#The Profit Maker ($120k+ Deathless)

24 messages · Page 1 of 1 (latest)

mystic jasper
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The Profit Maker ($120k+ Deathless)

cold inlet
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How did you achieve a deathless prison

mystic jasper
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Each block has it's own: Kitchen, Canteen, Showers, Shop, Laundry, and Security. Basically little independent prisons.

With phones, praying mats, weights, and everything prisoners need to satisfy their needs.

I ensured to give them a shower time in the middle of their sleep to prevent huge fights in the morning.

And that's how I did it, I used very high security and separated the LEGENDARY prisoners away from the general popualtion.

cold inlet
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Right, but no ODs or stuff like that?

mystic jasper
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They get ton of drugs from there, and it's pretty hard for dogs to detect them, so I removed that option for work and replaced it with laundry.

cold inlet
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I see.

devout grottoBOT
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Congratulations @cold inlet! You leveled up to Prisoner level 4 !

royal isle
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Very good prison plan.

devout grottoBOT
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Congratulations @royal isle! You leveled up to Prisoner level 3 !

rugged horizon
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Very interesting build, but good

deft sorrel
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Deathless, fair play- best I can do is no staff killed

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Even then that was on a min sec jail

cinder hatch
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Props to perisimo

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Good job

lime valley
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Im trying out different strategies for different prisons - differnet cell blocks at staggering schedules was my most recent. The trouble I have is always running out of room for extra rooms so the dead bodies pile up and everyone kills everyone... I then discovered you can choose a massive plot at the beginning of creating the prison (im stoobid) and am now going to hopefully attempt something similar to that

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*that being the prison you just showed

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Just a question - how, at the beginning of making a prison do you keep everything under control? Each "prototype" I have made has had the holding cell making me money and so I keep building things but the layout is all wrong and I don't have enough money to build enough for the layout to work... so what's the strategy I should employ?

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also which is better - cells or dormitories? Dormitories just seem to create fights and drugs but cells are so limited and you need so many

mystic jasper
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@lime valley Sorry for such a slow response. At the start you should mainly focus on prisoner's needs and profit. Keep them as happy as you can, avoid yards at all costs, keep everything contained.

Dormitories are just double cells to fit more prisoners, meaning more profit. Keep looking at their "Needs" tab across the day, and depending on their needs make their schedule, that's how I achived a deathless prison.

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I will be posting an updated version soon.

mystic jasper