#Rearranged SH282, an idea that became a mod, that we pester satiric for. *occasionally*
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But a lot of the stuff for the custom tenders ends up merged with CCL, then the aux tender mod only needs to actually provide the auxiliar part.
After all, CCL will support tenders, and duplicating that over 2 mods when the aux tender already requires CCL too...
I mean, making a coast to coast would be the framework for CCL custom tender support,
Thats basically half of steam locomotive support,
It's quite a mix.
One half Steam engine support, other half tender support,
Makes whole CCL steam support,
Moving parts are actually available on all cars (handbrakes are part of it, for example, then doors, windows, controls...).
That’s if custom tenders are made before CCL support steam locomotives,
Then the resources are part of locos. Tender ends up being a basic loco.
The thing that makes a tender a tender is then a very small part compared to the overall work needed for everything to work properly.
Exactly,
hey we hit 4000 messages in this thread 🥳
Congrats wiz,
Damn
I had 800 tons out of the coal mine no wet rails and hit 50 kph with no struggle, only things you gotta watch for is wheel slip when you’re starting to move and wheel locking when coming down a hill
Super fun to drive
Yep
Did also had a panic stop when the loco brakes locked up at the wye outside of the harbor
My brakes aren’t glowing for some reason when I’m using them for extended periods idk if it’s my settings or what but other than that the wheel slip and locking goes crazy
At least I get the 4014'th message
you got your high speed berkshire too
Wait when was that added?
this update
Brakes not glowing on the loco or auxiliary tender?
Ah,
Loco // cars for me idk about the aux tender
If it was a tender it's a known CCL bug, fixed for next version.
Whenever I try to do this my game crashes lol. At least it's repeatable
Hmmm,
sorry for the late reply, but actually, lanterns don't seem to fall off too easy of where they are put, I actually figured out that the normal valve gear collision still exists in the same spot, and I normally run with a lantern there anyways, and the lanterns dont seem to fall off of that
what happens if I shove a Blahaj into the reg of a 4-0-4
(couple of screenshots with lantern shenanigan)
probably still crashes is my guess. I've disabled the 4-0-4 by making the pistons 0 inches in diameter, but it's still got all the simulation
Oops, accidentally made a 100 MB log file
notepad is handling it surprisingly well
Even when I accidentally printed all of DV's meshes multiple times it was just under 10MB.
Somehow a bunch of transforms go bezerk and I get infinite NullReferenceExceptions from UnityEngine.Transform.get_position_Injected ...
after about 1,000 tons from farm to food factory, and then half that from food factory to Machine factory....
On one tank?
lmao
WAIT IS THE DUPLEX OUT
in public testing yes
also the duplexes is just straight upgrade for the s282 lol
Here's the files #1129933975406784552 message
oh my god im so excited to fuck with this with the full release
hehe, Im fixing to do the lightest run yet: 130 tons to harbor
hmmm,
Tomorrow I'm going to try doing a 1700 ton train with the duplex
going by the theory that 1200 tons x 1.5 = 1800 tons
I got a little overzelous coming onto the mainline.....
And i figured out that in decreasing my shadows setting from ultra to very high, the gear light can illuminate the entirety of the valve gear
interesting
only the rear set of poppet is animated
Same
you all have an excuse, but I've been looking at this thing for months haha
It's easy to lose sight of what is right in front of us.
what
lmao
also does anyone else like the sound of the s282 duplex?
bloody thing is loud as fuck
I'm biased but I like it too. It can sound a bit strange when the exhaust pulses sync up but it's neat to hear the staggered pulse
So always let it slip, got it.
Yo can we pin the file link here?
Or put it in the mod news channel?
Nice
unfortunately you have to be a mod to pin things (even the creator of the thread can't pin posts)
Ah darn
articularted s282 when?
a long ways away. I can't see any reason it wouldn't be possible, but it'd take a long time
yay
Is there any specific way of sorting the Mesh splitter, or do i just put it into the UMM like the rest of the mods?
nah just drag it into UMM; it will automatically figure out the dependencies
What the tractive effort for the 2-4-4-2?
Here
thanks
also totally didnt make the front set of drivers wheel slip at 100kph on the 2-4-4-2 just now
whoops
What happens when wheel damage gets to 0 hp anyway ?
Question, will there be an option to replace the valve gear with the default gear on the duplexes in the future?
probably not. The main reason for using Franklin valve gear was so that I didn't have to animate Walschaerts
Understandable
what would the possibility of the wheel arrangements that currently have their valve gears hidden being modified to use Franklin?
Could be possible with a bit of work. The pennsy converted one of its Pacifics to Franklin B2 if I remember right
Forgot to mention, you should be able to reload saves now and have the mod still work. Is that working on other people's installs as well?
It'll still randomize the wheel arrangement, I'm looking into fixing that for a future release
I recently learnt how to also inject data into the save file without causing much problems, you could do a similar thing.
Yeah I was just gonna copy the way Skin Manager does it
lol
2-4-4-0 duplex?
0-4-4-0 when?
2-4-4-4 when?
....
6-4-4-6 when?
Probably would need to make the driver’s smaller for that,
Btw how does adhesion work with tractive effort? It is important only in acceleration from stand still/wet tracks after rain, correct?
I.e. low adhesion basically lowers effective tractive effort in those cases?
Its also important in uphill climbs
Looks like leading wheels nuke adhesion
Does the 4-0-4 actually move in its own or is it just a meme?
it does move from what i have seen in game
Adhesion factor is locomotive weight on the driver wheels divided by tractive effort, so if you have leading/trailing wheels thats less weight off the drivers
The downside to no leading/trailing wheels is it takes less speed to derail
Does it really move on it's own? It should be able to roll down hills but it shouldn't be able to actually make any power
But I might have screwed something up
So it’s a bomb on wheels?
It's the ghost of mods past
Essentially, yeah lmao
S282 or S060 with inside cylinders?
Gonna have to do inside cylinders for some of the S060 arrangements, since there's just not a lot of space on that thing. Hadn't considered it for the S282 though
The S060 looks like it would make a fun 4-4-0
Hey quick question can u add the 4-0-4 to the rearranged mod please 🙏
Asking for a friend
it's already in
installed the rearranged 282 mod for the first time, but when i use the laser pointer to change the locomotive and hit confirm, nothing happens. i already have the mesh splitter installed, is there any way to fix this?
