#Disabled Spawnpoints take priority over Enabled ones on Round Start

1 messages · Page 1 of 1 (latest)

worldly tartan
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Trying to work on a system where certain spawnpoints are enabled depending on the round, for some reason players seem to start on the disabled ones instead.

next grail
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Looks like players spawn before the pulse for round swaps the spawns.

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That may be intended, not sure. But if you want to fix it for now, you could use the round end gate instead.

worldly tartan
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Thats a good idea i'll do that instead