#Ability to freeze/unfreeze an entire entity

1 messages · Page 1 of 1 (latest)

frigid lodge
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Having an issue with a build where I can't find what's frozen on it, and I think a control on the manipulator to freeze/unfreeze an entire entity would be nice (Alt+RClick)

stable onyx
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I'd also really like a way to be able to freeze and unfreeze grids and child grids with wiring, it'd be really helpful for builders to allow their builds to be optimised and reduce work for server admins / improve performance when the physics are not needed

tepid ginkgo
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it would make sense if it followed connection select logic