Can you post your log file?
!log
I guess the command still doesn't work in threads but it's in %AppData%/../LocalLow/Altfuture/Derail Valley/player.log
standby, log too large for direct upload
oh you can probably just send the first chunk of the log. I bet something was spamming the log every frame
define 'first chunk'
Scroll down until the log is clearly repeating itself, then delete everything past that
NullReferenceException: Object reference not set to an instance of an object at DV.Simulation.Cars.DrivingForce.FixedUpdate () [0x00000] in <dada6c6fa778466988cb5a66bbff0984>:0 was being spammed
thats just some bad wheelslip on your front drivers lol
i also have the exact same three mods for those GUIs lol
DV Utilities (i think), heads up display, and no cable mu
all very cool mods
if you are able to figure out whats going on, is there also a way to get different configurations to randomly spawn in the world?
i believe they already do, or atleast they all are 4-4-0s lol
That can be done in the mod settings afaik
By default, the wheel arrangement is randomly selected when spawning in an S282 (although there's a setting to make them all spawn as the vanilla S282)
I'm looking into it, it's not a bug I've seen before
could it also be due to me being in career mode?
you did say it wouldnt let you change wheel arrangments
the issue causing that might actually just be making those not exist
This has actually happened to me on a couple of occasions
the bug that ae is talking about?
yes, I had to restart game to get it to work again, but yes.
Can you send your mod list?
Want to compare it to ae's
sure
rq, is there an easy document that has that, or should I just write all the one I have active down?
you can send a screenshot of unity mod manager
could you already see mine from the log
yeah
kk
I know I was messing with dumbs282tweaks when it happened last
mostly trying to select the other kind of deflectors
AE doesn't have that
would have been a good suspect though, I didn't have it installed at the time
dumbs282tweaks does mess with the movement of the pilot on locos like the 0-10-0
but
idk about that
wait really?
It shouldn't affect the pilot at all
The only mod that modifies the pilot is Loco Mesh Splitter as far as I know
... my game is stuck at 93%....
this happened last night and I didnt think to mess with it.
Can you send a player log?
This looks like an Aux Tender bug to me
you can post about it in #mods-support-and-bugs . I think I remember seeing a bug like that a few days ago?
alright
Ya that was me
This absolutely is. I disabled it and managed into a new standard sandbox save, then i reenabled it and did the same thing, and it is stuck loading again.
alright, now that one mod bug has been reported, let us see if we can get the desired issue to pop up
...
in trying to recreate the bug with rearranged s282 in one of the ways I remembered it having happened, I managed to have the dumbs282tweaks mod do the same thing that the aux tender mod had done
@tender root restart seemed to fix it
hmm that's what Xandrine said as well
unsure if this has anything to do with the bug, but that same locomotive i tried changing, when i ran it like normal the damper didnt seem to work
like it ran as if it was fully open all the time
This is probably because the duplexes have 1.5 times the draft of the vanilla S282, so it's gonna draft hard no matter what you do
Should work like normal on the non-duplex engines though
that would probably mean the bugged 282 weirdly had the duplex performance profile on it, despite me selecting to give it the 260 configuration
hmm I'll look into it
Which do people like better? First image is with one set of tanks scaled up by 20%, second image is the standard sized tanks, but two per side
either way visibility is just not gonna be a thing lol
Scaling probably.
The steps on the side being duplicated looks kinda odd, especially in the middle.
gotta say now that im set up for the mod im absolutely loving it
Or something like this
Glad you like it!
That is one awesome train, can't wait to see
I will say it's a long way away. This is the very start of a long process
Still trying to decide what will be in the next update
What if I got rid of the steps?
How much water it should carry approximately?
Probably not as much as an S282 but not as little as an S060
Honestly with it going up in the middle it may still look odd but ¯_(ツ)_/¯
I.e. make them low and stack inside each other
Hadn't decided. Was gonna start with "however much it visually holds" and go from there
And leave final to be curved as usual
Main question is how much water would this thing end up. And god forbid somebody tries TANKER DUPLEX
Hmm, not bad
not really
Otherwise this one is probably the best
Could also just bite the bullet and model a new tank
Hm. Can you clip them into the cab itself?
I mean I could
2-8-4?
yeah would make the extra trailing axles actually useful
Can you shift center of mass in-game as well?
That should be possible, it's an empty object in the hierarchy.
Probably named [center of mass]
Oh btw, where do you plan to make coal storage?
Auxiliary coal only tender
On the back of the cab 0-6-0 style?
I think it calculates the center of mass based on the resources. So I would just add a Resource Container in the right place and it would calculate the correct center of mass
yeah would be using the S060's bunker
I used that [center of mass] trick to also shift it on the Big Boy Large Lad, so it wasn't leaning to the front so much.
@tender root I think there's a reference to it in one of the sim components, if you already have a reference to that.
Well there's also the TrainMassController in TrainCar, which is what I was looking at. But yeah either way the changing mass would be simulated correctly
Even the S282 by default has a changing mass depending on how much water is in the boiler and how much coal is in the firebox
So it looks like this tanker should be 2-8-4 or 2-10-2 by the space available
Oh firebox weight is actually calculated?
Nice
Steam weight isn't calculated for some reason
the weight just dissapears as soon as the water turns into steam lol
After it does its job in cylinders?
No, after it boils in the boiler
but before it goes into the cylinders
Ok thats odd
TrainCar.centerOfMassOverride I think.
Maybe they didn't want to figure out the weight of a pressurized gas
Technically wouldn't the weight not change?
Yes it should not
yeah the water would only leave through the stack, the cylinders or the appliances
appliances? appertanences? well, the dynamo and the air pump
The thingamabobs
honestly thats sick as hell
even if they dont have steam weight yet the fact theyve gone this far is great
maybe its because ive only used 440s and 460s so far but it feels like they consume way less water than they should, and generates a ton more steam than it can use
like even during uphill pushes with damper down the boiler pressure never goes below 13 bar
and during level pulls the overpressure valve is going off continuously
The four coupled and six coupled arrangements have the same cylinder size as the default S282. So they use the same amount of speed per rotation of the wheels. The bigger wheels rotate slower, so the arrangements with bigger wheels use less steam.
Not sure how I would fix that to be honest. I don't want to have to scale the boiler size or anything like that
Btw, compound duplexes are possible in-game?
