Not asking for a full-on wind and air simulation, but something much simpler. Essentially all it would do is take the weight of a brick and throw it in an equation to determine the required velocity to produce enough lift to counter gravity. Would allow airplanes to feel like airplanes. Might even be possible to use this in helicopter or other propeller-based builds!
#Bernoulli Principle modifier for bricks.
17 messages · Page 1 of 1 (latest)
i have no idea what the bernoulli principle is like but this sounds like a good idea
it's essentially how wings produce lift
a true bernoulli principle would require that the game simulate air pressure and windage, but that would be kinda extra and put too much load on the cpu for very little payoff. better to just have a simple system wherein it calculates lift based on weight vs velocity and maybe surface area.
I'm guessing by "lift" you don't literally just mean upward force, since you mention propellers, right?
no i do
it would apply to both uses of the modifier, rotational velocity and translational
just to keep things simple
Currently you can directly counteract gravity by applying the same acceleration upwards, accel is velocity over time, so adding the proper velocity every tick would work
how does that work exactly?
here's the thread documenting ways to make flying vehicles https://discord.com/channels/341536616759820298/1420282374830428312
oh this is cool
also the antigrav has to be combined with a tps detector so it applies less force at higher tickrates
if we had delta time, yes