#Phys object desync

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upbeat kelp
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when a physics object is teleported, it's visual appearance is offset from it's actual location. This mostly happens with unfrozen ones, and is seemingly client side only. To reproduce, just teleport a physics object with a wall or similar between the start and end points.

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AAbove is an example. The cube is physically on the tp destination, but is rendering on the other side of the glass

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Of note is that this primarily seems to happen on servers when you are not the host.