Possible but would require a lot of work
So it isnt the hard requirement for all pistons to operate on the same pressure
Nope. You'd just connect the exhaust of one set of cylinders to the inlet of the other set of cylinders. At least I think it's that easy
No, I mean in-game
I know how marine triple-expansion steam engines worked, and some european double-expansion steam engines for locomotives
That's what I mean. The simulation is very modular so I think it would be basically the same as the duplex simulation, only with the front cylinders getting steam from the output of the rear cylinders
yeah the cylinders have an input pressure and temp, and an output pressure and temp. Nah the cylinder cocks are separate
I guess they wanted to calculate the airflow through the exhaust correctly, so that the draft is vaguely correct
That's why at slow speeds, the fire gets brighter with every chuff
And because this is ancient tech, I assume both sets of cylinders had separate regulator control
Yes I noticed that
No, one regulator into both cylinders
So just some linkage conversion?
Yeah in-game, the throttle is just a linear interpolation from 0 psi to boiler pressure
although I was thinking of making a mod that introduced a delayed throttle response, like you see IRL
Oh btw I meant how it was on duplexes and such
And especially on multiple expansion engines
Irrc Big Boy had no separate controls for example
Not a duplex but close enough
Oh I see. I don't actually know if there was a secondary throttle or not. On compound expansion engines, to some extent the slip is managed automatically without touching the throttle. If the high pressure cylinders start to slip, the pressure in the receiver pipe will increase and the pressure differential across the HP cylinders will decrease, automatically decreasing power on the rear engine and increasing power on the front engine.
So natural regulation
Yeah. IDK how well it actually works in practice, but that's the theory
Seems like at least Y6 had no separate regulator or reverser but I'm not familiar with american steam loco controls well enough
I'm always underestimating how much automation you can get with mechanical systems
Did a little more googling; I'm not sure any locomotives ever had more than one throttle (although now that I've said that, someone is bound to come up with an exception)
well, if we are posting Cab interiors, here the majority of a Victorian Railways K class 2-8-0
I knew Australia was upside down, but I didn't think it was mirrored left to right as well
we drive on the British, proper side of the track, so yeah xD
fair enough lol
https://www.youtube.com/watch?v=s-4TZYge1as here's an old video you might like
K160 on a Driver Experience special returning from Castlemaine is seen between Muckelford and Maldon. The Driver Experience allows people to hire the train and be allowed to drive the train after tuition. Sat 29/10/11
currently in heavy overhaul at the Newport Workshops near Melbourne, where i volunteer sporadically
while the context is that of a Driver Training run, it is easy to see this also also being a good example of a typical branchline working at any point in Victoria's history
Was pretty sure brits still reserved right side for engineer
depends on the railway company
Because most stockers are right-handed
here in Aus, each state essentially ran their own company, so each state did things their way. all states drive on the left hand track in areas with 2 or more tracks, but the location of the driver varies
hell, some locomotive classes of the same state could vary too
there truly is something special with Australian locomotives. Cant put my finger on why, but Australian locos give me the same vibe as my Swedish locos.
mix of different standards? particularly in late steam-early diesel, there was a good variety of America/British/local designs for Steam, and mixes of EMD/Alco/EE power for diesel, depending on the state
yeah. Sweden definetaly had a major EMD influence once Diesel traction became a bigger thing. NOHAB and EMD worked closly together. Also in the case of early Swedish steam, there was a strong British influence, as the go to company for engines between the 1850s to 1870s was Beyer Peacock, Sharp Stewart, and many more. 1860s to 1900s where a mix of German influence, and own development. late Swedish steam was very refined and standardised. some engine would be upgraded to fit Swedish standards and loading gauge. for example, SJ purchased a couple british Diesel electric locos (Similar to the BR class 11) from English Electric. they where delivered in the same shape as all the other british shunters, but not long after they were sent to the SJ workshops in Örebro, where the cabs were widened to fit the loading gauge. English Electric never had a big impact, definetaly compared to EMD, only those two where ordered, and from what i know, both happen to be preserved.
oh yeah, those. werent they basically a narrow gauge version of the above diesel?
1067mm gauge?
Victoria is on 1600mm Irish Broad
ah, ok. i got them mixed up with another similar looking loco, which ran on narrow gauge. Broad gauge is pretty epic. are those locos still outside framed? i guess they had to be built with a widened framework?
don't really know, sorry
ok.
on the subject of Australian steam, and in this case narrow gauge. i found this interesting image on the Swedish National railway museum archive site. apparently taken 1892 of an incident at the Zig Zag Railway
I have a question regarding the recent update of the mod. As i read, and found out for myself, the more wheels a locomotive has, the more difficult it is to derail. i havent managed to test each individual arrangement, but is there/ could there be a chart for the max reccomended speed per wheel arrangement. took a train with a 0-8-0 arrangement and came off a curve in a 60 zone while running at least 50 km/h.
was a bit of a surprise at first, but i quickly remembered why.
no
compund steam locos did not have a second reg,
they could be adjusted to change how much exhast came through but they didnt have an accesssible secondary throttle while running
also so most of the steam came through to the second cylinder set it didnt really need to have the reg anyway
but they didn’t have an accessible secondary throttle while running
That implies they did have a second throttle, presumably outside of the cab?
and the front set of drivers were the ones that would slip first
it was normally inbetween the exhast outlets
but not accessible while the loco was running
Don't know if this would be possible but, I'd like to see a saddle tank like what a lot logging mikados had
A rearranged 060 mod is also in progress yeah?
We ran the 5 and 17 on the passenger train, and the three geared engines pulled photo freights. Towards the end of the day, we did time trials with the three geared engines. Someone decided to have Scott and Tim give the 17 a chance, and it had a much quicker time, which is not a surprise...
Logging railroad
Slowly.
