#Dying in a lives based minigame with no opposing team ends it

5 messages · Page 1 of 1 (latest)

muted forge
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I have a PvE minigame setup where during rounds where enemies aren't present the game ends for everyone if a single player self destructs

flat aurora
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yeah no one alive on the enemy team is a win condition and someone dying triggers a recheck

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if that is an intentional phase in your game mode you can solve this by spawning a bot on the enemy team and just hiding it somewhere under the map

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I think the wellhead map uses this setup between waves

muted forge
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i see, yeah currently my fix is to just add a team that's allied to both players & enemies and spawn them outside the map