#how do i get another client's rigidbody2d's velocity and angularVelocity?

5 messages · Page 1 of 1 (latest)

primal ruin
#

title

buoyant bloom
#

Needs more info

primal ruin
#

in the script of a player i want to get the rigidbody's velocity to determine if they are moving or not, and if yes, animate them

#

for all clients I mean

ancient dock
#

Would it not just be Rigidbody.velocity? That usually doesn’t translate very well in the animator