#Better way to create per-player state global UI

1 messages · Page 1 of 1 (latest)

arctic osprey
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Hello!

I wanted to create a small togglable "Year zero" roll widget, that has its state (what buttons are pressed & isToggled status) be user specific.

I had figured by dissecting some of code from here (foreign language description warning) that it's possible to achieve my goals by instantiating multiple UIs that are visible to one player at a time.

Are there better ways of implementing aforementioned functional?

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Better way to create per-player state global UI

sterile kestrel
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I've covered this multiple times in #scripting, search for posts by me to find out more