#in unity select it and set it to loop or

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warped geyser
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thanks so much, that did the trick. now to figure out why the triggered effects don't work. would it be easier to figure out how animators work?

swift island
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define: "don't work"

warped geyser
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right, sorry. they are showing up in game, but clicking them doesn't play the animation. it just keeps idling

swift island
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can you share the prefab?

warped geyser
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maybe it would help if i say what im trying to do.
i have a spaceship with deployable turrets
i have an idle animation for retracted turrets, and one for deployed turrets
i have triggered animations for retracting and deploying the turrets
ideally, i'd have it set up so that toggling the deploy also toggles which idle animation plays, but one step at a time

heres the prefab

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note: i have since added the animation components, no dice

swift island
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You'll need to package it so I get everything involved ๐Ÿ˜„

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Rightclick and select export package

warped geyser
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i gotta go to bed now, iโ€™ll send it tomorrow. thanks

swift island
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me too ๐Ÿ˜„