#Dark Elf & Duergar Ancestries

8 messages · Page 1 of 1 (latest)

stiff valley
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I'm planning on running a World Below campaign later this year, and I wanted to take a stab that these two iconic ancestries of the Underdark/World Below. Feedback is more than welcome!

https://docs.google.com/document/d/1DyUAKhMFbMHbWSpWERa72b2CJE39a4U1tuWl7rDshRo/edit?usp=sharing

hexed estuary
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I hope you don't mind, but since this was convenient and I have been updating my template today, I used this as an example: https://docs.google.com/document/d/1mSP1ndFLyW_J21hUCnfrA9clFtl6yNUUW4zwnaK4JK4/edit?usp=sharing
Let me know if you'd like me to remove this.

stiff valley
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Don’t mind at all!

reef ferry
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Dark Light is very weak for a signature

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Concealment tends to not be super common in combat from my experience, and penciling out an exception for invisibly I think is needless overhead (though mirroring the signature trait is nice)

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Is there any reason for a Duerger to not be in Enlarge form at all times? Besides fitting through doors and the like.

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It's basically just a better Hakan size increase, since it also buffs any burst abilities or mult-hit melee ones (eaiser to reach two targets at once)

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Shape Limb should probably be 2 points for the sheer flexibility it offers, and the fact you can prep it before a combat.