#Help with Developping Mods for Derail Valley

36 messages · Page 1 of 1 (latest)

shadow basin
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so, Where one can start really
I Wanted to try out Modding too but i'm afraid with trying

how did you guys start and what would you say to someone like me?

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I want to try but i can't see how i could try even though i have the spare time to try, even if i can't really Test myself at this current moment

cinder loom
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Have an Idea, make a plan, look into the game Code/other Code how things are done and then.. just do it

kindred island
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some dude started with a small mod, and now added car's and boat's to the game, right?

shadow basin
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Hmmm...

cinder loom
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You can also tell us what you have in mind dviperShrug

shadow basin
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Nothing too different, One thing i wanted to do was try to remove the windows on the locomotives just for convenience

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you can imagine why

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Besides that well, maybe making Potato Valley but that's way out of the scope

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it's like just getting into baby-devving and instantly wanting to make a Open-World CoD Game that has you being able to make Grand Thefts on Autos

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y'know..

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but yeah

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I Think there was some kind of site that lead to a version of unity but last time i checked it was months ago

cinder loom
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So..

  • Basic mod writing (there is a template which helps you setup a basic mod)
  • Getting used to traverse the games world hierarchy
  • Learning how to interact with unity objects (disabling in this example)
shadow basin
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Yes

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Wonderfully put :)

cinder loom
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That.. doesn't sound too hard for a first project ^^

shadow basin
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horay :D

cinder loom
shadow basin
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oo

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Thanks fuggs :)

cinder loom
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A very basic first point to look into

shadow basin
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I See

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Must be everything i need

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Thank you :D

cinder loom
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You probably don't even need Unity for that. I would look into using RUE (Runtime Unity Editor) and start taking notes of objects you want to disable. Maybe even find a pattern where does parts are on different locos

shadow basin
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my personal computer will surely appreciate your alternative
(unity is very big)

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I'd believe it's as easy as disabling instead of just removing

cinder loom
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It's safer to just disable things. Removing means no going back until a game restart

shadow basin
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Ah

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I see i see

cinder loom
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Also the game uses some kind of "blueprints". A loco is always unmodified as a disabled object available which gets cloned for usage (if that makes sense). In RUE they are in a yellow'ish color

shadow basin
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Dang

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that is actually some really good insight

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I Wonder if it's possible to make a copy of the S282 and make a alternative version of it

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doens't sound any nice in my eyes for quite a few reasons but it would be a good start