#Zombie Escape, and a map rotation

8 messages · Page 1 of 1 (latest)

crude field
#

Hi there! I've been hanging around here for a little while now, and I figured I'd make a public announcement about my ambitions for the time being. I want to bring the Zombie Escape game mode into Brickadia. I also want to have a map rotation as well! Since we have triggers for round start and round end we can essentially make a rudimentary map rotation by just cycling what spawnpads are enabled. I plan to have a proof of concept map that can be playtested by the start of August, I'll announce it here when I decide to schedule that! I look forward to giving you guys updates and seeing you all in Zombie Escape soon~! VivianCheer

-Melatonin Not Included (It's my brand name!)

crude field
#

Working on a playtest map as a proof of concept, it'll have predefined loadouts for humans!

gray marlin
#

Ooo, interested

crude field
#

I made a functional lobby system for the zombie team so they can give 20 seconds for the humans to prepare and choose a loadout and resets on round end, only issue is that it requires 20 seconds after the round ends to properly reset, it'll have to do for now since I don't have much time to come up with a better system

#

It could use only the two variables from the start for the two equal gates but it looked prettier with new color neutral ones.

crude field
#

The way I have it wired is that zombies spawn in a little lobby at the start, then they have to killbind once 20 seconds have passed so they spawn in the map.

#

I have a sign for now in the zombie lobby to communicate this to the players. This is a very rough concept lmfao