#improved render distance

10 messages · Page 1 of 1 (latest)

obtuse swift
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What if there was an option that made render distance have categories? Aka smaller parts having a shorter render distance and larger bricks having a further render distance.

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it just doesn't really make sense for 100x100 cubes to have the same render distance as little microbricks

barren stag
drowsy lodge
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no this is to give props and such shorter render distances than things like terrain

obtuse swift
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i mean rendering things at further distabnces

drowsy lodge
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so on a big map itd render terrain first before popping buildings/props in

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it would be interesting but I'm not sure how feasible it is
if you go by brick size alone you'd end up with a lot of gaps in areas where small and big bricks are mixed together
usually this is something you'd do for entire buildings and props with lods but in br lods apply to individual bricks, not groups of them and i don't think there'd be any reliable way of figuring out what to pop in first

obtuse swift
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dimensions

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categorize bricks based off of their physical dimensions

drowsy lodge
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well yeah but then you might get gaps in weird places where bigger bricks are carved to make holes or whatever