#TLoZ: Tears of the Kingdom Spoiler Thread!

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placid flume
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But also tends to be very evil

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Remember in Wind Waker where he had skulls in his shop

sly shadow
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me searching for places to buy crystallised zonaite like

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I did however find a really neat cluster of sky islands that somehow all flowed into each other really well and I wish they were all like that because boy are some of them just "there is a tree."

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ALSO ||autobuild really does make building vehicles worthwhile||

placid flume
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Literally the only place i can get crystalized charges are near the first recall shrine

south mural
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Nah that’s like the only place you can convert them

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And the one near lookout landing

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What IM trying to find are more of those funny statues

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That you offer poes to

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I’d like to purchase all your bomb flowers for undisclosed purposes (I am an agent of hylian warfare)

wary pumice
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Is there more places to buy Zonai Charges w/ Zonaite, on the other hand?

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I have
a good amount of Zonaite that I've yet to spend too much on

south mural
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Tbh

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They’re best saved for autobuild

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You can find crystallised charges from beating bosses in the depths

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Or raiding Yiga clan camps

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||or also pursuing the master kohga quest||

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There are mines underneath every main civilisation on the surface

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Ie thee is a gerudo mine under gerudo village etc

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||but you’ll ‘unlock’ those as you do the master kohga quest too so really just do that||

wary pumice
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I see, I see..

vague path
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it works too

cyan copper
uneven hazel
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decided it was probably safe to have a quick listen to some of the soundtrack

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immediately spoiled the final boss track name

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👍

south mural
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Oh my god

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You have no idea

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How annoying that is

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Trying to listen to some of TGAA2 ost while being like halfway through the game is like walking on a transparent tightrope

still atlas
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Finally started doing main story stuff again

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I just gotta say

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||Hydrant Roomba MVP||

south mural
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No seriously I can’t even read a character wiki without being spoiled in like the first 2 paragraphs

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I know it’s a “what did you expect” kind of thing but i what the first game I should be safe to some extent

vague path
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Made it to my second main quest region of the 4

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Town: || Goron City ||

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This area seems to have been changed up a lot

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and also what the heck happened to || Yunobo || LOL

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--

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Also got the Master Sword

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The sequence where you || ride the dragon to pull it out || was 10/10

south mural
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I’m curious

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How many people here got the master sword the ‘intended way’ ||heading to korok forest to get the quest|| or just skipped that entirely and yeeted themselves towards the master sword

uneven hazel
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well somebody in here told me it was in the ||Korok Forest||

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so naturally I stumbled across it before then

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sorry deemo

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don't read that

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I saw ||the Dragon|| and was like 'I wonder if we're allowed to touch that'

sturdy flint
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Puffboi thanks for the memories order btw I finally found the location in Forgotten Temple but I don’t need your order because it’s the exact same order in the temple xD

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The game orders them for you but I appreciate you!!!

south mural
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All good lol

naive imp
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...what exactly do I do with charges

junior pilot
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put them in the capsule machines or temporarily increase your battery

south mural
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^

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You get tons and I mean tons of capsules with big orbs but best to save them for battery stuff

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Especially if you’ve made a machine to traverse the depths

naive imp
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Oh no I mean the crystalized charges

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I bought a ton and they're not even in my inventory

sturdy flint
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Key Items I believe

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You take them to a refinery to get battery charges

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100 charges for one additional cell

south mural
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They’re the battery icons on your map

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Close to recall shrine and outside lookout landing

naive imp
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Ok

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I don't think I saw them in key items either but I might be blind

south mural
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I guarantee most people here didn’t get their second full battery until they beat at least 2 dungeons

uneven hazel
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it's done

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it's over

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I'm crying I will make no illusion otherwise

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Final 30 minutes thoughts below

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||I wanted Juicy Ganon and we got Juicy Ganon. First phase was fine. Health bar extending to the edge of the screen? 'This time I'll take more than your arm? Ganondorf's funnier than I'll ever be. Second phase was annoying but not necessarily in a bad way. I do like that he can dodge your attacks.||

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I'm so fucking mad that I spoiled the final boss like 2 hours ago

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If I'd seen it raw I'd have lost my fucking mind

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||Anyway the Dragon bit is definetely the weakest of the three phases but it matches and probably surpasses Dark Beast in grandeur. Then the skydiving bit? With Zelda? Chef's kiss.||

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And the FUCKING TRAILER MUSIC?

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yeah

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Yeah

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yeah.

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oh god and finally a good fucking credits theme

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that isn't just the four main themes of the game in a row

south mural
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Congratulations

uneven hazel
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As far as I can tell for post-game there's only the map indicator (42% baby) and Ganondorf's profile added to the collection

south mural
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You are now like one of the 5 people I know that has beaten totk

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Yeah basically

uneven hazel
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I didn't even rush I've played like 40 hours lmao

south mural
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One week has passed j have yet to see my play time actually

uneven hazel
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I think it's 10 days

south mural
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Oh shit yup

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Still can’t tell nlYahoo

uneven hazel
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but it sits just below Xenoblade Definitive in my games list and that's 45 hours I think

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man it's so strange that like

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that's it!

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the last 4 years have all been building up to that

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and it's done

south mural
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Honestly worth it

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Like

uneven hazel
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good game

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yeah

south mural
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The final phase just from a cinematic point

uneven hazel
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oh yeah

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it's something

south mural
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The last shot before you actually start the fight

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I clapped at that point

uneven hazel
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I think it would've been more impactful if they'd ||actually kept Zelda as a dragon||

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obviously they would not

south mural
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Like dark beast ganon was a spectacle but it’s also a big fucking boar in a field

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Final phase was actually visually and thematically stunning

uneven hazel
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but going through the story knowing that she would ||change back|| kinda dulled the sparkle a bit

south mural
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Yeah it was weird tbh

uneven hazel
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I'm beginning to wonder if anything will ever topple SS from my #1 spot

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because this hasn't

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this hasn't

south mural
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The game or the final boss?

uneven hazel
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game as a whole

south mural
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Fair

uneven hazel
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I think the problem is I value narrative over gameplay

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oh also

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lmao

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for some reason the game took my shirt off for the final cutscenes?

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not sure why

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but uh

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Topless Link for the ending was funny

south mural
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Yeah😎😎

uneven hazel
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Link's shirt not my actual irl shirt

south mural
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||You gotta look good for Zelda right||

uneven hazel
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that would be quite the immersion

south mural
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I think my only complaint based on what I hoped for the game

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I honestly hate

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That the main theme only plays in the credits

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I mean specifically

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The drop

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The good part

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We get the beginning part like twice in the game nah I want that good shit

uneven hazel
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but BotW was the same in that regard I think

south mural
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I was hoping it would play for the title drop in the beginning of the game

uneven hazel
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its theme only played in its vanilla form with the title drop

south mural
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True but they also played taht for dark beast

uneven hazel
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I have a few niggles with the game

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I think if they had fleshed out the story properly it would've been incredible

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as it stands I don't really care for Sonia or Rauru?

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I don't think they got enough screen time

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nor Mineru

south mural
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||Sonia’s hot||

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All my irl friends are down bad for the character designs

uneven hazel
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Honestly ||Mineru|| has a lot of importance in lategame for someone who appears in like 2 memories

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If they'd done the story justice I think it would've been on SS levels

south mural
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Honestly ||zelda|| carried the story

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I wasn’t as emotionally invested because at that point I had already pieced together the story so when ||the final memory happened|| I was like “oh now it’s happening”

uneven hazel
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yeah I got some of my memories in reverse

south mural
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Yeah tbh you have to see like one or two vital memories to understand the entire story

uneven hazel
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so I got ||Rauru is sad bc Sonia died > Ganon plucking the stone from Sonia's body > Sonia dying||

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in that order

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so that final memory did nothing lmao

south mural
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The final boss is absolutely brutal if you go in blind

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Which makes it an amazing final boss to fight

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Were you spoiled on the fight itself or just the final boss?

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||that mfer broke my shiny new hylian shield in that fight that’s how raw he is||

uneven hazel
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I was listening to the Wind Temple boss theme and the suggested video was ||Demon Dragon||

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which sucks bc it's the only spoilery bit of the fight!

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If you don't beat the four regions do you have to do their boss fights before Ganon?

