See: https://eldamo.org/rpg/compact-steel/
Hi folks, I've been working through the Draw Steel rules, and while I like them a lot I sometimes think that the representation of particular abilities can be rather verbose. This is probably ideal for people learning the game and for people who are aiming for card-based play, but I prefer to have written character sheets. I would prefer if all the information for (most) starting characters fits on a single page.
This is an experiment I am calling “Compact Steel” to produce a more “compact” iteration of the Draw Steel rule set. For example, in the base Draw Steel rules, the “Halt Miscreant!” ability appears more or less as follows:
Halt Miscreant!
You infuse your weapon with holy magic that makes it difficult for your foe to get away.
Melee, Strike, Weapon; Main action
Melee 1; One creature or object
Power Roll + Might:
≤11: 2 + M holy damage; P < WEAK, slowed (save ends)
12-16: 5 + M holy damage; P < AVERAGE, slowed (save ends)
17+: 7 + M holy damage; P < STRONG, slowed (save ends)
In this “compact” iteration of the rules, I represent this ability as:
Halt Miscreant! Melee 1 (Strike, Weapon).
Roll + M: {2/5/7} + M holy damage; P < POT, slowed (save ends).
In essence, the {2/5/7} syntax represents the tier 1/tier 2/tier 3 results on a single line, while POT represents WEAK/AVERAGE/STRONG potencies.
To get a general idea of what I am aiming for, you might look at the sample characters:
For a fuller explanation of the compact syntax, see:
I have no idea if this approach is of general interest or is something that appeals only to my particular sense of efficiency, but I'd be interested to know what people think.