They have one of these chonky saddle tank mikados
Fair
More accurately eventually,
12 drivers on a 060 yes please
I believe satiric wants to work on the locomotive mesh splitter,
After that, I’m pretty sure the S060 will come next,
Btw, Idk how the hell they did it but they managed to slip all of the geared engines
Shay, Climax and Heisler
The slipping is at the very end of the vid
There is something even better
How about we don’t put 12 drivers on a-
What about... 0-4-6-0
Yes, put a S060 body on the frame of an AA20
I.e. duplex S060
AA20 isnt even this big
It is
There are at least 2 american locos that are bigger
All is this but the 2-4-4-4 is out of the picture
Side note, it was actually so long it derailed on anything resembling a curve
Meaning it could run only on straight track
I bet the second the track wasn’t levelled it would derail,
I actually dont even know from where this claim goes
The claim comes from physics
Yes but apparently UP 9000 is fine despite being as long
and not articulated
Actually nevermind 9000 is larger, at least 20t heavier
(metric of course)
The UP had more straight track tho
Not like rail network past Ural mountains are bended at all
It wasnt economical to run this thing instead of FD, thats more of a problem
Later articulated P-38 was deployed exactly in Siberia btw
The gun?
The plane
YIPPEE!
Now, to be serious, this thing
It isnt pretty
There is video with it
From wiki
It looks like something from new Wolfenstein reboots
didnt Satiric write on the mod page that this arrangement wont be done?
ah, ok.
otherwise. it didnt seem much like a no. IMO, it wouldnt look too realistic with the s282, but considering the creation of the mesh splitter mod, then it could be possible.
Max recommended speed per wheel arrangement would be tricky, since it would depend on how tight the corner is
that is true.
Lies
Just pushed a small update. The steam consumption was way too low and the brakes would lock up twice as easily on the duplexes as they should, but both of these have been fixed. Let me know if you have any other problems
i wish i could donate but my pockets are empty
2-6-6-2 when?
Thx big man
Wait thinking about it now couldnt we make more custom made valve gear types?
Like baker and caprotti?
yes
but satiric didnt want to animate too much and franklin was the easiest from memory
well they could probs get supports to help with that
that might take a bit
and hard to do with selecting, like through coms radio or config option
Imo, what could be done is:
Player can select 10-15 sets of arrangements in selector outside the game
Which could allow for more to be added, without cluttering radio that much
Ideally that external tool might provide some short historical trivia on some of them, and for what they can be utilized
But thats quite a lot of side work
Older mod loaders might work, actually
I.e. non-Unity one, I dont remember its name
I used it for Silent Hunter modding
Caprotti is very similar to Franklin B2, it would be hard to tell the difference.
Hyce had some fun with the steam bug from last patch lmao https://youtu.be/W67JgkVeOfY?feature=shared
Trains R hard, mkay.
Merch: https://hyce.creator-spring.com/
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Not exactly related to mod but to steaming in general
Did any of you tried to INTENTIONALLY push through brakes at 1 bar set to build up pressure while running?
Because forced draft via cylinder exhaust is way more powerful than blower
on compounds having separate regulators was actually very modern
most only had a starting valve
What benefits it had?
uhm... that is factually incorrect if you count all compound locos
being able to run both HP and LP separately when starting or running in depots
So they could just disable one set?
was not used a lot but it could be useful if the locomotive encountered a catastrophic failure of one set of cyls for exemple
Oh course it is french
and to not have too much condensate on the LP
i mean in terms of compounds we were the ones using the most :p
the 2nd reg was coupled with a simpling valve actuator that allowed both HP and LP to run fully separately
That's neat
Why engineer on the left side
Cause the brits told them to do it that way probably
first locos we had were imported yes
Brith themselves used right side...
originally france was very late in locomotive construction
considering the side where locos run it makes sense to have it that way
which makes it weirder considering as far as i know they also drive on the left track in britain?
Apparently they used both https://www.national-preservation.com/threads/left-or-right.17979/
also the regulator wasn't the only independent piece between HP and LP, the cutoff was also very often independent
Wait french railroads are using left hand traffic?
yes, except Alsace-Lorraine
independent cutoff made very visible by the presence of two reversing gear
Does it apply to SNCF still?
I do sometimes, but to get the brakes glowing and the reduced braking power so I have more precise control over speed on long downhills
I just use ind for precision
Well unless I have 2000t monstrosity behind
Problem with overheating brakes is they take X2 wear if they are red
When I do hauls from IME or CM down to SM I use that tactic to have more precise control specifically with locos with non self lapping brakes
Because adding a fraction of a bar reliably isn’t easy, nor is it precise
Non-self lapping are precise enough by themselves compared to self-lapping
Which work on preset valve positions
With self lapping I can add one notch, that’s not easy to do with non self lapping
So I add 1 full bar at reduced braking
Actually the main problem with NSL which I only noticed now with S060 is they leak a lot
Wdym by leak?
For example, if you remember that screenshot near north MF junction
While I was rebuilding steam pressure I had to operate brakes at least 3 times
Because they leaked from my 3 bar set to 2 and train started to roll back
And they did it quite fast
Self-lapping just keep their pressure stable at all times
You can try it on level ground
Just set any NSL loco to any pressure and look closely at pressure gauge
I guess it is realistic, I just never payed attention to it
I’d kill for the SH282 to have a fire box like that
Ah yes because I know every niche case of locomotive
Most of them did not
The alleghenys were compounded but did not have a second reg
the alleghenies were simples
I read they were compounded
That's why they had the massive rear cylinders for the LP steam
all 4 cylinders are the same size
y6bs are just y6bs
yes
With no second reg
There are other types of compounds?
mhm
mallets were the only popular type in the US that actually lasted more than a decade
but in europe there were other types
there's also vauclain compounds in the US, which use 2 cylinders per side mated to a common crosshead
There's also the UP 9000 class, which were three cylinder engines
the mikado i'll be putting in game once CCL is ready is a vauclain compound
those are simples tho
there were 3 cylinder compounds in the US, baldwin 60000 is one of em
huh I didn't know that
think I read that and forgot
generally we didnt do 3 cylinder compounds over here
Thing of beauty,
yep, it does
no, but they can have a filling valve
or atleast i'd hope most did
yeah, rigid 2,3, and 4 cyl compounds existed too
(and 6 but that was a one off)
From what I've seen it seems like 99% of US mallets had a simpling valve/starting valve/emergency valve/whatever else they happened to call them
The literature I have says that Baldwin called them starting valves (cause you were supposed to use it whenever starting a heavy train) and Alco called them emergency valves (cause you were supposed to use them only after trying to start it with the engine in compound). It also says that for Alcos, the reducing valve always lets a bit of HP steam into the reciever pipe until the reciever pipe is charged up by the exhaust of the HP cylinders
But they are still compound engines with more cylinders?
