Right now, servers lack strong gameplay mechanics — not because builders lack creativity, but because we lack proper tools to create structured experiences for new players.
New players log in, don’t know what to do, and leave.
If we want this game to grow, we need to prioritize tools that let builders create polished minigames and real gameplay loops — not just sandbox builds.
- Team Balancing With Ratios
Automatic ratios (ex: 1 Zombie : 4 Survivors). Balanced teams are core to multiplayer. - Team Lock / Bot-Only Toggle
Teams should have a setting that prevents players from joining (ex: zombie bot team, AI faction, admin team). - UI-Based Team Selection
Not everyone knows chat commands.
Instead of /jointeam survivors, give us:
A simple team selection UI
Or button-triggered team assignment
Lower friction = better retention. - Item Locking (Cannot Drop)
Lock items to roles. Zombies shouldn’t drop claws and pick up guns. Class systems break without this. - Inventory & Currency (Logic Accessible)
Proper inventory + currency system that logic gates can modify.
Example: reward kills, deduct shop costs, trigger upgrades, change team settings. - Adjustable Ammo & Carry Limits
Control magazine size, total ammo, grenade stacks. Gun balance matters. - Night Vision & Flashlight Controls
Important for zombie modes, dark maps, role abilities.
Bigger Point:
Most players are not builders — they log in to play.
If we want retention:
→ Builders need real game tools
→ Newbies need guided gameplay
→ Servers need structured mechanics
The platform is strong.
Now it needs game systems.