#Deleting prefabs using prefab spawner gate
3 messages · Page 1 of 1 (latest)
3 messages · Page 1 of 1 (latest)
Make it so you are able to delete a prefab based on an external input entered into the spawner gate, and also make it so spawner gate entities are able to delete themselves
also the spawned prefab being able to delete itself
with a gate on the prefab
(delete gate should only work for spawner spawned prefabs, otherwise might allow too much griefing)
maybe just wiring a 0 into the max entities counter would do it