#Minigame Systems & Logic Tools We Actually Need to Make This Game Newbie-Friendly

12 messages · Page 1 of 1 (latest)

past dock
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Right now, servers lack strong gameplay mechanics — not because builders lack creativity, but because we lack proper tools to create structured experiences for new players.
New players log in, don’t know what to do, and leave.
If we want this game to grow, we need to prioritize tools that let builders create polished minigames and real gameplay loops — not just sandbox builds.

  1. Team Balancing With Ratios
    Automatic ratios (ex: 1 Zombie : 4 Survivors). Balanced teams are core to multiplayer.
  2. Team Lock / Bot-Only Toggle
    Teams should have a setting that prevents players from joining (ex: zombie bot team, AI faction, admin team).
  3. UI-Based Team Selection
    Not everyone knows chat commands.
    Instead of /jointeam survivors, give us:
    A simple team selection UI
    Or button-triggered team assignment
    Lower friction = better retention.
  4. Item Locking (Cannot Drop)
    Lock items to roles. Zombies shouldn’t drop claws and pick up guns. Class systems break without this.
  5. Inventory & Currency (Logic Accessible)
    Proper inventory + currency system that logic gates can modify.
    Example: reward kills, deduct shop costs, trigger upgrades, change team settings.
  6. Adjustable Ammo & Carry Limits
    Control magazine size, total ammo, grenade stacks. Gun balance matters.
  7. Night Vision & Flashlight Controls
    Important for zombie modes, dark maps, role abilities.
    Bigger Point:
    Most players are not builders — they log in to play.
    If we want retention:
    → Builders need real game tools
    → Newbies need guided gameplay
    → Servers need structured mechanics
    The platform is strong.
    Now it needs game systems.
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Minigame Systems & Logic Tools We Actually Need to Make This Game Newbie-Friendly

wary frigate
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1, 2 and 6 already exist in the minigame editor.

gray tendon
wary frigate
gray tendon
wary frigate
past dock
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I just realized 1 and 2 are already there... 6 though i think is not there.

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for the 1 and 2 here is how it is.

For the ratio it is set in the team settings > balancing tab. Balancing tab is located just above Permissions tab.
then setting the weight to 100% to the team you want all players to join would assign them there. then for the team you don't want players to join to. you have to set the weight to 0%. @gray tendon

wary frigate
past dock
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oh the flashlight was what i meant... like a slider on how strong it is and maybe change color... its a bit blinding some times

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anyways guys... I want to advertise my minigame
(PVE) Zombie Survival by TrevisMD
Share Code: d3d-n2s-f6k