Btw does game engine simulate air resistance?
like, aerodynamic drag? No
Well not like we are running trains in the Valley at speeds where it does matter
ahem
yeah, just not mallets
you probably know that but mallet's patent was for two trucks and separated LP/HP sets
yes that would be the most used system
a valve to just send steam to the LP without any kind of "real" simpling gear to have them running independently
So the Alco style is more common?
My book just says that alcos have that last feature with the automatic receiver pipe charging, it doesn't say if baldwins have that too
if you consider Mallets being the most common design, then yes
but (without) a real simpling valve the one used commonly in france is objectively better... but more complicated
another compound system for exemple would be the De Glehn type, with LPs inside the frames, forward, and the HPs outside but placed a bit further back
What did france do?
behead some people
This
Oh I see, you might not need a simpling valve if the reciever pipe is super short and all the cylinders are right next to each other
The De Glehn system added a valve between the HP and LP groups to send the exhaust from the HP to the atmosphere and have the LP get its steam from either a 2nd regulator or a "normal" valve located in the cab
so this way when starting the groups were independent, and the HP was not limited by the backpressure in the receiver
Oh I see, that makes sense. As long as you can live with the more complex valve, seems like a neat solution
then when the locomotive would start moving the valve would be returned to its normal position, and steam would start flowing normally from boiler->HP->LP->atmosphere
yup
yeah france was a bit avid with controlling the compounding of their locos
and it was noticed that starting the engines independently really helped with startups
Makes sense; that's when you need the most power
yeah
i had reference for how the valves looked, it makes much more sense when you see one
After doing so much 3D cad in college, I do not envy the old school engineers having to do everything in 2D
yeahh, especially with how intricate everything was made
All the old school diagrams look like gibberish until I really take the time to study them
when i started with them it was a mess too
but now with a bit of engineering background and my love for them it's such a joy
Yea, they were originally compound, and then later modified to simple, wich let the 2156 to run well into the 80's before being completely retired from service.
What is 060 driver size?
if it is to scale with its basis (USATC s100) they should be 1,372 mm in diameter (4ft 6 inch).
So x-12-x S282 drivers are actually smaller
possibly, havent checked.
The S060's drivers are exactly the same size as the S282's drivers, if I remember right
So 56'
yeah
Because it is 060?
It is prone to derailing on higher speeds on curves
Because, well, no leading tracks
oh. so deterrence to not get up to high speed and risk derailing
Rearranged S282 seems to be broken for me: comms radio doesn't work, so you're stuck with whatever arrangement it spawns in as. Can anyone confirm?
Happens to me sometimes too
Appears to have happened to a number of mods - comm radio got some changes it would seem.
Ye, likely because of BE2 being added.
Nah likely because of internal changes
Looks like an issue with the comm radio specifically, nico foxx put out a fix for it https://www.nexusmods.com/derailvalley/mods/813
OK, new update should fix things
No need to update Loco Mesh Modifier, just Rearranged S282
IDK why but I have never been able to get Paypal to just work. If you've donated and are wondering why the donation hasn't been accepted yet, I'm waiting on their customer service...
Oof
BTW Rearranged S282 was also broken due to some changes in wheelslip simulation. So you might feel some changes in wheelslip
Different derail speeds for 0-x-x/2-x-x/4-x-x are calculated natively by the game itself or it is a custom code?
I'm mostly interested if it is possible to do high speed car sets for 4-x-4 and similar locos
custom code
this update didnt really fix it, however when paired with the comms radio api mod above it now works
Yes, it works fine now, both randomly generated S282 with different arrangements and radio comms work as intended
is the tractive effort of the duplex doubled compared to the "simplex" with the same driver size?
and what are the different driver sizes? (all wheel arrangements)
From the mod page
right, I forgot that was a thing... simple solutions DO exist.
rearranged 282 mod seems to no longer work if i load a save any time after the initial load. game restart is only a temp fix
Thought I fixed this but I guess I didn't. I'll take a look
I did notice that too but usually restarting the game and loading what save I was going for works
@tender root any progress?
Been busy with other stuff (like getting COVID...) but I'm hoping to fix that bug in a few days.
Oof, hope youre able to recover quick
Don’t worry, seeing how you’re the only person working on this, you set your own deadlines.
That extra connecting rod at the back
might do it when I get around to articulated arrangements
This should now be fixed in the newest version of Rearranged S282, v1.2.8
Dope, thx
@tender root can you reach Cypress-Ik727 about that style of menu in their mod (s282 chinese restyle)? It looks like it will fit Rearranged like a glove
Hmm I could. I was looking into it a little a while back. Does this kind of menu work in VR?
Idk I cant really check it
Well I can't check the source code because the git repo is too outdated...
ill check here in a minute
hey satiric, idk if you've caught my message in #mods-support-and-bugs
and i guess this is more appropriate place for that info anyway.
I've tested the Loco Mesh Splitter under Linux, to check if it will extract meshes without manually running commands.
All meshes get extracted automatically, so Linux/SteamDeck don't need the workarounds anymore.
You can remove my workaround video from Nexus, and tell Linux people to use the same install steps as Windows.
I guess you could leave the workaround info in case someone wants to install an old version?
But I think it's more confusing for the majority of users, then it is benefitial to the few who would need it, at this point.
Is it the same for Rearranged S282 now?
Changed Rearranged S282 to use the same process as Loco Mesh Splitter in the newest update
the same in what way? Rearranged s282 is no longer responsible for extracting meshes i thought
since it depends on loco mesh splitter to do it
Rearranged S282 still extracts the brake shoe mesh
not sure why I didn't move that over to Loco Mesh Splitter actually
oh, i didn't notice that.
Well the original problem was with how it chained multiple extractions.
It was always successfully extracting the first command.
So if it extracts only one thing then that one thing completes without issue
and loco mesh splitter is able to chain extractions fine, with the method that it is using
out of curiosity. What did you change in the way you send those extraction commands?
between old S282 Rearranged and the loco mesh splitter extraction methods
Originally, I needed to call assetstudio from a command line, since I was trying to call a 32 bit executable from a 64 bit program (which isn't possible in C# for some reason). So I needed to run CMD, then run assetstudio within the command line.
The assetstudio folks now distribute a build that is (a) 64 bit, and (b) includes the .net runtime. Which is perfect for what I need. So I'm just including that, and running AssetStudio directly instead of running it within CMD
oh so it's not a solution for the CMD crust breaking under LInux.
