#Dying in a lives based minigame with no opposing team ends it
5 messages · Page 1 of 1 (latest)
yeah no one alive on the enemy team is a win condition and someone dying triggers a recheck
if that is an intentional phase in your game mode you can solve this by spawning a bot on the enemy team and just hiding it somewhere under the map
I think the wellhead map uses this setup between waves
i see, yeah currently my fix is to just add a team that's allied to both players & enemies and spawn them outside the map