when using the builder tool to place a brick and resize it, the fps can drop for some reason as shown in the video, many times when building this happens to me
#FPS dropping when using Builder Tool
25 messages · Page 1 of 1 (latest)
I'm experiencing the same problem. Is there a fix?
This happens to me all the time and it's frustrating
It seems to happen at certain angles. Especially when pointing into an existing brick and blocking the resize, and when the resize is maxing out the length
Its really annoying
I also feel like it’s gotten worse since it first appeared
https://discord.com/channels/341536616759820298/1397274833112403968
been an issue since July lol
yeah this is a known issue it lags like fuck if you ever resize something into the 'distance' accidentally - it can usually be avoided if you stay close to your blue lines when resizing
I wonder if this happens to everyone
Probably
I can confirm I also experience this, its most annoying when trying to resize microbricks when I am close to them as the drag behaviour becomes quite unreliable for detecting axis and distance when my camera is close to the brick.
i think this does happen to everyone
happens to me aswell and i have an extremely powerful computer
it happens when you extend a micro brick at a glancing angle because it has to do like 1000 tests to determine what is the max length it can extend
its extremly annoying
could it be made to only update with the player camera moving
might not fully solve the lag, but it'll atleast allow it to only update when actually moving the resize line
two ideas for solutions
-
prevent resizing at steep glancing angles, I don't resize in that direction intentionally, since it's so thin and hard to control
This would mean that when the camera is orthoganal to the brick, you could only place-resize in 4 directions. (up/down/left/right, not forward/backward) -
test collisions near the brick first, and don't do the other tests if those nearby tests fail
downside is it's probably not doing stuff in parallel as much
made a feedback post related to this: #1457863519998578791 message
it is possible that further tests succeed even if nearby ones failed for many bricks
if we prevented all low angles then you would be unable to actually drag a row off to the distance
would it be plausible to limit the number of tests per tick?
ah ok I see