#Deleting prefabs using prefab spawner gate

3 messages · Page 1 of 1 (latest)

round granite
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Make it so you are able to delete a prefab based on an external input entered into the spawner gate, and also make it so spawner gate entities are able to delete themselves

hardy ibex
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also the spawned prefab being able to delete itself
with a gate on the prefab

(delete gate should only work for spawner spawned prefabs, otherwise might allow too much griefing)

plush pewter
#

maybe just wiring a 0 into the max entities counter would do it