#How is ticks per second so bad
2 messages · Page 1 of 1 (latest)
does the host client having low fps reduce tickrate?
from the vid you posted of a light randomly disapearing, I'd assume there's lots of lights in there, those could affect fps and therefore tickrate I guess?
or maybe network bandwidth stuff, since you're streaming
could also try stress testing the brick color changer thing that got added recently, idk how much of a load that has
could try reverting to a previous save and then loading a large alpha build (no components/wires) with the same players and see if the tickrate is better, then you would know if it's just cause of the raw brick count or not
those are my ideas