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is it like a blight scenario

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yes you do apparently

south mural
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There’s also a unique cutscene if ||you don’t pull out the master sword before the final boss|| since it’s required for the last phase

placid flume
south mural
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Consistent over all incarnations of ganondorf:
Evil
Cunning
Embodiment of darkness
…that

uneven hazel
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man Ganon really does have a set of pearly whites

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oh you have to fight ||Phantom Ganon|| in the depths too

junior pilot
uneven hazel
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I'm not taking opinions from benny 'I've not reached Rito yet' baer99

sly shadow
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40 hours probably isn't rushing but like you've only probably touched 1/3 of all the stuff lol

uneven hazel
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My apologies having added it up it was actually 53 hours

sly shadow
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oh that's alright then

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you've pretty much seen everything :))

uneven hazel
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yeah just a couple koroks to clean up

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should finish sub 60 I think

sly shadow
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pls stop playing and throw the game into the nearest pond so Link can live a safe and fulfilling life in the wild

uneven hazel
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game sucks needs more content

sly shadow
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honestly why did they stop at 1000 koroks

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why not 1001

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or 1010

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or 2000

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or 200,000

uneven hazel
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I think they should have kept the original Koroks too

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1900

sly shadow
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honestly the sky's the limit when you're already filling your game with the little bastards

uneven hazel
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here have some more fun statistics

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I spent longer beating the story than I have on 100%ing any other Zelda game I've played

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with the exception of BotW

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I played for an average of 1 hour and 46 minutes each session

junior pilot
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are there actually 1000 koroks in this game

sly shadow
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yes.

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i wonder if there was a dedicated korok team

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responsible for placing all the koroks

junior pilot
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holy shit why did they make MORE
i actually thought there would be less because i feel like i'm not finding as many as i did in botw.

sly shadow
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i mean there's some in the sky

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and

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maybe some

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underground

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idk tho

junior pilot
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i haven't found a single korok underground yet

sly shadow
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i wonder if anyone's tried flying out of the map yet

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like over those huge canyons

uneven hazel
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there's probably fewer 'Korks'

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bc the friends give you two

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and there's likely more than 50 of them

naive imp
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I saw the name of the final boss in a music video and while I wish I hadn't... I feel like I should have seen it coming

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Probably gonna be raw as heck though

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also trying to remove it from my mind

junior pilot
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i just found my 100th korok

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only 90 % to go

junior pilot
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i've got 50 hours of playtime now. no, i still didn't do any main quests.
today i delivered some eyes to a statue and got my second battery.

trim coral
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Started Tears of the Kingdom.
||I see Link got Samus’d||

uneven hazel
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The eyes quest took me ages

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bc they despawn if you get too far from them

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so I dropped one, went to get a light root, and could'nt find it again

south mural
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I went to open a chest like a foot away from an eye and it despawned on me

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I was like on the elevators going to the statue

uneven hazel
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It's the literal version of blink and you'll miss it

south mural
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Ok so I don’t know what my play time was when I first beat the game but my current playtime is 65 hours

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So I’m gonna estimate at least 50 hours for the main story

south mural
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Link has moved on from korok abuse, this is not a drill, keep your doors locked and windows shut

vague path
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I beat my second region (Eldin)

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Surprised that the game || shows you basically the same exact cutscene || as the previous one when you beat it

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Also surprised to see || Gohma || back (Boss fight spoilers)

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|| Way less cool than the last boss ngl, but then again... it's Gohma so what can you expect|| (thoughts on the boss fight)

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I would say that the || Fire Temple || was a little bit better design wise than the || Wind Temple || (Hebra)

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Though the || boss fight in the latter was way better so I prefered that dungeon experience as a whole ||

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Regrettably, since this is the second time a ||dungeon|| has been more|| open-ended||, my worry that this game ||would not bring back traditional dungeons|| is realized. Granted, I do like them a tad bit more than ||in BOTW I'd say, but they still suffer from many of the same problems as that game. ||A shame tbh. ||Dungeons|| were much more enjoyable in the old style of Zelda games in my opinion.

south mural
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At least they’re not permanently locked out after you beat them like in botw

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I like totk dungeons because there’s no set path

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The fire temple is multiple floors and you can reach them the intended way or the ascend cheese way

vague path
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I just really dislike how the BOTW dungeon formula is find a set number of terminals + a boss and it's over

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old dungeons had so much more depth to them
mini boss, finding the maps / keys / compass / boss key...

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these dungeons can be done in like half an hour or less if you're focusing on the objectives and making use of the abilities the game gives you like ascend

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But anyways. I have a lot of thoughts on TOTK but I'll largely save them until I beat it.

south mural
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The terminal thing kinda sucks I agree

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But how do you make a non-linear dungeon while still having set boundaries

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They got rid of small keys etc in these dungeons because you can simple ascend though etc

uneven hazel
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The ||cutscene|| thing is by far the worst part of the game

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But also I think the fire temple is the best in the game so like

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Give and take

sly shadow
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I've done ||four of the memories and the Rito quest|| so far and honestly I think I might like BotW's story more than TotK's rn

uneven hazel
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Do you guys want a side story spoiler with no context

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That you'll 100% get if you've seen it in game

south mural
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Basically what happens yeah

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||master kohga is as much as a side villain as team rocket is to ash||

placid flume
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Ive barely spent alot of time on the main story quests and anything surrounding the main story of it and im already making my theories and possible suggestions on where it could go

sturdy flint
# vague path I just really dislike how the BOTW dungeon formula is find a set number of termi...

I've only completed the Hebra Region so far but I can comfortably say I still don't mind this approach personally.

The thing about BotW's dungeons was the interactive approach each one had. Could they have done more with them, yes, but the dungeon itself being the puzzle is about as Aonuma design as it gets. Each one was its own puzzle box. It is too easy to fall into the bandwagon hating on these simple dungeon approaches but people are inflating past dungeon design as if they are all masterpieces. Do you even remember Wind Waker dungeons? I don't think a single one of those dungeons is memorable except for Tower of the Gods. Skyward Sword dungeons are EXTREMELY straightforward and easy. Most of them are even linear by design but because the dungeons are interactive and fun, defenders praise those dungeons to the moon and back. Ancient Basin can be beaten in LESS than 30 minutes. I know because I did it. I loved it too. Simple is not the same as lacking.

Across the Zelda series the dungeon designs have definitely had more to them and I love most of the past game dungeons more but I still think BotW's dungeons were better than Wind Waker and even 90% of Twilight Princess dungeons (except for the Sky... and Water).

So far my opinion on the Hebra Region is that it was a fairly weak introduction to TotK's direction of dungeon design. But it was also specifically the first location that you were pointed towards and felt like an introduction/tutorial. It was very spectacle orientated and less intricate. I'll be heading to Eldin next and most likely complete that region over this upcoming holiday weekend and I'll have more to say.

Obviously this opinion will change but I've never really liked how much people talk trash on BotW's dungeons just because they were "simple" as if the entire series isn't full of weak dungeons. It's gotten pretty old and echo chamber-y

uneven hazel
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Saw your comment about ss dungeons and started typing an angry response

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Saw you predicted this reaction and now I will simply not rise to the bait

sly shadow
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I'm not gonna talk about it much but
Rito dungeon is literally just Vah Medoh 2 and it sucks

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if you want to have dungeons in your zelda game, then you need to have dungeons in your zelda game
you can't just call them temples and be done with it

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"interact with the five things to win"

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so sparse too

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big empty corridors with nothing of note in them

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nothing interesting on the outside

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a handful of enemies, three or four chests

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the puzzles are alright but it's basically just "interact with one thing and you win"

naive imp
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I loved Vah Medoh tbh

sly shadow
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it's weird because the temples are already segmented from the rest of the map, so it's not like they can't be a little more structured

naive imp
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Though part of it is the fact it has the best dungeon music

sly shadow
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Vah Medoh was great yeah!
but like
again? the same thing? in the sequel?

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idk

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the boss was really cool tho

naive imp
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oh the boss was awesome

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though i do think i like the wind temple better than the water and thunder temples

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i couldn't see what I was doing at all in the thunder temple

sly shadow
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literally one of the puzzles is to just flick a lever to open a door

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also worsened by the fact that it tells you where all the fans are so the exploration element is obliterated

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and like maybe it's fine right
but you're calling them temples
you said in interviews before the game released that they were dungeons
and it was one of the biggest issues with the last game for many people, so you'd hope it was addressed
so like???

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anyway im done now :))

sturdy flint
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I agree with the criticism. But now frame it in perspective knowing that EVERY "first" dungeon is almost identical to this one.