It took a dependency of yours to release a more compatible version, which just let you throw the problem out along with the CMD crust.
yeah
The best way would be to include the assetstudio code as a library and access it directly, but the API isn't documented and I couldn't easily figure out how it worked
I would've tried to look at other mods that use that library then. But i guess since they just released a 64 bit version, maybe there's no such mods yet
The only other one is the gauge mod. But the dev just did it by hand and got special permission to release game assets in the mod, which wasn't something I wanted to deal with
doesnt look like it does, mainly cause in order to access it you need the equivalent of desktop's 'alt' mode to access, which vr doesnt really have nor need
I see. That was what I was afraid of
Wonder if this mod works in VR https://www.nexusmods.com/derailvalley/mods/831
I wouldn't be able to use it for rearranged S282, but I could use the method that it uses
maybe if the menu was tied to a selectable in game clipboard it could work, could function similar to the map and its quick travel implementation
Can it work on Custom Items mod base?
have it where each 282 spawns with its own clipboard
would probably be easiest to use Custom Items, and add controls like the remote control
@mellow ocean figure you might wanna be part of this convo
And link it to the loco like remote?
Or just point to it like with the comms radio
If it is possible then it might be in the form of an actual document
There was a mod suggestion for an item with a touch screen, like a tablet form, that basically replaces the comms radio.
And what you're talking about seems like it would fit as one of the screens using that mod
Oh i meant mods for games other than DV. I think AssetStudio is used in mods for other Unity games?
Oh I hadn't thought about that
I was actually wondering really quick if we would ever see an 0-6-0 s282.
Someone suggested it and I thought it would be funny
I think it would look a little strange unfortunately
that would also be a little strange IMO
With larger drivers.
Do we have a 2-6-2 then?
It is the same valve gear that will be on the New T-1
Either satiric didn’t want to model a new type of valve gear, or it wouldn’t fit, or he just wanted to model something else
It's Franklin B2 valve gear. Chose it because it was interesting and easier to animate than Walschaerts
yay! I got it right!
It was put on the Pennsylvania Railroad's 5500, and it will be on the new 5550 once that's completed
Here is a great animation of the PRR T1 4-4-4-4 #5550 running at speed. Animation done by Steve Hawirko
This is the running gear that we have chosen at it is most advanced, reliable and easiest to maintain.
That's the exact video I used as reference lol
The crosshead gets in the way, so either you have normal S282 wheels super far apart, or you have a massive gap between the cylinders and the first driving wheels
Not too sure what the T-1’s original valve gear is
Most had Franklin type A, 5547 had walschaerts
Could theoretically be put on anything. I'm not a massive fan of it though. There's essentially a box under the boiler that contains a miniature version of walschaerts, so it was a pain to maintain
Ah,
What does the Franklin type A look like?
This is the thing that's in the way (ignore the chinese crap lol)
How do you remove that?
Can you even remove it?
Can be moved with the mesh splitter I guess. But a 0-6-0 with massive drivers doesn't make a whole lot of sense
Doesn't look like much from the outside
Oh I just mean a 2-6-2
For people that want a challenge.
The train goes faster then the normal 2-8-2
But it pulls less,
And that speed can also cause you to derail faster
would be the same physics as the current ten wheeler
Ah, it just wouldn’t be that different from the 2-8-2
Just aesthetically one less driver
I mean, for people who want it.
I don’t.
Huh.
Never mind then.
I would say something like “move it” but where?
You could tuck it behind the piston.
Could find someplace for it I guess. I want to work on other things though
Or on the running board.
Nah don’t add it then.
I didn’t want it.
Fair. I was kinda thinking of an insurer cylinders but yeah.
That reminds me, what are you planning on working on next?
I think boosters but haven't committed 100% to that yet
Ah,
That was literally going to be my suggestion.
“Sheer power”
But honestly?
What I would suggest?
Working on the “extended” the boiler.
Or just the firebox.
Mainly because fitting a two axle booster under the current S2-8-2 would feel off.
And if you ask me having even a normal One Axle booster would only barely fit
Was gonna start with tender boosters
I wouldn’t,
tender boosters are rarer I think, not sure though
They seem daunting,
well I've already started it lol
It's not really much harder
Not much I can say now.
You’re making an originally non movable rolling stock move.
The tender is already a locomotive according to the game
At least with the S282 it could be like the duplex’s, using more steam, and stuff.
Huh.
Forgot about that,
Well then.
I really don’t have anything to say.
it's actually going to be easier than adding a second set of traction simulation to the S282, like I did for the duplexes
If you think you can do it, go for it. Any grave obstacles that I could think of are non existent.
You can try and make the drivers a bit smaller
I think they look a bit weird being that big tbh
I tried to use the 0-12-0 for an empty run from HB to SM. I've managed to derail it 3 times before leaving the HB
It has derailed going 40 through a switch with a speed limit of 70.
It's more fragile than eggs.
Somehow it didn't explode just laid sideways on the track a few times
I guess it's a sleepy loco
I've given up trying to run anything 0-x-0 and changed that s282 into the duplex
Dang that's crazy
Could buff it if you all wanted. I kinda like that it's only good for shunting though
Yeah I like it like this too.
I knew it would be prone to derail from reading this discord, but I just never experienced how unwieldy it is
As you might have guessed I spend most of my modding time developing, and very little time play testing lol
I didn't put much thought into what values to choose for the derailing
I think pushing it to accelerate makes it derail more than it would at the same speed but idle
interesting I didnt know that
Could be placebo
my sounds a bit buggered
if you need a model for one i would be glad to help
i need to do one anyway for a loco im planning
That would be very helpful! Seems like the franklin boosters are all pretty similar, regardless of whether they're on the tender or on the trailing truck
tender truck boosters have side rods, dunno how hard that would be to implement
Side rods are easy, you make em children of the wheel, and then rotate them in the opposite direction. No need for animations
ideal way would be just replace the entire truck tbh
yeah that could be done
I mean you could make both of the trucks boosters, or do you only plan to make just the one?
if i were you id also include the associated piping, could be done with an additional mesh
i could model that too if i had the s282 body mesh to work around
Pretty sure satiric has one of those laying around
If you've got Loco Mesh Splitter installed, you've already got the OBJ 🙂
i only know of one example
wack
That’s actually surprising..
i believe this engine specifically was used in helper service
The pipes will also have to be routed around the duplex stuff
Compound with booster?
probably end up doing two seperate piping arrangements then
for tender and trailing truck boosters the piping on the loco end is 90% the same which makes life easier
I mean you can also have the pipes overlap slightly,
It’s all steam pipes.
