I have created the attached handout as a primer for new players on how to play Draw Steel. It also acts as a script for me to reminding me what topics to cover. Maybe better described as an outline as some of the bullet points I'll expand on based on the experience of the players. I'd say different things to experience TRPG game players as opposed true new player. For example, I don't think you have to explain heroic to players who never played a TTRPG but would talk about it to players with experience in games where first level characters are fragile. This also assumes the use of the player cheat sheet provided in the pack. For example, I don't cover condition because they are well explained in the cheat sheet.
Anyway did I make any mistakes? Did I miss anything. Did somebody else post something better. Feedback is welcomed.
#Player summary/DM Script
8 messages · Page 1 of 1 (latest)
You can absolutely spend recoveries when dying! That would be very bad otherwise lol
Looks good! At the start where you lay out the tier ranges I wouldn't put failure, success, etc. That is more specific to skill tests. Maybe something like worst, good, best. Your montage test table has Success where Hard should be.
on the power roll charts, generally it's "<=11" or "2-11" if you like that style. But since you're rolling two dice, you're not getting 1 except through penalties - but you could just as easily get 0 or -1 through those same penalties
Speed is the distance a creature can move using one ability, not total in a round
And I would absolutely put a line in the movement section about converting your Action to Movement
Thank you both for the feedback making changes before my game.
@torpid spindle made this powerpoint I think is the gold standard, but I like your sheet too! https://docs.google.com/presentation/d/1tqKpLgM1KCAkRXhFfoQHwNncUuASPN5BPZursGqnfPc/edit#slide=id.p