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No one played Forest Temple in Twilight Princess and walked out of it being super impressed. I don't even want to mention how drab the Dragon Roost Island temple was. Or how minimal the Deku Tree is. Or how bland the Swamp Temple felt like XD

It's only good to compare the game to BotW and itself since both games share a lot of DNA. Was it better than BotW's equivalent dungeon? Honestly no I don't think so. But I don't think it is designed poorly I just think it is intentionally "barren" in order to cultivate a tutorial environment. I think I can forgive it for that and just say it is fine over all.

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Besides the lead up and the boss overshadow the temple itself lol. But because it is lead-up and boss I package it all together into one full experience.

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From what I hear from my coworkers playing the game, everyone's unimpressed with the Hebra Region dungeon which I honestly agree with. But I forgive it. If the game didn't tell me to go there first I don't think I would have been okay with its flaws.

Now imagine being that person that chose to go to any of the other regions, then decided to do Hebra last lmao. I wonder how that experience would feel.

sly shadow
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I get all that, I think they're good points

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I don't think it's necessary to tutorialise it tho
In other Zelda games fine, the first dungeon happens like two hours in or even sooner in some cases
But TotK has a dedicated tutorial area. And then (presuming you go for Rito first) all the stuff you do in Hyrule Field, all the stuff on the way to Rito, all the shrines, the Tulin quest, the Ascent...
If after all that you still feel the need to make sure I understand basic game mechanics...?
And even if they needed to tutorialise it, that's not really a reason for it to be so bare. There's like one enemy type in that whole dungeon, and they're the same enemy you've been fighting everywhere else so far. It just feels really bland and like it lacks any real identity, as cliche as that sounds.
The boss is good, I'd argue against the Ascent being good, but even if both those parts were super amazing 10/10 the best the Zelda series has ever offered...well, put it like this:
If you go to a restaurant, and the appetiser is great, and the drinks are great, and the dessert is amazing, but they forgot to even cook the main course...I'm not giving you a good rating lmao.
So I don't think they're valid compensation for the actual "dungeon"
(this isn't me saying your thought process is bad, just that I don't agree with it)

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the boats were fun tbf

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those like trampoline things? they were really fun

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but they barely played into the dungeon themselves

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and there were fun in like a super mario way, not a zelda way

uneven hazel
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These games aren't traditional Zelda games so they don't have traditional zelda dungeons

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Just in the same way they don't have traditional zelda items or a traditional zelda story

sly shadow
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absolutely!

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but I still think they should be good

uneven hazel
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They are good

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They're good puzzle boxes

sly shadow
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I'm not saying they have to have a bunch of cool elements and twists and turns, especially not for the intended "first one"
I just think you should have at least one

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like one per dungeon

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I don't mind which one, take your pick

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just at least one

uneven hazel
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The fire temple is better in this regard

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As is the Lightning Temple

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I think the Wind Temple, the Water Temple, and the ||Shadow Temple|| all put some of their eggs in the approach

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As opposed to the Dungeon itself

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The spoiler one in particular

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Anyway traditional zelda dungeons wouldn't work in botw gamestyle

sly shadow
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I mean
lock me in a room with a mini boss I have to beat to get a small key that unlocks a door on the floor above

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that's not impossible

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you have bosses in the game

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you have small keys in the game

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you have doors which need small keys in the game

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idk

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also the rito ascent was mid at best

uneven hazel
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Why do you need a key if you can just go through the floor

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Or catapult above

sly shadow
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well make it so there's no floor below that room or smth

uneven hazel
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Or fuse together items to make the key shape

sly shadow
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and there's a ceiling so you can't go above either

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that's not how keys in zelda work

uneven hazel
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Point being a key in this style is objectively a less interesting solution

sly shadow
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keys are items not objects

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I mean maybe it's less interesting

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but it is challenging

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and it's exciting

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something notable

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maybe the boss could have multiple solutions or smth, so you could build a cannon or ascend through platforms to get higher or pull it apart with ultrahand

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all things you can already do in the game to fight bosses

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traditional dungeons wouldn't work but I don't think that means all you can do is "press the five buttons"

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like again one of the puzzles is to just flick a lever by attaching smth to it

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that's not a puzzle that's just one of the game mechanics

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there's another door you can open that leads to a huge empty corridor with a tiny chest all the way at the end

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just do something, please

sturdy flint
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I'm actually curious to know if GMTK will do a Boss Keys video on TotK

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Considering how keys no longer matter in the context of BotW and TotK that is.

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Also keys exist in Shrines even with all the abilities so it doesn't make sense why they can't be used in dungeons. In fact I think finding the key for a boss room as a great exploration incentive over all and I think I want to support Jet's point on that. The lack of keys definitely feels palpable in the first dungeon at any rate. I understand the new abilities and freedom you have make it hard for design, but not giving any sense of progression stops definitely feels awkward.

I think I miss mini-bosses the most. Jet so is valid for this.

I felt and feel the same about BotW as well. I really did enjoy the BotW dungeons and felt they engaged my attention but I CRAVE that mid-boss progression feeling. When you got to a mid-boss in a Zelda game it felt like you finally reached that halfway mark. You're halfway through you did the thing and now you have to prove you deserve that progress with a fight.

It was a very simple, but effective, method of giving player a solid sense of progression in my perspective.

sturdy flint
# uneven hazel Or fuse together items to make the key shape

To support your point here...

The Korok puzzles that have you rotating blocks would be a brilliant way to execute keys. Imagine having to collect pieces of the key throughout the dungeon and then figuring out a way to put it together to fit the door/lock.

Kind of leaning toward Skyward Sword's design.

This comes with the heap of flaws that SS was bashed for though. There's a lot of people that are not good at those kinds of puzzles and find it VERY frustrating to be gated by a puzzle they're not good at.

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So not implementing it is the safe method.

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And from what I gather here safe is not what people want from new Zelda games anymore lmao

uneven hazel
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Botw's boss key would just be a straight line with 5 points on it

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That's their Dungeon design

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Which is fine

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I think it works for this kind of game

placid flume
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|| shocked that people are having problems with the Water temple boss fight even tho i beated it on my first try ||

azure needle
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i struggled because all my good weapons broke lmao

placid flume
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same tbh

sly shadow
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||HATENO HAS A SCHOOL NOW||

south mural
sly shadow
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yeah i started a few

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i don't know what the mayor wants me to do...

south mural
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Oh I mean the hateno school quests but the mayor stuff is important too

south mural
still atlas
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Holy Savage Lynel + Eyeballs

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Just finished the main story

maiden creek
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man the ||house building|| could have been so cool but wow in practice it's kind of terrible

#

||a little more shape variety or being able to mirror some of the rooms like the indoor stairs and the foyer would have gone a long way
or more customization allowed with wall placement or being able to put doors in the walls because having all of these 2x1 pieces with only one open side is not great in terms of flexibility||

#

||also WHY DOES GRANTESON FOLLOW YOU AROUND IN THE BUILDING SPACE?? I mean I guess they wanted to make it easier on you to talk to him if you wanted another room but that convenience is not worth him being constantly underfoot while you're trying to move pieces||

still atlas
#

||ALSO WHY ARENT THERE AUTOMATICALLY WALLS||

#

||JUST IN GENERAL||

south mural
#

PLEASE

#

Also orientation

maiden creek
#

||I get that some pieces do have a mandatory wall bc that's the entire point (bow/shield display, gallery, etc.) but man. if they just made all the pieces open top/sides (where it makes sense to do so) and then you could choose where to put ceiling/walls it would be SO MUCH BETTER||

south mural
#

Also I love the implication that ||Zelda took over links house in hateno village so now he’s building another home just for himself and Purah||

maiden creek
#

lol

still atlas
#

||I would even be fine if they just sold wall pieces||

maiden creek
#

FOR REAL

#

||ok I care considerably less about this than the arranging mechanics but it's also kind of lame that all other hudson construction houses are colorful and we're stuck with all green||

still atlas
#

||YEAH WHY ONLY GREEN??||

still atlas
#

||Dusk Claymore|| get!

south mural
#

I don’t like how they renamed legacy weapons as “adjective” sword/claymore

#

except the ||biggoron sword||

still atlas
#

I just found out how much I skipped when ||doing the sage of spirit quest line||

vague path
#

is this a xenoblade 2 reference lol

#

(probably not)

#

(but lol)

still atlas
#

||When exploring Faron I randomly saw a rock falling from the sky, rewinded it up, and then stumbled into the dragonhead shrine||

#

||I didn't even notice the big door until I came back a little later||

#

||and I just found out now after beating the game seeing how it was intended||

vague path
#

||Riju||'s VA sounds a lot different than I remember. Was she recast? She almost has a British inflection to her accent too. (Gerudo region spoilers)

south mural
#

I guess its a little more enhanced since shes older and has a greater speaking role than botw?