Oh I was just gonna do tender boosters to start
for the trailing truck booster i would honestly reccomend just making an entirely new trailing truck model
which i can do
im not familiar with how the trailing truck is set up on the s282 but it looks like it has no frame
yeah it's tricky because there's more or less room for the tender booster depending on which wheel arrangement. And of course there are arrangements with two rear axles. Yeah the frame is integrated into the S282 mesh
It doesn’t.
That could be an idea: Stupid-powerful s4-4-4-4 duplex, with both front and rear trucks on both the engine and the tender boosted
I mean, I would love both.
I don't think anyone ever did front boosters
Too much of a pain to work around the existing cylinders
nop
TBH, I kinda just want stupid but entirely OP meme arrangements of the s282 wheels
yeah but that looks lazy
There is always room to polish,
But I lack the skills, the patience to learn the skills, and the time to make that happen myself
BTW I was thinking of just exhausting steam at the booster, rather than running it back up to the stack
I usually dump whatever is in a playable state, and polish it overtime to keep people entertained.
I could model trailing truck frames for both 2 and 4 wheel trucks if there's a way to set them up
would improve the look of things a lot imo
Another meme idea: Make the 404 move on boosters alone, lmao
Question, will there be full tender boosters?
I don't know yet lmao
Aka boosters on both bogies?
I am aware, you already said so
It would allow wheel arrangements with lower torque to have a fighting chance up a grade
I'll start working on the tender booster model when I get home and ig we can figure it out from there
That seems reasonable. The timeline is long on this, I've got a lot of simulation stuff to figure out with the booster still
boosters are only supposed to be used at low speeds, they tend to grenade themselves above 25 mph or so
engaging it at high speeds should have some sort of repercussion imo
Will that be simulated?
I'm hoping to
Make it damage the tender more
Wheels and body,
I'd say include some sort of signage in the cab near the starting valve to make it clear engaging the booster at high speed will grenade it
Please don't make demands. I still have no idea what's gonna be easy and what's gonna be a pain in the ass to do.
Sorry! I didn’t mean it as a demand!
That was worded wrong,
Not a bad idea
TBH, that does sound like a good idea, however, for the sandbox mode funny times, I would like for the option to be able to toggle this feature (if it does indeed get added) to at least be explored
at high speeds it has little to no effect anyway
could also just make it instantly derail,
boosters are most effective when starting a train and to avoid stalling on grades
In game it probably would help because it's hard to simulate the restriction of a steam pipe
yeah true
Not trying to be demanding or anything, but I would lowkey love to just be doing high-speed runs around the DV map with a boosted s404, running off boosters alone, lmao
Lol I forgot that a booster on a 404 would work
||In case it wasn't already clear, I'm largely here for the fun times and the memable opportunities||
Me Either, I'm just throwing around ideas, and concepts that would be easy to implent.
generally tender boosters produce around 300HP and 10-15,000 lbs of tractive effort
trailing truck boosters are around the same power
if the S282 has about 50k lbf of tractive effort that would be a 10% increase in power while the booster is active
10% is a big deal!
I think, since the 404 is a meme arrangement already, it might be a good testbed for the boosters, (as well as maybe one for super-boosters)
That's what I was thinking, and yeah it seems reasonable. More like 20%
if it's 50K for the S282 and 10K for the booster
Super boosters?
Was about to say 20%, but IDRK too much about how that stuff works
Boosters that are most likely unique to the 404, that allow it to go dummy-fast
An entirely meme variant of the boosters
I wonder what wheel arangments will have the boosters
The document I have says that the Franklin C boosters shouldn't be cut in above 12mph, and shouldn't be used above 21mph. Which works out nicely to about 20kmh and 30kmh
Why do that? Why not? The 404 already exists, and tell me you wouldn't laugh at seeing a large steam engine like the s282 come flying past without any drivers, pulling a fully loaded train
another thing to keep in mind is most boosters aren't reversible
I will admit, this should be bottom of the priority list, being entirely meme in concept, but I would still love to see it
With the tender booster, it's easy because I can just have two arrangements for the tender: boosted and vanilla. With the trailing truck boosters, it's tricky, and IDK how the UI will work
Oh I did mean for the trailing trucks.
I assume the only wheel arrangements that would work are the 2-8-X, 4-8-X, 4-4-X, and 4-6-X?
The UI concerns are why I was planning to just do tender boosters. There's also not a lot of room for a trailing truck booster in a lot of the arrangements
For the 404 meme variant super boosters, why not make them reversible? They already don't exist IRL, and are so far into the realm of fiction, what's one more little thing?
The booster has no reverser, you'd need to add a reverser somehow
Ah, you could only just make variants with wheel arangments that work
The booster sits behind the axle on locos with one, so it depends on how close the tender is really
mainly those, I can't see any other wheel arrangements would fit.
Given that this would be a meme variant, why not just say "screw it, it works because it does," like Star Trek did with phasers, so people wouldn't come after them like "Lasers can't do that"
There's a big wall in the way that prevents you from going too far back, I guess we could get rid of it with loco mesh splitter
ohh the aprons weird ok
Well you need a way to tell it how to go in reverse...
It's not exactly optional, if you want to go in reverse
There is at least some room, even with the apron.
Not sure if it’s enough for a four truck.
not for a 4 wheel truck
Meme variants, imo, allow for creative freedom because you don't need to obey the laws of phys... oh, you do... huh
Would definitely be a problem for the 4-8-4 and the x-10-4
Honestly I’d just keep it with the 2-8-X
Unless you want to slip the second axel behind the piston,
The other tricky bit is all the linkage for the tender booster steam pipes. Cause the booster rotates relative to the tender, and the tender rotates relative to the engine
the exhaust side can be simplified, it can just exhaust at the booster, but the intake side is a bit strange
what i did for a roblox loco with a booster is just make the piping static, it looks a little weird cus it just clips through the booster cylinders but only on really tight curves
is this auditory only, or is there really wa'er in the cylinders ?
