#Physics Objects no longer "exist"

22 messages · Page 1 of 1 (latest)

late prism
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My friends have a world we work in, and suddenly every physics object doesn't move, can be walked through, can't be selected, and can't be deleted. Any new physics objects created have the same issue!

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Ragdolls also disappear very shortly after death!

late prism
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They appear to be flying to wherever, but leaving a "ghost" behind? Extremely odd. We're actively investigating.

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Lastly, if anybody joins the world, they hear a ton of bricks colliding over and over, and after 3-5 seconds Brickadia crashes.

chrome patrol
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you broke physics, restart the server

late prism
late prism
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We've tried that, with no luck. I think we're going to use an older physics backup, and go from there!

solid hound
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same issue after chaining a lot of bricks with wheel joints and moving them with a manipulator. undoing the placement and/or reloading the world does not revert issues. other worlds run as smoothly as ever

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there is an invisible object where he is standing

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before reload it appeared to him as some sort wheel that played upbeat electronic music

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it was not observable from my client and neither i or him had seen a build like that before

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we have no screencap unfortunately

chrome patrol
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upload the broken world here

solid hound
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ok

restive gyro
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i've just managed to replicate this twice by holding a vehicle with the manipulator and teleporting myself to the edge of the world
it nukes the vehicle in the process and then everything loses collisions until the world is reloaded
players can walk through eachother, vehicles become static, guns shoot through players

late prism
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Fascinating! Thanks for doing some research on it!

restive gyro
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i didn't even mean to do that lol i just wanted to delete someone for the funny but they were holding a vehicle and it triggered the bug
after restarting i tried doing the same thing again and it worked a second time so it did seem to be consistent but i haven't tested in other maps/with other contraptions

slow birch
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reminds me of [this](#brickadia message)

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the only fix we found to it was just rollback the world revision to a point where it wasn't borked.

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but if anyone finds a different solution, feel free to let others know.