#

Its different to botw but she doesnt like a completely different voice

vague path
#

just looked it up

#

She was not recast

#

Apparently she also did the voice of ||Urbosa||

#

Interesting

vague path
#

Just beat my third region

#

Easily my favorite dungeon of the game so far

#

It was a lot closer to a ||traditional Zelda dungeon||

#

Boss fight was || decent enough. Not my favorite but better than the Fire Temple's. ||

#

I bet people are going to be comparing this one to the ||Spirit Temple from OoT|| given the nature of its puzzles

#

The part where you defend ||Gerudo Town|| is like straight out of Hyrule Warriors lmao

#

Fun side mission

#

Though perhaps a bit clunky

vague path
#

There is no reason the dungeons have to have progression open ended just because the rest of the game is

#

Without spoiling, the last dungeon I just did felt almost there

#

You had to go through the rooms in a set path more or less, or at least it felt that way to me at the start

#

and I think that's why I liked it more

#

You have rooms where it's a puzzle that leads to another room in a linear way

#

versus just... get there however you get there of the others

#

it's not quite to the same level of linearity as most Zelda dungeons I will admit, nor did it have as much depth as some other traditional Zelda dungeon mechanics IMO, but it still works for the most part. There's no reason other dungeons all have to be open ended from here on just because it's a BOTW-era game.

#

esp since many of the shrines do the same thing. You can't climb the walls or make a fire and fly unless that is what they want you to do.

#

Yes, you still have a lot of freedom in most shrines, and that is a benefit of them

#

But they also lock some of your abilities for the sake of the puzzles. You can't just make a fire and hop to the end of it, unlike a lot of BOTW-era dungeons (with terminals).

#

and many have a linear overall progression where one room opens another room and so on, even if the way you solve those specific puzzles is open ended - you still have to solve them.

sturdy flint
#

Hmm.

#

Seems to me like you're taking a very Galaxy approach to Zelda dungeons.

#

You want agency and freedom to be removed from the player for more detailed level design, if that makes sense. You don't want Sunshine dungeons where you have almost limitless freedom to approach any puzzle, any room on your own. You would rather the game strip Link's abilities to the minimum and present designed environments.

#

No matter what... dungeons in BotW and TotK will never give you want you want in this manner... because that's not how the developers intended the game to play. Shrines are loading zone controlled. They can manipulate your inventory by forcing you through the loading zone.

Temples can be stumbled upon. They're in environment with seamless world integration. I can teleport to the Wind Temple and then use it as a place to skydive from (in fact I do this a lot while exploring Hebra).

I think if the developers wanted they could have made each dungeon a loading zone like the shrines. Taken away inventory, and some sandbox freedoms like climbing certain walls, then designed a dungeon with those limitations in mind... but I don't think that feels good for what the game is.

You can't have your cake and eat it too. Galaxy stripped Mario of everything in order to make the level design go sicko mode. Sunshine dialed back the level design in order to make Mario's movement go sicko mode.

Tears of the Kingdom designed itself so Link can go SICKO mode at any given moment, even in dungeons. Therefore the level design has to be dialed back so the player has that creative liberty.

sly shadow
#

there's a different between dialled back and completely removed tho
at least on my part I'm not really asking for traditional dungeons, I'm just asking for good dungeons

sturdy flint
#

Oh for sure. I've tried not to make it sound like I refute that. Good design is definitely important. I honestly think DW is wrong here and Euan is right lol. I really don't think BotW or TotK game design allows for the Zelda dungeons to be designed traditionally.

I think the dungeon I've played has some good bones, and I can forgive all its flaws personally due to its position in the order I've done the dungeons, but I don't think it stands alone as a good dungeon overall lol. Like on a point scale I'd give it a 2.5/5 middle of the road as neither underwhelming or impressing.

I still think mini-bosses and keys would work within the context of these dungeons though. Those aren't Zelda exclusive they're just general "dungeon" elements that I miss a lot. Boss keys especially.

sturdy flint
# vague path There is no reason the dungeons *have* to have progression open ended just becau...

But I want to stress that this is completely inaccurate. I cannot support this opinion. I already get annoyed enough that I cannot use my tools in shrines the way I want. If they did that in the dungeons I'd get over it but I'd still be very annoyed. The game's sole focus is player liberty. If you take that away you've REALLY got to compensate somehow. The shrines are manageable because they are short, and offer all the material solutions you need. Dungeons on the size and scale of a dungeon we would expect from this game shouldn't limit your toolkit. Otherwise what's the point of having a cool collection of materials? Just for open world roaming? Heck no.

sly shadow
#

Shrines don't limit you that much

#

I think maybe that's just a problem of mindset

#

just because the open world is about freedom and stuff doesn't mean the whole game has to be that way

#

shrines being more focused on puzzles works well and unless you're actively looking for ways to avoid the puzzle, it doesn't break the game's flow or anything

#

you can't use zonai devices in shrines - so what? you can use them literally everywhere else. I think this restriction has only ever come up for me once, and there were still other ways to solve the puzzle aside from the intended one

#

All the ideas that a good dungeon would need are already there in the game, they're just all segmented
Just put them together

#

BotW had shrines where you'd be locked in a room until you defeated a mini-boss
TotK has shrines where multiple steps are needed to finish a puzzle
etc

#

for me it's not necessarily about structure, but content
I understand that dungeons can't be entirely linear because that wouldn't work, but you can still have the X-number of things to do approach while having each one be interesting

sturdy flint
#

I mean... Idk how much you're using your Zonai devices but removing them from Link's options is a pretty huge deal lol.

sly shadow
#

(I'm not really debating your points because we pretty much agree, I'm just kinda working through my own thoughts ig)

sturdy flint
#

But I understand what you mean it's not THAT limiting. But still that limitation forces the player to engage with the set puzzle pieces right?

#

In dungeons I didn't have to engage with any of their designs lol

#

I just dropped whatever Zonai device I wanted.

#

It's a totally different environment.

sly shadow
#

I mean I use zonai devices whenever it's useful, but I'm not constantly going out my way to find reasons to use them
"oh I need to cross a field? better build a car!"
nothing like that

#

I think though that a restriction like that isn't necessarily removing a core part of the game

sturdy flint
#

Do you have your ability wheel filled yet?

sly shadow
#

you still use zonai devices, you just can't bring your own from home lol

#

yeah I do

sturdy flint
#

I think with ||Autobuild|| it brings a different level of engagement with traversal. Building is definitely slow and figuring out how a machine will work is fun and rewarding. Now you need to get from Point A to Point B and ||Autobuild|| suddenly becomes extremely useful since you waste no time just plopping it down in front of you.

#

I think it plays a bigger role than surface level, since 99% of this game is movement.

sly shadow
#

yeah but even then it's kinda situational

#

it's just as easy to like...get on a horse

#

for me I mostly use it as a time-saver, which is...what it is

#

and even then zonai devices aren't really that prominent of a thing unless the game pushes it on you, for shrines or koroks or whatever

sturdy flint
#

Understandable. And hey, not everyone wants to engage with the mechanics at every opportunity. I still think it's a hefty fine for shrines to remove the Zonai options. Although you're valid in the way you think abotu it too. The beauty of the game being the way it is

sly shadow
#

so they're interesting and cool and fun, but I don't think limiting what Link can do in certain areas is that detrimental
you just get to focus on a different facet of the game for a bit. I have an entire open world to play with zonai devices and do the whole player freedom thing. I'm in a dungeon now, so I'd like something that's maybe more structured, you know?
You can have multiple things on your plate at once

sturdy flint
#

You can but you can't have multiple things on your plate at once without those things mixing. And sometimes the mixture is good, but in most cases it isn't. It's a risk trying to get a Thanksgiving dinner out of all the mechanics available.

#

You also bring up an interesting thought

#

Because I have the exact opposite thought from you

#

When I think of TotK dungeon I want to experiment with all the toys the game gave me to progress. I don't want structure in fact it would be a lesser experience for me if the dungeon WAS structured in a way my toys didn't work or didn't help.

#

It's far more engaging to use the tools I have available to approach it however I want. I don't want the game to put me down a path to the end, I just want it to present a good playground for me.

