#Underwater breath mechanic for minigames

3 messages · Page 1 of 1 (latest)

livid forge
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I know I mentioned this before, but I want a way for players to have a finite time they can breathe underwater. Distinct from the DPS from water setting that already exists, as I want it so that players can swim without taking damage, so long as they surface before breath runs out.

As a minigame setting, you can set the time limit, as well as how much DPS a player receives after they run out of breath. Bonus for a swim speed setting, separate from the regular player speed already in the game.

pliant drift
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in that case, it wouldn't be for mini-games but the upcoming gamemodes updates

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since minigames won't have any use anymore with gamemodes