#Sliders and Current Position bug with prefabs and sockets.

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void hazel
#

I couldn't figure out a good title, but there seems to be an unusual interraction that happens with sockets, small sliders, and the way that the slider calculates it's current position.

When you attach the segments of the segmented display to the sliders, the slider gets locked in a broken position and can recognise it isn't in the target position, but is completely unable to get to the right position even with using the manipulator.