Hey gang! I threw together some ship to ship mechanics for a nautical campaign im running in Draw Steel soon. My goals for these mechanics were to make it as close to regular combat as possible, just with all the heroes playing different parts of one whole, like the megazord or a pacific rim jager.
I plan to add rules for building your own ships and the like. The mechanics of which are sort of shown across the example hero ships. It has yet to be playtested so I'll keep this post updated with the later versions of it, I would appreciate any thoughts or ideas to expand it!