Core
- Start Game
-# with options such as game name, game type, teams, duration etc. use instead of minigame admin menu - Advanced Input Splitter
-# has every button that's on a typical gamepad/controller, for more advanced gameplay. map controller buttons to PC keys that make sense - Input Gate
-# for even more advanced gameplay: set it to a specific key or button, have just one output. the idea is to have as many of these as needed for a control scheme. might cause problems with PC-only worlds that arent compatible with consoles.. needs a solution - Get All Players
-# Like "Get Player (persistent)" in that it gets a reference to the player, but instead, get a reference to ALL players so we can do things like teleport all players at once using the teleport gate - Next Round (if applicable)
- Persistent Global Variables
-# like the player variables i described below, but on the server/world level, applies to everyone. use to enable custom world-level state tracking and the like - Set Camera View
-# with an entity ref input, used with Get Player or Get All Players. forces camera view for either the player or all players to a specific angle/zoom/pos you set for as long as it's turned on. will enable cutscenes, sidescrollers, top-down games, room-based games, and more. very powerful feature! - Set Weather/Time (dynamic weather/time events in games)
- Get Ingame Time
-# gets current time as shown in the word weather/time panel. will enable things like day/night cycle logic for street lights for example - Get System Time
-# gets the time in the real world. useful for many things, including random number generation! - Set Water Level
- Send Message In Chat
-# for minor announcements - such as "Team Blue is in the lead!" and so on - Finish Game
-# with custom win conditions such as who has the highest of a certain player variable AKA score, health, or position in a race. make it able to use any player variable, or persistent player variable, though