#FPS dropping when using Builder Tool

25 messages · Page 1 of 1 (latest)

exotic bone
novel terrace
#

I'm experiencing the same problem. Is there a fix?

#

This happens to me all the time and it's frustrating

indigo bough
#

It seems to happen at certain angles. Especially when pointing into an existing brick and blocking the resize, and when the resize is maxing out the length

#

Its really annoying
I also feel like it’s gotten worse since it first appeared

verbal frost
#

yeah this is a known issue it lags like fuck if you ever resize something into the 'distance' accidentally - it can usually be avoided if you stay close to your blue lines when resizing

novel terrace
#

I wonder if this happens to everyone

indigo bough
#

Probably

glad kestrel
#

I can confirm I also experience this, its most annoying when trying to resize microbricks when I am close to them as the drag behaviour becomes quite unreliable for detecting axis and distance when my camera is close to the brick.

limber zinc
#

i think this does happen to everyone

#

happens to me aswell and i have an extremely powerful computer

waxen veldt
#

it happens when you extend a micro brick at a glancing angle because it has to do like 1000 tests to determine what is the max length it can extend

open arrow
#

its extremly annoying

limber zinc
#

could it be made to only update with the player camera moving

#

might not fully solve the lag, but it'll atleast allow it to only update when actually moving the resize line

half zenith
#

two ideas for solutions

  1. prevent resizing at steep glancing angles, I don't resize in that direction intentionally, since it's so thin and hard to control
    This would mean that when the camera is orthoganal to the brick, you could only place-resize in 4 directions. (up/down/left/right, not forward/backward)

  2. test collisions near the brick first, and don't do the other tests if those nearby tests fail
    downside is it's probably not doing stuff in parallel as much

half zenith
#

made a feedback post related to this: #1457863519998578791 message

waxen veldt
#

it is possible that further tests succeed even if nearby ones failed for many bricks

#

if we prevented all low angles then you would be unable to actually drag a row off to the distance

remote musk
#

would it be plausible to limit the number of tests per tick?

half zenith
waxen veldt
#

yeah that's the case it's trying to find

#

we used to only do a single test

#

but people found it incredibly frustrating where dragging up to an edge would often just be like "lol no"