Hello everyone!
Despite Draw Steel not being a hugely "buildcraft-y" game, I have written a group of two documents to assist in selecting which levelled treasures (both imbuements and bespoke treasures) to chase as a player. This is based on my own experience in Draw Steel, both sides of the table and I'm always open to new evaluations based on experiences!
I use a specific color-grading system that is similar in optics to the one used in rpgbot.net, but very different in tone and execution. I call this an "Adaptability Grade" that determines how widely usable a particular option is. This does not identify whether something is "good" or "bad", as I heavily despise tier lists like that. Instead, it identifies how widely applicable an option is across builds. Something might be super useful for something like a Fury but less so on a Shadow! The guides themselves are linked below. Feel free to tell me if this was useful to you!
https://docs.google.com/document/d/1rUSbhtzQ2PGP3Qav059Wu-XtrdE1AS0a6qPjl0qJXRs/edit?usp=sharing
https://docs.google.com/document/d/1vBnaHBVTUQsY5yRY-nC9IhYFbGB-O_jWjG-FNRwmvwM/edit?usp=sharing
Levelled Treasure Recommendations Preface: The intent of this resource is to assist new players determining what treasure they want to get if they are lost. This resource will rate Levelled Treasures on a scale of how easy they are to build around. Some classes and specializations will find some...
Treasure Imbuement Recommendations Preface: This guide is based on the same Adaptability Grade from my Guide. The grade list is included here, but since Imbue Weapon/Implement/Armor crafting project creates a new Levelled Treasure, you are intended to use these two guides in tandem. Adaptabil...