#Aggro bots attack through walls and don't path around properly to the player

13 messages · Page 1 of 1 (latest)

boreal sapphire
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Trying to funnel a horde of zombies through a doorway but they seem more interested in doing this instead

trail trellis
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bots don't support path finding

boreal sapphire
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oh i see, is it something that can be a possibility in the future then?

trail trellis
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maybe

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it's extremely difficult to do in a fully dynamic environment like this game

boreal sapphire
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fair, would there be a way to manually set paths? I noticed there's a movement goal position option but i'm not sure how it works exactly

snow shadow
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You can use position goals and distance from goal to create some point based pathing with wires, maybe you could get something to vaguely work with your use case but I'm not sure it would ever be exactly what you want

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Honestly based on what I understood about these bots I thought they were supposed to follow walls when they hit them

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Maybe just not when aggro'd

boreal sapphire
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How do i use those?

snow shadow
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It's a bit annoying, I mean maybe you can use teleport destinations and branch gates which might be easier, but alternatively you can feed in positions as the goal. And to do that, you get a position by typing /gettransform in chat or showdebug in the console, store that in 3 variables for xyz (z is kinda optional), do that for every point, then you have another variable that's an integer. This integer increments by 1 when the distance to goal is less than like 5 or something. Then you have some way to iterate the points, like checking if your integer is equal to 0, 1, 2, 3 etc and each of those write the stored position from their respective gates into another set of xyz variables which you then plug in as the position goal

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It's a tiny bit complicated, and there may even be better ways to go about it to get a better behavior for your use case