something i made got deleted by the stupid world border and there is no save to go back to, i have to remake the huge build that chose to seppuku itself. please, for the love of god, do not have autosaves overwrite previous ones. and, while you're at it, please have physics objects bounce off of the world border, instead of deleting them irrevocably.
#autosaves do not make copies to go back to, they overwrite previous saves, fucking you over
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BR.World.ListRevisions "world name" and BR.World.LoadRevision "world name" # (which will be in read-only mode)
and, while you're at it, please have physics objects bounce off of the world border, instead of deleting them irrevocably.
it is already planned to have entities return to a set position https://brickadia.com/blog/whats-next-for-brickadia/#and-more
i still think if they dont have a position set they should not get deleted
i'll thry that though
i couldnt find an autosave folder with it in the game files, so i assumed the worst
LETS FUCKING GO WE ARE SO BACK
holy shit i was SCARED for a bit
I agree the world border should be a wall instead of a kill / deletwe
Also should have warning text, "turn back" etc etc
y'all could've posted that here instead of bumping the topic 💀💀
https://discord.com/channels/341536616759820298/1395647816109527152
they're in reply to this note in OP
and, while you're at it, please have physics objects bounce off of the world border, instead of deleting them irrevocably.
but that's something more for #1394416391226134678
How do we even create so the dedicated server can save?
br.world.saveas "world name"