#

And I think this hits that all-to-familiar wall of "not every player will like this" and the developers did the best they could.

sly shadow
#

bear in mind "structured" doesn't necessarily mean "linear"

sturdy flint
#

Of course! But structured does mean the game demands I engage with its design and I don't want to do that lol

#

I.E. you're given a room with materials in it to progress, use those materials.

I say nah I'm going to build a rocket boosted sled to just get up to the ledge I need instead

#

That make sense?

sly shadow
#

well, is it bad if it demands your engagement with a certain element if that element is fun to engage with?
You only notice you're not having fun when you stop having fun, you know

lone junco
#

I think you can have a very structured game in an open world game design, we just have to get past this new modern idea of every game needing to be bigger and bigger.

sly shadow
#

which sounds obvious to say but like

#

you probably don't notice when a shrine is sub-par or whatever

#

because they're otherwise fairly fun

sly shadow
#

I think it's also important to distinguish between not wanting something to be taken away and the resulting gameplay being bad

#

like yeah maybe if I can't ascend out of a boss room that kinda sucks, but the boss is still fun, so oh well

#

I guess I'll just have fun doing this part of the game rn

sturdy flint
#

I think it's hard for me to get what I mean.

I definitely want the dungeons to have structure.

What I don't want is for that structure to come with less freedom to decide HOW I engage with the elements. It isn't that the engagement is/isn't fun it's that when you talk about structure you're talking about controlling the player to do what you want to do.

This is something developers have struggled with a lot. Skyward Sword is a great example because the dungeons are extremely well designed. It is very fun to engage with them. But it's an extremely limiting game and I don't have options as a player on how I want to progress. That's the kind of thing I mean

I want Zelda devs to do better across the board. But when developing things it always comes down to what gets cut, what stays, what changes. And I don't want player agency to be removed just so that the dungeons are all winners. It's okay to have some duds. As long as that player agency is still there

sly shadow
#

like I do think it's a thing of mindset too, not really preference
trust it, you know? if you're limiting [this thing] then I am trusting the game that whatever it offers me will be just as engaging
and if it's engaging enough, then you won't even think about how the other thing is gone

instead what happens is that the game is too afraid to take away my engaging open world stuff, so I instead get to use said engaging open world stuff in unengaging ways

#

The puzzles cease being puzzles and start just being the gameplay mechanics verbatim

lone junco
#

I know nobody cares about my input but I will share it, my main gripe with the dungeons is that they want you to engage with the content in a specific way but oftentimes that specific way is the least effecient way to do so. So I am incentivized to cheese the game by it's own mechanics.

sly shadow
#

paragliding out a window is not a puzzle, attaching a stick to a lever is not a puzzle, diving down a shaft is not a puzzle
these are just game mechanics

#

I'd rather it limit what I can do and make interesting stuff with what it lets me do, than have uninteresting stuff because it can't do anything more than that in case it limits player freedom

#

the first dungeon in the game doesn't have a single small key in it
I think that's just emblematic of the whole thing

#

because if you need to get a small key to open a door then that's limiting player freedom :((

sturdy flint
#

HMM

#

Interesting

#

Wow huh you're not wrong are you

sly shadow
#

that's not say it limiting me will sting initially btw

#

that initial "oh but i wanted to do that!"
yeah that'll suck
but if what it makes me do instead is just as good? fair enough

sturdy flint
#

Tbh I am a little burnt and betrayed by lots of games. I have a pretty negative outlook on games claiming they offer sandbox experiences because most of the time... they don't.

But you're right I love keys and mid-bosses. I love that Metroidvania feeling of being blocked by something that I have to engage with the environment to figure out. That is player limitation in a sense.

Mmk I'm feeling it Jet I get ya

sly shadow
#

at least for me I think a game that can offer me really good helpings of both is better than a game that does one well while the other suffers

#

but that's just meeee

sturdy flint
#

True. I think that's just what I'm used to these days. Not to keep using this dead horse as my punching bag but Skyward Sword is 100% that feeling. They min-max'd their video game by dropping player agency to an almost zero while ramping dungeon design, story, and presentation to its maxes.

#

I guess I am a pretty negative soul. I fully support the mentality of "can't have cake and eat it".

I really don't think BotW or TotK would be interesting with the dungeon designs of old. But maybe I'm a loser without an open mind.

sly shadow
#

I'll be honest I don't think they'd work with old dungeon designs either

#

if you lifted them straight from the old games and put them in totk, yeah they'd be bad

#

but I think you can mix the Divine Beast-style dungeon and the old style dungeon together fairly easily, because all the pieces are already there

sturdy flint
#

You know what I'll just say I'm open to it. If they can make it happen, great. But for now I'll just keep enjoying my player freedom. But Aonuma listen to me dad. If you can make Ancient Basin design work in a sandbox environment I'll buy any remaster you make full price.

sly shadow
#

and for some reason it just didn't

#

I think honestly that's my feeling with a lot of TotK

#

like it's good but mostly because of what botw did

#

with the story for example
like structuring it as "go to these four places" is fine as long as the story within those four places is satisfying
and it's not, at least not the rito one

#

but that's a completely different convo

#

not one I can fully participate in given I've seen less than half the story so far

#

ig overall it's about setting precedent and expectation, and the Rito quest set them quite low for me

lone junco
#

Maybe the solution is that they alternate in between Ocarina style games and BOTW style games? that way you have the best of both worlds.

sturdy flint
#

I'm still chuckling at all the people who did the glyphs out of order and got all upset. Meanwhile I'm chillin with Impa like pyrasip

sly shadow
#

I mean the game gives you a pretty clear order

#

but that's another case where I'm like
limiting that might not be totally bad?

#

make it so the next one appears when I do the last one or smth

sturdy flint
#

Oh yeah. You're given all the information but the least the devs could've done was disable each one until you've unlocked the prior lol

#

That isn't even that much of a sin considering how other quests require specific actions

sly shadow
#

yeah

#

I wish they laid them out better too

#

1/2/3/4 all seem in natural locations but then 5 is in Tabantha??? which I'm probably not gonna go to for another 15-20 hours lmao
and im not making a special trip there just for a cutscene

sturdy flint
#

Another feeling of that negativity in my brain that tells me the devs decided to not do that because they didn't want to infringe on player freedom. Almost all the choices they've made so far that I have heard complaints towards can basically be pointed at that

sly shadow
#

yeah

#

it just kinda feels like a lot of the game is diluted a bit

#

the player freedom stuff is good but like

#

eh

#

there are some things that just aren't as good as they could've been

#

I'll be dead honest I've not been looking too forward to doing the rest of the Regional quests after how meh the Rito one was lmao

#

not necessarily dreading but like

#

feels like I'm just doing it to tick the box rather than because i'm motivated to

#

also tulin sucks
not really related to anything I just dislike how he's handled

sturdy flint
#

Tulin hater rageline

sly shadow
#

nah tulin as a person is fine

#

lil birb boi

#

just

#

blegh

uneven hazel
#

Whether I'm right or wrong

#

I think having BotW dungeons in BotW is better

#

Bc you'll have a significant chunk of people who have never played a zelda game before now

#

And experiencing BotW's freedom then suddenly being locked into a very designed environment wouldn't be very fun

lone junco
#

I didn't mind BOTW's dungeons, it was many Nintendo devs first time making an open world game so they had to ease into it as well.

#

I still have yet to fully formulate my opinion on TOTK's design yet, I know I like it but I don't really have much opinions on it beyond that yet.

sly shadow
lone junco
#

If they are going to do that I hope we don't see a Skyrim situation.

#

Where most of the dungeons feel copy and pasted.

sly shadow
#

after doing a bunch of islands and the depths and kakariko and hateno and side quests and stables and koroks and towers and shrines
i'm finally gonna do the second of the regional quests :))

vague path
#

I've done 100+ shrines so I'm being more slow with story progress but I have enjoyed the story a little bit more than BOTW so far in a few key areas

#

Won't say how for spoilers and just because I don't have a full picture of the story

#

But I would say it has more "flavor" overall I suppose

#

however you wish to interpret that

lone junco
#

I wonder if the crafting mechanic will increase or decrease this games replayability in comparison to BOTW.

placid flume
#

TGA this year is just gonna be 2017 all over again lol

lone junco
#

Unless Starfield or Spider-Man are truly spectacular this year is going to make 2017 look like a "close fight" by comparison.

placid flume
#

Spiderman 2 is prolly the closest contender to me

south mural
#

Maybe a lot of you already knew about this with Energy Cells in Tears of the Kingdom but I was very excited to learn this!

