that's only for that 1 machine connecting to the server.
If you are looking to do something, when for example Client A joins server, and then client B joins server, and you want something to be done on Client A's machine, look into doing that upon spawning of their own player object
public, no parameters
in a class inheriting from NetworkManager