#70 capacity | ~60k per day | 7% reoffending rate

10 messages · Page 1 of 1 (latest)

steady flint
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A quick overview shot of my latest build!

There's 3 areas of the prison. The leftmost area is the max sec area, the middle is the med-sec area and the rightmost area is protective custody. The forestry is what props up the income, without exports it's around $17.000 in the red every day.

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Here's a closer shot of the different areas.

1st pic is max sec, 2nd is med sec and 3rd is protective

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oh and through a... liberal use of metal detectors, guard dogs (both also at the deliveries zone), I got very low contraband around the prison as well

tired anvil
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damn, that's one impressive prison there

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well done !

steady flint
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thank you! I've also poured in... a fair amount of time Kek

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One thing I learned, running track is super underrated. It makes staff and prisoners move around quite quickly when outside, which helps trying to schedule stuff

tired anvil
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also very costly as well and outdoor only

steady flint
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Yep, I've also figured that out

For me (considering the context: money is not an issue in this build), it's worth it. I've also just expanded this corridor behind the protective custody suite, because the guard dogs would glitch out