#Automatic multi-joint mass

1 messages · Page 1 of 1 (latest)

left lodge
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Prefacing this to say I have absolutely zero clue if this is remotely possible, but…

When there is a grid > joint > grid > joint > grid etc setup, contraptions become unstable if the player does not manually add mass to the middle (and end?) grids. If possible, it would be nice for the game to handle this automatically and either apply a mass multiplier so it gets stabilized, or if it just needs a larger default (e.g. 100 instead of 1) for the latter grids, that would be nice as well.

Essentially something to automatically calm down the connections that’s invisible to the user. Obviously this can be solved by the user but figuring out an automatic way to handle it would be a nice QoL feature in the future.

hoary oyster
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contraptions will be significantly more stable once we are able to upgrade to physx articulations

left lodge
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Oh nice. I assume that’s a bunch more porting work?

hoary oyster
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it requires rewriting how the engine creates physics objects and constraints

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articulations allow simulating joints with reduced degrees of freedom so they cannot bend and handle extreme mass ratios and joint chains without issue