#Wire Couplers

1 messages · Page 1 of 1 (latest)

raw cargo
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Just a way to have a wire on two different entities that can be connected/disconnected through the logic system.

Basically you have 2 "wire couplers" that when you bring close enough together will attach to each other. And it will connect an input wire to the output on the other coupler.

You can then disable the coupler (so it won't connect at all), or disconnect the coupler using a boolean.
This would allow a lot of modular wire systems, basically allowing us to plug in new systems to an existing circuit.

I also made a very rough drawing of how this would function.

neat drum
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isnt this literally already in the game as unimplemented bricks

coral cedar
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The coupler was but it’s tbd in whether it passes wire connections

raw cargo
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^

coral cedar
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AFAIK it was originally only meant to connect grids. Someone brought up passing wire values tho so it may get implemented with that too

raw cargo
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this is mainly a suggestion to use the couplers as also a wire-passthrough

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or make a variant of the couplers with that function