Sorry, somehow didn't see your message. I don't actually know, can you send a log?
!log
%AppData%/../LocalLow/Altfuture/Derail Valley/player.log
nah I got it
that'd be cash money
also, were 1 axle boosters a thing?
Yes, for trailing axle boosters
not for tender boosters afaik
okay cool
I've never seen one. I don't think German stuff even had boosters in general
At that point, I would request an attempt at turning the S282 into some sort of geared engine.
The boosters are geared
The ones that can go in reverse, do so by engaging an extra gear
so the valve gear can just be fixed
I was thinking along the lines of a shay or climax, but that sounds like it would be interesting.
... And now has me wondering if a railroad somewhere made a discount geared locomotive using spare boosters and an old engine.
no lol
boosters were really only a mainline engine thing, the backwoods railroads wouldn't have used them
would be funny though
Ye lol
S282: Australian 282 doesn't exist, it can't be your friend.
Australian 282:
fren
Tren fren
bren tren fren
fren!
kinda fire
I just watched Hyce’s wheel arrangement video, and now I want a meme arrangement that is just as x-2-2-2-2-x (or however many sets of pistons and single-axle drivers can be squeezed between the lead and trailing trucks)
I don’t think there is even room.
Not a lot of room, and a pain to model
Kinda expected that, but it would be funny
The music is from spaceballs
I want this in game
I want it so badly, because it would be so stupid, but so funny
Let me introduce the superior design: #1139308178346098830 message
no
I agree, the superior design is WAY better
Question: What is the fastest arrangement currently in game?
4-4-0, but it also has the lowest tractive effort
Mainly thinking running passenger anyway
And what has the fastest acceleration again?
All the arrangements with 4 drive wheels have the same top speed
With derail off
I've never measured acceleration; that might go to the duplexes
So basically, you're wanna go fast but not too fast?
No. I want to go plaid.
So, regarding the boosted tender, will there also be an option to have the tender like this as well? (I'm unsure as to if Powered Tender is the exact same thing as Boosted Tender)
I was thinking about it. No promises but it may be possible
I would imagine the 080 since due to the high adhesion you can put the most power down quicker
I will say even running the 440 with passengers at like 320t it struggles above like a 1.6 degree uphill if tracks are wet
Otherwise its absolutely fantastic
I usually settle for the 4-6-2
If i plan my trip right i can do a map circumnavigation with it without ever having to re-up on coal or water averaging 40-50 km/h
What draws you to it out of curiosity, vs something like the 460
High Speed Berkshire ftw
Ah, I use it for when I run the express, I do use both.
However my favorite is the high speed Berkshire.
love that you threw open the shuttlecocks for extra flare
didnt even know you could barely open them, thought it was an on/off thing
It is, I like opening them and closing them quickly while taking a picture.
I miss the aux tender
not yet unfortunately, they're working on it
I think they're just gonna wait to release until they have locomotive support working
some types of locomotive anyway, not clear which will be supported at first
hopefully steam locomotives are first
Afaik the first loco support will be diesel mechanical
and it is already working quite well
(in testing)
diesel electric is close apparently
They won’t be,
Yes as far as I know only mechanical transmission is implemented currently
I can’t manage to make that happen
They are either open or closed
?
Just open them.
Quickly pause the game
And then close them.
Or the other way around.
Was trying to find a front end throttle with a linkage inside the boiler, and found this. Sure looks strange but I guess the S282 has something like this
Doesn't look like many locomotives had them past about 1870 though
Well if you look into the cab it does have a rod going straight through the boiler.
Still, the way how that pipe bends but the linkage stays straight...
yeah lmao
That thing has bigger drivers than the DV steamers gee.
The S282 and S060 have fairly reasonably sized drivers
S060 is pretty big for an 0-6-0 I guess
0-6-0?
They are smaller. S282 is ~56", S200 had 60 inch drivers
I meant the S060.
Oh I see. hadn't realized that
Since you said it was big for an 0-6-0.
Is the 0-6-0 faster then The 2-8-2?
No it's slower, but only because they've messed with the volumetric efficiency map (essentially, the S060 gets pretty inefficient at about 200 rpm, whereas the S282 gets pretty inefficient at about 400 rpm. It effectively gives the S060 a 250rpm rev limiter and the S282 a 500rpm rev limiter)
If it weren't for the volumetric efficiency shenanigans, they would have about the same top speed
Honestly, I don't see much of a reason for the top speed to be very different in theory. If anything, the S060 probably has slightly less friction in its drivetrain (less axles, smaller cylinders)
That reminds me,
Satiric,
Could you make a dev mod that changes the cylinder pressure,
And other things?
Making stuff like, making the steam chest larger,
Or making the boiler hold more pressure,
Run time stuff,
Changing cylinder pressure doesn't really make any sense - in game, it's determined by boiler pressure, throttle position, and cutoff
It is in fact a straight boiler pressure * throttle (normalised).
But boiler pressure could be changed by just increasing the safety
More of stuff like larger cylinders,
oh right yeah duh, steam flow gets multiplied by cutoff
Could do that. Would be a bit tricky to get settings changes to apply without reloading a save
The ability to make the the SH282 be able to pull 10000000tons
Mainly testing.
Like for people who are working on steam engines, and can plug in the stats they were playing on using and then balancing it in the actual game
None of that Victorian stuff
NSGWR 59 is where it's at
Unrelated is there much advantage to the 2-8-4 over the 2-8-2 in game? For the lost traction
Not really unfortunately. It does derail at a higher speed, but the tender and cars etc. still derail at the same speed lol
Rightyo cheers
I'm sure you've thought about it, wonder if the steam generation rate could be increased with the 'bigger firebox' allowed by the two axle truck
hadn't thought about it actually, I had just been thinking the boiler and firebox would stay the same for all arrangements
Honestly that’s what I suggested.
The editable safety valve etc would be a different mod though
Oh a while back? I thought you just meant visually
I meant both,
Remember how I was talking about the 2-8-4 being the superior wheel arrangement?
The concept of it is ideal,
I was talking about it because the in game wheel rangement should project it.
Simply stuff like,
The 4-8-X should have more larger pistons.
(For the record I mean performance)
(On the outside it can still look like a default S282)
But the history behind a 4-8-x wheel arrangement was to have heavier larger pistons for more power per stroke.