Twitch: https://www.twitch.tv/knightpohtaytoe
Discord: https://discord.gg/3j2TqNsESJ
TikTok: https://www.tiktok.com/@knightpohtaytoe?lang=en

#zelda #totk #tearsofthekingdom #totkfunny #tearsofthekingdomfunny #energycell #e...

▶ Play video
cyan copper
#

Omg

#

The Hudson Signs are actually relevant to the 100%

#

I was wondering why the more I talked to him, the more the sign broke

naive imp
#

I can't figure out a single one of those

#

They're so annoying

south mural
#

Just do the ones that have some sort of indent/support already built on them

sly shadow
#

goron quest is better than rito quest but still not outstanding
just actually good
me when i write characters

sturdy flint
#

I got to Goron City myself

||What did they do to my scared shy Yunobo 😭 ||

vague path
sly shadow
#

ok

#

i wanna know if anyone else found this yet

#

but I feel like one of the shrines is misplaced lmao

#

like it takes you to the wrong shrine

#

there's one ||in a cave by the Hateno Ancient Tech Lab. it's literally just sat in a cave, nothing blocking it, no challenge to overcome, yet it's one of the Rauru's Blessings ones?
but then there's another trial nearby on a sky island that has you doing one of those stone/seed things, and once you do that it still takes you to a normal shrine, when iirc they usually take you to Blessings?||

lone junco
#

Probably just an oversight.

#

I did it, I just never noticed it was like that until you brought it up.

uneven hazel
#

wait

#

WAIT

#

is that sword?

#

It IS

#

oh my god

#

||When you repair the big Goddess Statue you get the Goddess Sword from SS||

#

which uh

#

I guess must be a copy?

#

bc the original became ||the Master Sword||

sly shadow
#

i never figured out how to do that quest lmao

still atlas
#

The springs will tell you

south mural
split rover
south mural
#

And the classic jingle too

vernal oracle
mild oasis
#

just beat the game, 105 hours, all shines and lightroots. i got really lucky in the order i got the memories/did the dungeons/got the master sword as i had one thing flow seamlessly into the next. i know that getting them out of order can be weird but im so glad i got lucky as it told the story in the best way possible. i would legit use my path as a guide for "what is the msot optimal route to do everything." too bad i dont remember.

all i can think of is, how do they top this? its not like they're gonna give us ultrahand again in the next one. sure there's other things about the game they could change and improve like dungeon and story but man. this game was fucking insane

vernal oracle
#

also glad you enjoyed it

mild oasis
#

i would not be able to decipher it from hero's path lmao

south mural
#

Oh my god all shrines and everything

#

apparently doing everything doesn’t get you max hearts and max stamina at the same time is that true

uneven hazel
#

it was true in BotW

#

but I think there are ||more Shrines|| and some other ways to earn Hearts so perhaps it balances out

south mural
#

There’s also more hearts

#

That being said you do get at least 2 heart containers from non-temple stuff

mild oasis
#

yes by the end I was short three heart containers that I can only assume come from side adventures (because I got one from one of those)

south mural
#

You know what sucks

#

Link had max hearts in the prologue

split rover
#

And max stamina. It was funny watching him get Samus nerfed afterwards lol.

sturdy flint
#

Better reason than Samus nerf too which made me mad lmao. Link gets consumed but Samus… gets pushed into a wall? Cannot use her suit’s power until authorized? Gets yellow jello on her suit?

lone junco
#

Wall >>>> FTL space bounty hunter come on you know this, wall is the strongest character in the series.

naive imp
#

Alright. Who was supposed to tell me that ||THE FLIPPING DUNGEON BOSSES|| spawn in the depths? I fought ||Colgera|| and won... In the dark.

#

OH NOOOO BLOOD MOON

sly shadow
#

ioh that's actually pretty cool :O

#

also just did the zora quest spin

#

so far, ranked in terms of the overall quest (incl. dungeon + boss)

Goron > Rito > Zora

#

the gap between goron and rito is bigger than the gap between rito and zora tho

naive imp
#

Got the big horse

mild oasis
#

but did you get shiny horse

#

I got the shiny horse

#

I named it Auja

#

(it's a pun)

still atlas
#

||Doing it in the dark is the best||

azure needle
#

So after the final boss: ||anyone else also couldn't see zelda when diving? I'm kinda stuck||

still atlas
#

What?

sly shadow
#

my dumb brain clicking the spoiler without reading "So after the final boss" lmao

azure needle
#

||It says you have to dive after zelda and in a video i saw a glowing spot in front of you falling. However there was nothing for me. I kept getting reset to the beginning||

#

well save I had to reset and apparently I now get to do everything from the very beginning

mild oasis
#

now that i beat the game i can go through all my clips

#

i'll post any bangers

sly shadow
#

thinking I'm gonna take a break from main quests and hunt some of those memories and ||Kohga|| now I'm gonna be in Gerudo
on that: is there a specific number of the memories you should do before the Regional Phenomena quest is over? By that I mean, I don't want to do them all of it's going to give away later parts of the story.

mild oasis
sly shadow
#

they should have made it an Armour Preset button instead of a Map button

#

so if you like wearing specific pieces of armour you can set each body part to have a preset piece
then you can just press the button to equip those, rather than having to go into the menu
helps if you just put a piece of armour on for a moment and aren't going to keep it on (see: Zora, Froggy, Gloom)

#

or you can have like up to three presets
and press the button, it pulls up a list like the Autobuild menu, pick one

#

oh well

#

guess it's a Map button

mild oasis
uneven hazel
#

I believe she only appears in one

#

maybe 3?

#

or rather the third tear as opposed to the third memory

sly shadow
#

oh yeah I've done I think the first four so far

#

maybe five

#

five

#

all the ones up to and including ||all the moldugas are killed||

uneven hazel
#

should be fine then I think

sturdy flint
#

I made it to the Eldin Region dungeon

#

And I've never felt annoyed at this game before now lol

#

The entire mechanic ||involving Yunobo's charge while in minecarts is just annoying. I have some captures of him just BOUNCING AWAY from the things I need him to hit instead of hitting them so I have to fully reset.|| It's frustrating to do the same dumb puzzle over and over because of this wonky thing.

#

Also ||Yunobo's such a big lad that more often than not he obstructs your vision while IN the minecart. This severely limits reaction time to stuff going on around you.||

So far I love the layout and the design and the stuff in the dungeon. Mechanics wise...... mmmmmmmmmh. I'm gonna have to let them stew a bit more.

uneven hazel
#

yeah the minecarts can be unfun

sly shadow
#

I've never had the first problem but the second one is definitely an issue

uneven hazel
#

there's one that consistently threw me out

#

that Dungeon is my favourite though

sly shadow
#

honestly most of the sage's abilities suck real bad compared to the Champions abilities

#

tulin's is good

uneven hazel
#

I keep Tulin on and the others off

azure needle
#

i often struggle to use them in action

sly shadow
#

Yunobo is good for hunting animals ig

#

but like

#

Sidon's??

#

????

uneven hazel
#

this ties into something else I was thinking about actually

#

Great Plateau > Great Sky Island

#

Sky Island is too long and is too big

#

because they have to take longer to teach you about each new ability

#

because each new ability isn't... intuitive

sly shadow
#

hmm I half agree

uneven hazel
#

they're all more complex than BotW's

sly shadow
#

I don't think it's too big but maybe a little long

uneven hazel
#

because BotW's were all so simple and intuitive to use

#

the Champion abilities are the same

#

simple to understand and use

sly shadow
#

It is difficult to back-track through tho

uneven hazel
#

so the sequel's had to be more complicated

sly shadow
#

they feel a lot more situational

#

especially recall

sturdy flint
#

Not sure I like either area more over the other

#

They both do what they are intended to do: Tutorial the player.

uneven hazel
#

sure

sturdy flint
#

I will say that GP didn't seem shorter 🤔

uneven hazel
#

but I felt so comfortable with BotW's that I could experiment on the Plateau after I'd got them all

sturdy flint
#

I spent more time on GP when I first played compared to GSI.

uneven hazel
#

by the time I got to the fourth Sky Island Shrine I was getting bored

#

I just wanted off

sly shadow
#

actually ngl I remember a few times on the Great Sky Island it to be over lmao

uneven hazel
#

exactly

#

it's not about the time spent

sturdy flint
#

I think that was simple:

#

You don't have a paraglider.

sly shadow
#

I think BotW did it better because it had the whole like
entirely new gameplay format
thing going on

uneven hazel
#

it's about how the time feels I guess

sturdy flint
#

Traversal in the sky SUCKS without the paraglider so therefore getting to the paraglider ASAP was my #1 priority after the novelty of "new Zelda" wore off.

