for some reason, when there are too many wheels in the game world, no matter how far away the wheels are, and no matter what view distance is set to, FPS drops wheelly wheelly badly!
like down to 10fps and below.
other physics entities don't drop FPS nearly as much as wheels do. too many spheres does eventually drop fps, but only while simulating (like when you stick many of them in a giant blender...
).
we were able to have tons of houses (made of lots of bricks), giant pixel art and entire islands be physics entities and float around the world without any loss in fps. it's only wheels that tanked FPS so much..
putting lots of big bricks in the giant blender also didn't drop FPS much. doing the same with tons of microbricks did, though. but that's not exactly a common scenario..
this is the reason i had to put very strict restrictions on cars in the Pinkcadia server.. cars are hard to find within a huge world once they are abandoned, and no matter how far away the car is, it impacts performance. the more stray cars, the more FPS goes down.
please fix this. people clearly love cars in brickadia (they cant get enough of spawning them... HELP), but it ruins the world's performance over time as more and more cars pile up across the game world!

