#Disabled Spawnpoints take priority over Enabled ones on Round Start
1 messages · Page 1 of 1 (latest)
1 messages · Page 1 of 1 (latest)
Trying to work on a system where certain spawnpoints are enabled depending on the round, for some reason players seem to start on the disabled ones instead.
Looks like players spawn before the pulse for round swaps the spawns.
That may be intended, not sure. But if you want to fix it for now, you could use the round end gate instead.
Thats a good idea i'll do that instead