#

This took about 10 hours for me.

sly shadow
#

you spent a lot of time just kinda vibing and walking around and fighting monsters on the Great Plateau

sturdy flint
#

I even dove into a chasm without the paraglider out of curiosity lmao

sly shadow
#

by the second shrine on GSI I was like
man this is cool but when do I get to go the ground?

uneven hazel
#

aye the Sky Island feels a bit clunky compared to GP

#

I've also been thinking about how TotK lives and dies on its comparisons to BotW

#

Does anyone have an opinion on the game that doesn't include a comparison to botW

sturdy flint
#

I honestly don't feel comfortable comparing personally, but that's how the conversations go.

#

TotK jsut doesn't feel like BotW anymore.

#

At first it did

sly shadow
#

For me a lot

A LOT

of what I like about TotK is also exactly the same things I liked about BotW
rarely does any of the new stuff TotK do match the stuff BotW did for me

sturdy flint
#

But now my entire muscle memory is completely different.

azure needle
#

TotK in general feels kinda grindier? I didn't play BotW much beyond the story but I want to eventually do 100% for TotK and dear lord it feels grindy. And my game accidentally updated to 1.1.2 so that takes away the easy way around that

uneven hazel
#

Like I don't like how weapons feel weaker

#

weaker

#

I like that the approach to dungeons is more varied

#

more varied

sly shadow
uneven hazel
#

the abilities are less intuitive

sturdy flint
#

Idk

#

I don't think I can play BotW with the same mentality. Maybe I'm wrong though

#

After I finish TotK I'll revisit BotW and see how it feels.

#

I honestly htink I'll be very disappointed.

#

But I could be wrong.

uneven hazel
#

sure but that's like

#

a comparison

sturdy flint
#

Sure.

#

I think the abilties stand alone

uneven hazel
#

It's not a criticism of a person or a game or anything

sturdy flint
#

And all of that is the biggest selling for it.

uneven hazel
#

just interesting

sly shadow
#

I think you'll be surprised how similar the games are
aside from the obvious stuff like different abilities and slightly different enemies

sturdy flint
#

I think besides being a little clunky they work wonders.

uneven hazel
#

I'm sure there are things I find better than BotW

sly shadow
#

they are very similar games

sturdy flint
#

And Iv'e already seen hours of clips of funny stuff.

#

You and I are saying the opposite things again lol

#

I really think the veins of TotK run a compeltely different direction.

#

Sure the heart is the same

uneven hazel
#

I can see arguments for both of them

sturdy flint
#

But the flow is vastly different

uneven hazel
#

The design philosophy is similar

#

but the mechanics are different

sly shadow
#

I think how you play them might be different but the actual parts that make up the games are pretty much the same

#

especially design philosophy

#

and like somewhat that's fine right

#

expected

#

it is a sequel

sturdy flint
#

This is an echo chamber dead horse

uneven hazel
#

alright here's a new question then

sturdy flint
#

I don't need to hear that again because I'm not arguing it lol

uneven hazel
#

for you two to disagree about

sly shadow
#

but I don't think this game could stand on its own

uneven hazel
#

Thingmy mentioned earlier about where Zelda goes from here

sturdy flint
#

Keep saying how much they're the same I get it, but I'm telling you there's tangible reasons that the games feel different and I will not feel BotW the same as I feel TotK.

uneven hazel
#

my natural instinct is that the next Zelda game has to be back in the traditional style

sturdy flint
#

Jsut traversal alone

#

Meh they might

sly shadow
#

traditional

#

I know it won't be

#

but for the sake of the story alone

#

traditional, any day

uneven hazel
#

bc like

sturdy flint
#

I personally dream of another LA Remake for any of the GB titles that are clunky and outdated.

uneven hazel
#

these aren't Zelda games

#

in the traditional sense

#

and I don't think it would make sense for them to just ditch that original design

sturdy flint
#

For those who completed story does it feel like a trilogy is in the cards?

#

That was the rumor mill for a while

uneven hazel
#

it already is a trilogy

sly shadow
#

someone I was talking to a while back said this game has a pretty definitive close

#

shut up

uneven hazel
#

oh I guess I'm the only one finished huh

#

eh

sturdy flint
#

If you're counting SS I will actually slap you lol

uneven hazel
#

It's worse

sly shadow
#

no he's counting AoC

uneven hazel
#

I'm counting AoC

#

lmao

#

anyway

#

for all intents and purposes the game's story is completely stand alone from BotW

sturdy flint
#

I would've said choice words but

uneven hazel
#

so no it doesn't really

sly shadow
#

even if a trilogy was in the cards

#

they couldn't

#

because like

#

what else are they gonna do

#

lean on BotW again??

uneven hazel
#

well exactly

mild oasis
#

new villain

sly shadow
#

add slightly different abilities again?

uneven hazel
#

right

sly shadow
#

refresh the world again?

sturdy flint
#

Slightly??

sly shadow
#

idk

#

slightly

uneven hazel
#

and make them even more contrived

mild oasis
#

depths 2

sturdy flint
#

lol

uneven hazel
#

fine they get away with it this time but like

sturdy flint
#

Mmk

uneven hazel
#

the depths is empty

mild oasis
#

another layer underneath

uneven hazel
#

it's empty

sly shadow
#

not in terms of Recall and Ascend and Fuse

uneven hazel
#

there is nothing of interest down there

#

the sky is

#

disappointing

sly shadow
#

but Ultrahand is just fancy Magnesis

mild oasis
#

weapons, arenas, mines

uneven hazel
#

but both get away with it because they're new

mild oasis
#

zonaite

sly shadow
#

and the Sage abilities feels like lesser versions, as said

sturdy flint
#

Depths is actually one of the best parts lmao

mild oasis
#

plenty of reason for the depths imo

#

i will agree on the sky though

#

sky was lacking

sly shadow
#

Depths is good for about 20 minutes

uneven hazel
#

alright so it's not empty

#

but it could've been so much better

sturdy flint
#

Every time I go down there I find myself exploring around for hours.

#

It is pretty barren but that's the point. It makes discovery feel a lot better.

mild oasis
#

i completed all the lightroots and compared to the overword its empty but it's still got plenty to explore and you arent supposed to be there the whole time anyways

uneven hazel
#

also it just

sturdy flint
#

Each time you come across something out of the darkness it's great.

uneven hazel
#

never gets explained

#

there's this whole second map down there and

#

no one ever mentions why?

sly shadow
#

caves

#

just

#

underground stuff

sturdy flint
#

It's it Upheavel?

sly shadow
#

tbf that's one of the things I don't really need explaining

sturdy flint
#

Upheaval*

sly shadow
#

they were there

#

upheaval opened a bunch of holes

#

ok

sturdy flint
#

Upheaval is the buzzword right now

mild oasis
#

sky was lacking though. more difficult than advertised to travel up/between them and every archipelago is literally the same

uneven hazel
#

sure the upheaval explains the chasms and caves and stuff

#

but surely it didn't create the depths

sly shadow
#

sky is lacking a lot

#

lots of copy/paste

uneven hazel
#

they advertised the sky bc they wanted to hide the depths

mild oasis
#

like after the great sky island

#

i was expecting more of that

uneven hazel
#

I find a lot of the story lacking tbh

sly shadow
#

story in this game sucks

mild oasis
#

but instead we got the same thing copy/pasted over every tower

uneven hazel
#

The depths, the sky, the Zonai,

mild oasis
#

i enjoyed the story a lot

uneven hazel
#

they're all big parts of the game and just don't get explained lmao

sturdy flint
#

I have no opinion on the story so far.

sly shadow
#

I genuinely don't know how they keep repeating the same mistakes over and over
each of the main quests play out the exact same with the exact errors

#

it's boring

#

I'm literally just doing them to tick the box

uneven hazel
#

I prefer BotW's story

sly shadow
#

the zonai suck

uneven hazel
#

I think I'm set on that atm

sly shadow
#

can we talk about the zonai

#

the zonai genuinely feel like repurposed Sheikah concept art from botw

sturdy flint
#

Haven't finished the game so Idk anything about them

uneven hazel
#

The Zonai are cool!

#

all two of them we see

sly shadow
#

yeah in concept but like

#

????

uneven hazel
#

also ||where the fuck do they go||

sly shadow
#

There's like one interesting boss fight with the Flux Construct

uneven hazel
#

like the story ends with ||everyone dying lmao|| but it never mentions the race outside of that?

sturdy flint
#

I think I'll bounce out now. Euan and Jet are feeding off each other's negativity and tbh I only came to complain about some mechanics

uneven hazel
#

sorry I didn't mean to complain lmao

sly shadow
#

we're not feeding off each other's negativity we just have similar issues

sturdy flint
#

I really don't think this game is as rough or boring as it is being made to sound from you two.

uneven hazel
#

I think the game generally is better than BotW

sturdy flint
#

But opinions be opions. I just can't say much since i haven't finished.

uneven hazel
#

and I enjoyed it

sly shadow
#

yeah same

uneven hazel
#

hey deemo can I run a question by you before you go

sturdy flint
#

Sure

uneven hazel
#

how much of the story have you seen?

sly shadow
#

(sorry didn't mean to get so negative tho)

sturdy flint
#

None

sly shadow
#

None???

uneven hazel
#

k I cannot run the question past you then lmao

sturdy flint
#

I'm in Eldin. I did Hebra. I saw the first Tear

uneven hazel
#

the first tear

sly shadow
#

ah

uneven hazel
#

hmm

sturdy flint
#

That feels like none to me

#

I've done a lot of exploring and side questing. This game is big and its side quests are infinitely better than naything BotW had

#

I will say the Great Fairy chain is annoying though

#

I honestly don't know why they did that

uneven hazel
#

oh yeah I can't figure out how to get the second oone out

#

which is a shame

sturdy flint
#

You have to track down the Troupe members

#

The flute player is at Highland stable in Faron

#

You're welcome

#

I'll help everyone with it as I go

#

It's the worst quest so far.

sly shadow
#

idk I kinda saw what it was gonna be after finding the first Great Fairy and kinda dipped

#

didn't upgrade gear much in botw anyway so

sturdy flint
#

Unlocking something so important behind such busy work is very bleh

uneven hazel
#

right ok so you've met Rauru and Sonia

sturdy flint
#

Yeah I know them

uneven hazel
#

hmm ok I probably could ask you the question but I'll wait until you've see the second cutscene just to make sure

#

Jet how much of the story have you seen?

mild oasis
sturdy flint
#

Also Silver enemies keep one shotting me even with 1-star gear and defense elixers

#

It's messed up

#

So upgradign is my next option

sly shadow
#

just dodge

#

press x while jumping to the side

#

(im joking)

mild oasis
#

btw since i went the whole game w/o knowing this

uneven hazel
#

just don't get hit smh

sly shadow
#

use shields

#

you can hold one by pressing zl

#

:))

mild oasis
#

you can actually get your hylian hood placed down like in the promo art

#

if you wanna know i'll tell you how

sturdy flint
#

Anyways I'll actually go now

uneven hazel
#

oh here's another cool fact

sly shadow
#

anyway ig what I meant was like i'm in no rush to do it
i'll do it eventually but like
meh

mild oasis
sturdy flint
#

It still shocks me to hear people say the games are basically the same though

uneven hazel
#

When it's raining the waterfalls on sky islands get longer

sturdy flint
#

I'm truly stunned that the abilities and mechanics aren't enough to differentiate or make them stand apart.

#

But oh well

sly shadow
#

I mean in terms of gameplay they kinda are

sturdy flint
#

I guess I'm a different perspective

sly shadow
#

if you only consider the new stuff then sure but

#

at least my approach and overall experience as been the same

mild oasis
#

last night after i beat the game i was wondering "how will they do another zelda in that style that adds as much as this one does?"

#

which led me to the conclusion that maybe the next zelda ought to be a traditional style

sly shadow
#

I want it to be

#

again, for the sake of the story

uneven hazel
#

saying things I said 5 minutes ago but with a cooler voice

#

they won't just ditch the original Zelda style right

mild oasis
#

i think they can make another one better than this (improve the story and areas) but they cannot recreate the jump from ss to botw to totk ever again

#

theres no way the next game hits as hard

uneven hazel
#

someone I follow on Twitter was talking a bit ago about how cinematic Twilight Princess is

#

I guess I would be pretty stoked for something like that again

sly shadow
#

I don't think they can improve the story much

uneven hazel
#

I mean

sly shadow
#

the same sort of flaws it has are the same sort of ones botw had

uneven hazel
#

they could pay it some fucking attention lmao

sly shadow
#

so it feels like a restriction of the game's format ig

uneven hazel
#

and stop having it exist in the past

sly shadow
#

like you can write a better story

#

it's the little things

uneven hazel
#

have a BotW game

mild oasis
#

this dumbass from two months ago had no idea that the depths would be in this game

uneven hazel
#

with the story happening now!

mild oasis
#

i'd like the story to actually happen

sly shadow
#

better character arcs, for example
have an active story rather than setting all the interesting stuff a billion years ago

uneven hazel
#

I get why they do them through memories

#

bc it means you can keep the open world thing

sly shadow
#

but like I don't think it being set in the past is the story's biggest problem

#

at least for me

uneven hazel
#

and that's ok

#

like BotW did that really well I think

sly shadow
#

I prefer BotW's story to TotK's

#

especially the memory

#

namely because Link was actually like
relevant to them

#

the memories in TotK feel like a side story

#

||which is weird considering that's where the title character is||

#

but oh well

#

should I spoiler tag that

#

I will just in case

uneven hazel
#

and I was quite excited to have a BotW style game with a story happening as you play

#

which uh

#

yea

#

literally none of the story happens in the present day

#

you activate the opening cutscene

sly shadow
#

could you imagine
a game
having a story
you participate in

#

wow

uneven hazel
#

and it immediately leads to the final boss

sly shadow
#

what a laugh

uneven hazel
#

sorry I suppose this is a spoiler

#

all of the memories are memories

#

news just in

sly shadow
#

I mean ig there's the regional stuff but like

#

I'll talk about them another day

#

maybe never

#

I have too much negativity surrounding them

#

like too much negativity for me lmao

naive imp
south mural
#

I got the big horse

#

I called it BigThicc

still atlas
#

One reason why TotK feels really different for me is that I actually know how to play the game now compared to six years ago

south mural
#

Oh interesting

#

Son not sure what’s the trigger but I’m guessing either after you ||discover Zelda is an imposter|| or you beat the game once

#

||zelda doesn’t narrate whenever a blood moon comes up again||

#

It’s just the cutscene

mild oasis
placid flume
#

I was fighting a bunch of silver bokoblins in a thunderstorm

#

And i was so close to getting my ass kicked cuz i couldnt put on any shields (all of them are metal)

#

So i thought as a last ditch effort to take them all out was with a metal boomerang

#

The boomerang got struck by lightning and kill all of the enemies

sly shadow
#

I found all the geoglyphs today

#

there's still some memories missing so...ig they're gonna just be part of the main story? idk

#

also man how do I go from having like 50 zonaite just sitting in my inventory to having 0 and not being able to find any

sturdy flint
#

Depths 🙂

#

Walk in with zero

#

Spend an hour down there

#

Walk out with 500

sly shadow
#

yeah but like

#

whenever I go down there I find barely any

#

sometimes I find like one or two of the big ones but

#

idk

#

I need to use stamps more I think

uneven hazel
#

The memories tab isn't just memories

#

it's the whole game's cutscenes

#

so like the opening cutscene is there

sly shadow
#

ohh ok

#

also ||does the master sword break? what happens if you fuse items to it - does the fused time just break after a while? does it still have the cooldown mechanic like in botw?||

uneven hazel
#

It's the same as BotW

#

If something is fused to it when it breaks you lose that item too

#

The ||cooldown|| is the same iirc

lone junco
#

finally the link worked.

#

Anyway, can someone help me figure out what Jaffe's issue is here? I have a PS5 and this still looks fine too me.

mild oasis
#

the only "issue" is the repeating water texture

sturdy flint
#

David Jaffe is one of those guys that loves saying "I ENCOURAGE BETTER GAMEPLAY OVER VISUALS 100%"

#

Then immediately turns around and says that "disgusting looking visuals like this distract from the game" as if that matters at all

#

There are some pretty crappy textures in TotK tbh. I agree with him. But he's been using his platform tearing down TotK's sub-par visuals as if its his primary job.

#

As if God of War doesnt' have crappy textures (it does) because you can't make a perfect game with current industry timeframes.

placid flume
#

said the graphics look unfinished and then compared it to Red Dead 2 💀

uneven hazel
#

the water does look naffe there but like

#

how long would you have to manipulate the game to get a screenshot like that